ObjectCounter | android application to count objects | Computer Vision library
kandi X-RAY | ObjectCounter Summary
kandi X-RAY | ObjectCounter Summary
An example of OpenCV used by Android Application. This application demonstrates about how we can use OpenCV to do real time image processing. This application counts the color blobs available in an camera screen. If you look at the below screenshot you will find out that the color blobs are surrounded by a red line area. ![Screenshot of Andriod app counting the color Blobs] Blob"). Find the respective tutorial here : Please feel free to fork it.
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Top functions reviewed by kandi - BETA
- Initialize the camera .
- Open camera .
- Installs OpenCV manager .
- Initializes camera preview
- Called when the OpenCV manager is connected .
- Loads a vertex shader .
- Convert a vector to a Matcher .
- Delivers the camera frame .
- Touch image .
- Completes state .
ObjectCounter Key Features
ObjectCounter Examples and Code Snippets
Community Discussions
Trending Discussions on ObjectCounter
QUESTION
I've got a tiny little utility class called ObjectCounter
that has no virtual methods and no member-variables; all it contains is a constructor and a destructor, which increment and decrement a global variable, respectively:
ANSWER
Answered 2021-Jun-07 at 22:26If you can use C++20, you can use the attribute [[no_unique_address]]
to accomplish this. Using
QUESTION
I am working on a desktop environment and I want my QML window as my main desktop window. I am integrating QML with PyQt5.
here is my code
...ANSWER
Answered 2020-Jan-18 at 20:14Qt::WA_X11NetWmWindowTypeDesktop
is a Qt::WidgetAttribute
so it only makes sense for the QWidget and it seems that the OP understands it because in its attempt it uses a QMainWindow but the problem is that the QMainWindow does not show the QML so that is not the solution.
The idea is to have a QWidget where the QML is so in this case there are 2 possible solutions:
Set
visible: false
in ApplicationWindow and useQWidget::createWindowContainer()
:
QUESTION
While i tried to implement a simple command to raise property of progress bar within listview through command fired in viewmodel assing to this page. I don't know what to do next becouse the progress bar don't increment when i'm call command from imagebutton assing to same object ?.
Output after clicking imagebutton
...ANSWER
Answered 2019-Jan-04 at 16:32Your code and the error message is not consistent. I'm going to assume that in this error:
Bidning: 'IncrementCommand property not found on AppDemo.Models.SampleObject, target property XamarinForms.ImageButtonCommand'
SampleObject
is now named SampleModel
.
Like Jason pointed out in a comment, the binding context for each item in your list is different than the binding context for the whole page. Whenever you use a list, the binding context of each item will be scoped to the item in that cell.
To be able to reach something outside of that, you will have to use a reference. First, give a name to your ListView
like this: .
Then, for your ImageButton
, change the Command
to be this:
By adding the source and referencing the ListView
, we now scope the binding to whatever we specify in Path
. So we suddenly can access the properties of the ListView
and access its BindingContext
(being the SampleModel
) and inside that context access the command we are after, in this case, IncrementCommand
.
Does that make sense?
QUESTION
I am drawing thousand of colored quads by using WebGL (no any framework) and on my laptop, around 80k quads moves nicely in 60fps but more than 80K quads, fps starts waving regularly. Like a few frame 30fp, one frame 60 fps. When i check it Chrome's performance tools, i noticed that GPU is taking too much time.
This is how Chrome Performance tool look like when i run 100k quads
This is my example with no moving quads. Dynamic one also has same effect but STATIC one shows my problem better since no JS overhead.
My code here:
...ANSWER
Answered 2017-Jul-27 at 21:48It turned out it is because of i left antialias default as context attributes which seems "true". Can't believe i did not notice.
This code worked for me
QUESTION
When the scene ends, the "sendObject" function ends, however the remaining display objects on screen, continue to next scene, until their transition process has finished. I've tried including "object:removeSelf()" to both the scene:hide, and finishGame functions, both resulting in a nil value error. Any suggestions?
...ANSWER
Answered 2017-Jul-11 at 07:35Try
QUESTION
So, I'm new here, if I make any mistakes please bear with me.
I'm a college student learning C++ and new to constructors and destructors.
What I want to do is: I need to create a program which maintains a real-time count of objects, i.e, whenever an object of that class is created or destroyed, the object counter is incremented/decremented respectively and displayed (that's my logic anyways, suggestions would make me grateful).
That meant creating a static variable, and I cooked up this:
...ANSWER
Answered 2017-Jan-21 at 19:42Welcome!
The problem with ~objectCount()
is essentially that it says "delete the objectCount object"... and the compiler says "which one?" If you don't somehow keep track of the objects you create, you're probably memory-leaking those objects.
Instead of directly calling the constructor and destructor, I'd recommend using the new
and delete
keywords. Those operate on objectCount pointers, so for example, you could have code like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install ObjectCounter
You can use ObjectCounter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ObjectCounter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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