p2p | Practice project to demonstrate p2p
kandi X-RAY | p2p Summary
kandi X-RAY | p2p Summary
P2P is a project which aims to share files over a peer to peer network. User logs into the system and specifies a directory that can be shared amongst other peers.
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Top functions reviewed by kandi - BETA
- Connects to a remote action
- Returns the nodes for a directory
- Displays a tree view
- Store the file on disk
- Login on the server
- Initializes the drawer controller
- Prepares and displays the dialog
- Load the connect controller
- Called when the view session is loaded
- Populate list view
- Updates the data of the peer
- User selected directory
- Action on a null directory
- User selected directory
- Chooses a directory to share with other peers
- Hook on menu action
- Runs the logger
- Enter a new name button
- Initialize the P2P
- Main loop
- Expand the connected peer
- Adjusts the size of the pane s pane
p2p Key Features
p2p Examples and Code Snippets
Community Discussions
Trending Discussions on p2p
QUESTION
I need to make payment via qiwi
...ANSWER
Answered 2022-Apr-15 at 19:18This looks to be a bug in pyQiwiP2P.
As per your traceback, line 118 of pyqiwip2p.Qiwip2p.py is as follows:
QUESTION
I am getting "Unexpected end of stream" while using Retrofit (2.9.0) with OkHttp3 (4.9.1)
Retrofit configuration:
...ANSWER
Answered 2022-Mar-27 at 18:38OK, It took some time, but I've found what was going wrong and how to workaround that.
When Android Studio's emulators running in Windows series OS (checked for 7 & 10) receive json-typed reply from server with retrofit it can with various probability loose 1 or 2 last symbols of the body when it is decoded to string, this symbols contain closing curly brackets and so such body could not be parsed to object by gson converter which results in throwing exception.
The idea of workaround I found is to add an interceptor to retrofit which would check the decoded to string body if its last symbols match those of valid json response and add them if they are missed.
QUESTION
I'm using the multipeer connectivity library to establish a p2p connection between an iOS device and a macOS device. The documentation states: "In macOS and tvOS, it uses infrastructure Wi-Fi, peer-to-peer Wi-Fi, and Ethernet."
Is there a way to specify the usage of p2p wifi over infrastructure wifi? If not what are my options for a pure p2p communication between iOS and macOS (other than CoreBluetooth)?
Reference: https://developer.apple.com/documentation/multipeerconnectivity
...ANSWER
Answered 2022-Mar-24 at 02:14So here's an answer in case anyone is wondering.
Multipeerconnectivity library is very limited in scope in terms of configurability. We can't really configure it to use a certain protocol over the other and what medium to use. The best alternative I've found is to create a custom p2p communication with the Apple Network library. Reference: https://developer.apple.com/documentation/network
QUESTION
I'm trying to build a p2p terminal sharing utility where PCs behind a NAT can share their terminals to other PCs behind a NAT through the public internet. (both PCs are on different private network basically). Another requirement is to provide a web based terminal as well ( and hence webrtc seems useful ) .Came across two promising solutions - webrtc and libp2p. But what is the fundamental difference between the two?
PS: ssh
Tag might be misleading here. But on a broad level, all I'm trying to do is a make-believe SSH into a system that does not have a public IP
ANSWER
Answered 2022-Mar-16 at 19:49- WebRTC is a low-level Browser API for P2P communication between browsers. See MDN documentation or Wikipedia article for high-level introduction and history.
- libp2p is a library written in JS, NodeJS, Go, Rust (with more in the way) that implements Peer to Peer communication based on IPFS. From what I see it uses WebRTC and WebSockets in Browser.
QUESTION
I'm trying to understand how to recover a saved/checkpointed net using tensorflow.train.Checkpoint.restore
.
I'm using code that's strongly based on Google's Colab tutorial for creating a pix2pix GAN. Below, I've excerpted the key portion, which just attempts to instantiate a new net, then to fill it with weights from a previous net that was saved and checkpointed.
I'm assigning a unique(ish) id number to a particular instantiation of a net by summing all the weights of the net. I compare these id numbers both at the creation of the net, and after I've attempted to recover the checkpointed net
...ANSWER
Answered 2022-Mar-08 at 17:31🧸💬 My alternative way is using callback and restore, you may name the layer for checkpoints they determine.
