battleship | game-play instructions : i | Frontend Utils library

 by   saterus Java Version: Current License: No License

kandi X-RAY | battleship Summary

kandi X-RAY | battleship Summary

battleship is a Java library typically used in User Interface, Frontend Utils, React Native, React, Unity applications. battleship has no bugs, it has no vulnerabilities and it has low support. However battleship build file is not available. You can download it from GitHub.

game-play instructions: i. ship placement a. each player has 5 ships to place with the following lengths: aircraft carrier 5 battleship 4 destroyer 3 submarine 3 patrol boat 2 b. to place a ship, click the button for the ship you want to place, and click on a square on the grid to place the ship. c. the mouse pointer corresponds to the end of the ship, and the ship extends either to the right or down depending on the orientation. d. to change the orientation of the ship being placed, click the button labeled "change to..." a north/south orientation means the ship extends down from the pointer, while an east/west orientation means the ship extends to the right from the pointer. ii. firing a. during each turn, each player has
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            kandi-support Support

              battleship has a low active ecosystem.
              It has 2 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 7 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of battleship is current.

            kandi-Quality Quality

              battleship has 0 bugs and 0 code smells.

            kandi-Security Security

              battleship has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              battleship code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              battleship does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              battleship releases are not available. You will need to build from source code and install.
              battleship has no build file. You will be need to create the build yourself to build the component from source.
              It has 1409 lines of code, 145 functions and 30 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed battleship and discovered the below as its top functions. This is intended to give you an instant insight into battleship implemented functionality, and help decide if they suit your requirements.
            • Adds a click listener that will be notified when a ship is clicked
            • Redraw the background colors for each square
            • Set the background color of the square
            • Switches to the next screen
            • Creates a new firing view
            • Switches to the next view
            • Disables selected ship type
            • Disable a specific ship button
            • Set a ship s ship position
            • Gets the length of the shipType property
            • Set the status of the grid
            • Rotates the ship position
            • Switches the player to the current grid player
            • Switches to a firing player
            • Sets the currentShip position of the grid
            • Check if the specified pixel coordinates are visible
            • Determine if the coordinates of a given point is ship
            • Check if the gridSpacing is visible
            • Registers the specified ship type selector
            • Set the selected ship type
            • Main function
            • Increments the number of hits
            • Fire a shot
            • End the loop
            • Register a click listener for mouse events
            • Takes a point and makes it visible
            Get all kandi verified functions for this library.

            battleship Key Features

            No Key Features are available at this moment for battleship.

            battleship Examples and Code Snippets

            No Code Snippets are available at this moment for battleship.

            Community Discussions

            QUESTION

            Getting error when guessing wrong on battleship style game
            Asked 2022-Apr-04 at 01:35

            I am trying to make a battleship type of game where there is a 3 by 3 board with one random point on the board that you are trying to guess. You should have 2 tries to guess the point, with an incorrect guess leaving an x in place of the o on the board.

            The error is for this line:

            ...

            ANSWER

            Answered 2022-Apr-04 at 01:35

            You can't list that index since it doesn't exist. If you want to reference a specific 'o' for each index, you need to turn each 'o' per string into its own list of o's.

            Source https://stackoverflow.com/questions/71730847

            QUESTION

            How can I find the next element (or elements) of my e.target?
            Asked 2022-Mar-14 at 15:18

            The grids div sample.

            ...

            ANSWER

            Answered 2022-Mar-14 at 15:12

            You can use the index and get the next elements in the array

            Source https://stackoverflow.com/questions/71469460

            QUESTION

            Battleship game - how to let players place their boats?
            Asked 2022-Feb-23 at 18:37

            I'm creating a battleship game in Ruby. Currently, players have 2 boats (size 3 and size 4) and I arbitrarily placed the boats by myself in the code.

            Each player has its own board (array1/array2): I put a 0 when the spot is empty and 1 when there's a boat.

            My question is, how can I make the players to place their ships on their board by themselves? My idea was to ask them to enter the first point of each boat and then ask them the side (north, east, south and west) to set the orientation. Obviously, a ship can't be placed out of bounds nor on the same space as another ship.

            How can I make sure of that with my code? I have no idea where to start...

            Thanks!

            ...

            ANSWER

            Answered 2022-Feb-23 at 18:37

            Going with your idea.

            • Get user input (x,y) for start of ship
            • Make sure that space is free (0)
            • Create a function that checks if a ship of size N (3 or 4) would fit in each orientation. For example in pseudocode (and this can be generalized with a direction parameter):

            Source https://stackoverflow.com/questions/71241948

            QUESTION

            Trouble adding 2d array contents on an HTML table
            Asked 2022-Feb-14 at 05:56

            I'm making a battleship game implementation with HTML/JavaScript. This function is supposed to add the positions of the ships on an HTML table by copying the elements from a 2d array(p1Board) with the positions of the ships.

            ...

            ANSWER

            Answered 2022-Feb-14 at 05:56

            The problem is that you are not specifying the row from which you want to get the cells. Also, once you get the cells, you need to access their .length property.

            Change this line

            Source https://stackoverflow.com/questions/71106902

            QUESTION

            how to repeat the height for grid-auto-rows
            Asked 2022-Feb-08 at 22:51

            I am trying to show only the first two rows of a CSS GRID.
            The width of the container is unknown therefore it should be responsive.
            Also the content of each box is unknown.

