ProceduralTerrain | generate procedural terrain , edit them , and add details | Map library

 by   shamanDevel Java Version: v0.1-beta License: Apache-2.0

kandi X-RAY | ProceduralTerrain Summary

kandi X-RAY | ProceduralTerrain Summary

ProceduralTerrain is a Java library typically used in Geo, Map applications. ProceduralTerrain has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However ProceduralTerrain build file is not available. You can download it from GitHub.

Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.
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            kandi-support Support

              ProceduralTerrain has a low active ecosystem.
              It has 13 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 0 have been closed. On average issues are closed in 1745 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ProceduralTerrain is v0.1-beta

            kandi-Quality Quality

              ProceduralTerrain has no bugs reported.

            kandi-Security Security

              ProceduralTerrain has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ProceduralTerrain is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ProceduralTerrain releases are available to install and integrate.
              ProceduralTerrain has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ProceduralTerrain and discovered the below as its top functions. This is intended to give you an instant insight into ProceduralTerrain implemented functionality, and help decide if they suit your requirements.
            • Test program
            • Output command line options
            • Returns the corresponding export format for the given format
            • Register the parameters for the tree
            • Add double parameters
            • Adds an integer parameter table
            • Generate a static geometry of a static geometry
            • Generate the buffers
            • Initialize internal variables
            • Normalize 2
            • Update grid
            • Launch the start screen
            • Main method for testing
            • Builds an image from a tree
            • Generate random noise
            • Enables the Android application
            • Initializes the GUI
            • Called when a biome is selected
            • Paint the preview tree
            • Create the GUI
            • Start the GUI
            • Gets the properties
            • Start the application
            • Update the ambient lights
            • Call an analog function
            • This method initializes the view
            Get all kandi verified functions for this library.

            ProceduralTerrain Key Features

            No Key Features are available at this moment for ProceduralTerrain.

            ProceduralTerrain Examples and Code Snippets

            No Code Snippets are available at this moment for ProceduralTerrain.

            Community Discussions

            Trending Discussions on ProceduralTerrain

            QUESTION

            Three.js raycasting collision not working
            Asked 2019-Jul-08 at 20:53

            I am working on an arcade style Everest Flight Simulator.

            In my debugger where I am building this, I have a terrain and helicopter class which generate the BufferGeometry terrain mesh, the Groups for the helipad Geometries, and the group for the helicopter Camera and Geometry.

            My issue is that currently I can't seem to get any collision to detect. I imagine it may not support BufferGeometries so that is an issue for me because I need the terrain to be a Buffer since it's far too expansive... as a standard geometry it causes a memory crash in the browser.

            However, testing the helipad geometries alone it still does not trigger. They are in a group so I add the groups to a global window array and set the collision check to be recursive but to no avail.

            Ultimately, I am open to other forms of collision detection and may need two types as I have to use buffer geometries. Any ideas on how to fix this or a better solution?

            The Helicopter Object Itself

            ...

            ANSWER

            Answered 2019-Jul-08 at 20:53

            It's hard to tell what's going on inside your custom classes, but it looks like you're using an Object3D as the first argument of the raycaster, instead of a Vector3 when you use this.heli.children[1].clone(). Why don't you try something like:

            Source https://stackoverflow.com/questions/56942112

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ProceduralTerrain

            You can download it from GitHub.
            You can use ProceduralTerrain like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ProceduralTerrain component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/shamanDevel/ProceduralTerrain.git

          • CLI

            gh repo clone shamanDevel/ProceduralTerrain

          • sshUrl

            git@github.com:shamanDevel/ProceduralTerrain.git

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