Example:
QUESTION
I am using Arduino UNO and a PN532 NFC module to receive P2P NDEF messages from an Android phone.
I am sending a plaintext string "Hello". When the transfer is successful, I get this on my Arduino: image
How can I extract the string "Hello" (I think the pairs of numbers before it is the "Hello" in hexadecimal, same for the "text/plain" type indication, type length and payload length) from the NDEF message payload into a regular variable?
Here is my Arduino code:
...ANSWER
Answered 2022-Mar-01 at 18:32A NdefMessage
is made up of multiple NdefRecord
items and you msg
has 1 record
so this should do it (not tested)
QUESTION
I am working on a p2p application and to make testing simple, I am currently using udp broadcast for the peer discovery in my local network. Each peer binds one udp socket to port 29292 of the ip address of each local network interface (discovered via GetAdaptersInfo
) and each socket periodically sends a packet to the broadcast address of its network interface/local address. The sockets are set to allow port reuse (via setsockopt
SO_REUSEADDR
), which enables me to run multiple peers on the same local machine without any conflicts. In this case there is only a single peer on the entire network though.
This all works perfectly fine (tested with 2 peers on 1 machine and 2 peers on 2 machines) UNTIL a network interface is disconnected. When deactivacting the network adapter of either my wifi or an USB-to-LAN adapter in the windows dialog, or just plugging the usb cable of the adapter, the next call to sendto
will fail with return code 10049
. It doesn't matter if the other adapter is still connected, or was at the beginning, it will fail. The only thing that doesn't make it fail is deactivating wifi through the fancy win10 dialog through the taskbar, but that isn't really a surprise because that doesn't deactivate or remove the adapter itself.
I initially thought that this makes sense because when the nic is gone, how should the system route the packet. But: The fact that the packet can't reach its target has absolutely nothing to do with the address itsself being invalid (which is what the error means), so I suspect I am missing something here. I was looking for any information I could use to detect this case and distinguish it from simply trying to sendto
INADDR_ANY
, but I couldn't find anything. I started to log every bit of information which I suspected could have changed, but its all the same on a successfull sendto
and the one that crashes (retrieved via getsockopt
):
ANSWER
Answered 2022-Mar-01 at 16:01This is a issue people have been facing up for a while , and people suggested to read the documentation provided by Microsoft on the following issue . "Btw , I don't know whether they are the same issues or not but the error thrown back the code are same, that's why I have attached a link for the same!!"
QUESTION
My question is if I plan to use WebRTC with a p2p architecture but only using its custom data channel to send constant small text messages. ¿What is the maximum number of peer connections that a peer can support? (I know this its heavily going to depend on the device, network... of each peer, but could somebody give me a ballpark estimate).
Edit: By constant text messages i mean around 30 / sec
...ANSWER
Answered 2022-Feb-19 at 23:58One of limitations might be maximum amount of available ports in the device's OS. For example, Ubuntu has about 65k available ports. So, supposing that you have enough memory, CPU and network bandwith, and 1 port for 1 data channel then you have ~65k connections.
QUESTION
I'm developing a chat application with Electron and would like to run two instances of the same Electron application to run concurrently for debugging purposes.
I used Electron Forge to instantiate the project, which uses port 3000 by default, and attempting to run the same application in another process leads to an address already in use error.
Did some research into this and saw approaches to run the client & application code on different ports, along with how to change the default port on Electron Forge.
I've thought about having the Electron app run on a randomly generated port number to avoid taking up the same port number, but curious whether there's a simpler way to do this.
Error message attached below:
...ANSWER
Answered 2022-Feb-02 at 21:02Here's a basic workaround. This is assuming use of the Webpack bundler with Electron Forge. Electron Forge instantiates a devserver by default on port 3000, so we'll want to modify the port number to be able to run more than one app concurrently.
- Start the first instance of the Electron app with npm start
- In package.json, add a port and loggerPort property within @electron-forge/plugin-webpack to set a custom port and or loggerport. Example shown below. This post goes into more detail on why this works.
QUESTION
Currently, I am creating a P2P video call application. And I want when I click the open my camera, then the camera will be opened and the media stream will be fed to my video tag. Here is the code, the file index.jsx
, some code are suppressed for brevity:
ANSWER
Answered 2022-Jan-30 at 15:01I have figured out why the video didn't display in the first place. Because of this:
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