            My current hacky solution is to define the following two rules:

            • use an automatic height for the first two rows
            • set the height of the next 277 rows to 0 height

            grid-auto-rows: auto auto 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0;

            I tried repeat() like this: grid-auto-rows: auto auto repeat(277, 0px) but unfortunately it didn't set the height to 0.

            Is there any clean way to repeat height 0?

            ...

            ANSWER

            Answered 2022-Feb-07 at 21:16

            Define a template for the two rows and then use grid-auto-rows with 0

            Source https://stackoverflow.com/questions/71021608

            QUESTION

            Trouble Decoding JSON Data with Swift
            Asked 2022-Jan-20 at 20:58

            Trying to get a little practice in decoding JSON data, and I am having a problem. I know the URL is valid, but for some reason my decoder keeps throwing an error. Below is my model struct, the JSON object I'm trying to decode, and my decoder.

            Model Struct:

            ...

            ANSWER

            Answered 2022-Jan-20 at 20:58

            The EventResponse suggests that the JSON will be of the form:

            Source https://stackoverflow.com/questions/70793050

            QUESTION

            preventing a ship from being placed out of bounds in a battleship game in Matlab
            Asked 2021-Dec-31 at 16:51

            Im am building a game of battleship and im using the following code to edit a 6 by 6 figure to represent ships being placed in it.

            ...

            ANSWER

            Answered 2021-Dec-31 at 16:51

            You can use a "flag" to achieve this sort of try-until-success logic, for example

            Source https://stackoverflow.com/questions/70540538

            QUESTION

            how can I edit grids on a battleship board to represent ships in Matlab
            Asked 2021-Dec-29 at 14:36

            I am using subplot() and pcolor(zeros(7,7)); to produce the following figure for a battleship game (please see link below). Im trying to change the color of specific grids to represent ships, but I can't figure it out, so can I please get help with this, I need to for example change grids 22 and 23 in "your board" to red and have the existing figure updated, not get a new figure.

            ...

            ANSWER

            Answered 2021-Dec-29 at 14:36

            It's easiest if you set up a function to create/colour a specific square, then this is trivial, and can be recycled throughout your game. Below I've made the local function drawSquare(bs,N,player,color) which accepts a board size (bs), square number (N), a player ('top' or 'bottom'), and a colour, which can be any valid MATLAB colorspec.

            Then I've made another function setup(bs) which calls this a bunch of times to create the "board" for each player.

            Then you can see it's as simple as calling drawSquare( bs, 3, 'top', 'r' ); to turn the top player's square number 3 red.

            Equally it's easy to call drawSquare( bs, 4, 'top', [0.6,0.5,0.5] ); to colour square 4 for that player a grey-ish tone to show something like a "hit" square in the battleships game.

            Source https://stackoverflow.com/questions/70519841

            QUESTION

            Tkinter - pass button grid values between classes upon clicking button
            Asked 2021-Dec-16 at 12:56

            I am trying to create a basic Battleship game in Python using Tkinter.

            Below is a very simplified version of my code. Essentially I am creating a 10*10 grid of buttons and positioning them using .grid. What I'd like to do is click one of those buttons and pass that buttons grid values (x, y) from the GameBoard class to the Battleship class to position the ship.

            I have tried using self.row = row and self.column = column, however when I do this I immediately receive an attribute error, 'GameBoard' object has no attribute 'row'.

            ...

            ANSWER

            Answered 2021-Dec-16 at 12:56

            As @acw1668 pointed out in a comment, the problem is the gboard attributes row and column haven't been created yet when you call bt.position_ship() in the main() function.

            I don't know your overall game design, but a very simple way to fix that would be to assign a random board position to them in the GameBoard.__init__() method.

            I've also modified the code to show how to call bt.position_ship() when a button is clicked. This is done by passing the BattleShip instance bt to the build_grid() function so it can be included in calls to the clicked() method, which can now call it when its called.

            Source https://stackoverflow.com/questions/70378769

            QUESTION

            What would be a better way to implement this if else logic?
            Asked 2021-Nov-26 at 20:45

            I honestly couldn't come up with a better title since it's a scenario-based question:

            We have a Battleships game, and we want to ask the player for a pair of coordinates to set one of their ships on the grid (more specifically, the starting point and the ending point of the ship). Assuming that the coordinates were properly given and that the ship is in bounds of the grid plane, we only need to check if the ship collides with any other ship currently on the grid plane.

            Context: A Grid has a Content property, and it's either ShipContent or EmptyContent.

            The CollisionChecker() method loops through the space between the pair of coordinates that were previously given (mind that these can't be diagonal, this is also assumed to be checked prior).

            The player wants to put their battleship between A1 and A4. Since the letters are equal, we loop through 1 to 4, simple enough. However, the player could've entered A4 and A1 respective to their order. Both of these scenarios are expected to work as they are logically sound, but they can cause OutOfBound exceptions and/or improper loops if they are not handled accordingly.

            Last bit of context, CoordinateLetter is an enum that has the entire English alphabet in it.

            ...

            ANSWER

            Answered 2021-Nov-26 at 20:44

            You could make the code easier to follow and maintain, maybe a little more logical in the naming.

            But sometimes you do what you have to.

            This is just me messing around with it...

            Source https://stackoverflow.com/questions/70128915

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install battleship

            You can download it from GitHub.
            You can use battleship like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the battleship component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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