ProceduralTerrain | generate procedural terrain , edit them , and add details | Map library
kandi X-RAY | ProceduralTerrain Summary
kandi X-RAY | ProceduralTerrain Summary
Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Test program
- Output command line options
- Returns the corresponding export format for the given format
- Register the parameters for the tree
- Add double parameters
- Adds an integer parameter table
- Generate a static geometry of a static geometry
- Generate the buffers
- Initialize internal variables
- Normalize 2
- Update grid
- Launch the start screen
- Main method for testing
- Builds an image from a tree
- Generate random noise
- Enables the Android application
- Initializes the GUI
- Called when a biome is selected
- Paint the preview tree
- Create the GUI
- Start the GUI
- Gets the properties
- Start the application
- Update the ambient lights
- Call an analog function
- This method initializes the view
ProceduralTerrain Key Features
ProceduralTerrain Examples and Code Snippets
Community Discussions
Trending Discussions on ProceduralTerrain
QUESTION
I am working on an arcade style Everest Flight Simulator.
In my debugger where I am building this, I have a terrain and helicopter class which generate the BufferGeometry terrain mesh, the Groups for the helipad Geometries, and the group for the helicopter Camera and Geometry.
My issue is that currently I can't seem to get any collision to detect. I imagine it may not support BufferGeometries so that is an issue for me because I need the terrain to be a Buffer since it's far too expansive... as a standard geometry it causes a memory crash in the browser.
However, testing the helipad geometries alone it still does not trigger. They are in a group so I add the groups to a global window array and set the collision check to be recursive but to no avail.
Ultimately, I am open to other forms of collision detection and may need two types as I have to use buffer geometries. Any ideas on how to fix this or a better solution?
The Helicopter Object Itself
...ANSWER
Answered 2019-Jul-08 at 20:53It's hard to tell what's going on inside your custom classes, but it looks like you're using an Object3D
as the first argument of the raycaster, instead of a Vector3
when you use this.heli.children[1].clone()
. Why don't you try something like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ProceduralTerrain
You can use ProceduralTerrain like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ProceduralTerrain component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page