Blurry | Blurry is an easy blur library for Android | Computer Vision library

 by   wasabeef Java Version: 4.0.1 License: Apache-2.0

kandi X-RAY | Blurry Summary

kandi X-RAY | Blurry Summary

Blurry is a Java library typically used in Artificial Intelligence, Computer Vision applications. Blurry has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub, Maven.

Blurry is an easy blur library for Android.
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            kandi-support Support

              Blurry has a medium active ecosystem.
              It has 5389 star(s) with 603 fork(s). There are 101 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 83 open issues and 21 have been closed. On average issues are closed in 11 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Blurry is 4.0.1

            kandi-Quality Quality

              Blurry has 0 bugs and 0 code smells.

            kandi-Security Security

              Blurry has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Blurry code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Blurry is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Blurry releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 647 lines of code, 31 functions and 13 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Blurry and discovered the below as its top functions. This is intended to give you an instant insight into Blurry implemented functionality, and help decide if they suit your requirements.
            • Executes the thread
            • Stack a bitmap
            • Get raster
            • Creates a bitmap
            • Returns true if any of the given values are zero
            • Start an animation on a view
            • Delete tag by tag
            Get all kandi verified functions for this library.

            Blurry Key Features

            No Key Features are available at this moment for Blurry.

            Blurry Examples and Code Snippets

            Use update mehtod mapping from other mapper
            Lines of Code : 43dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            
                @Mapper()
                public abstract class ChildMapper {
            
                    abstract Child dtoToChild(ChildDto dto);
                
                    abstract Child updateChildFromDto( ChildDto dto, @MappingTarget Child geo);
            
               
                    Set dtosToChilds(final Set child
            JavaFX - avoid blur when drawing with rect on Canvas with highdpi
            Javadot img2Lines of Code : 44dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import javafx.application.Application;
            import javafx.beans.property.SimpleDoubleProperty;
            import javafx.scene.Group;
            import javafx.scene.Scene;
            import javafx.scene.canvas.Canvas;
            import javafx.scene.canvas.GraphicsContext;
            import javafx.sc
            Stroke for Custom Image in Fabric JS
            Lines of Code : 41dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
                  // this._ctx = context of canvas
                  this._ctx.shadowColor = '#fff';
                  this._ctx.shadowBlur = 3;
                  this._ctx.shadowOffsetX = 0;
                  this._ctx.shadowOffsetY = 0;
                  this._ctx.drawImage(img, 30, 30, img.width, img.height
            AwesomeWM - open/close window callback
            Lines of Code : 20dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            awful.screen.connect_for_each_screen(function(s)
            
            tag.connect_signal("property::selected", function(t)
              if #s.clients > 0 then
                naughty.notify({text = "set blurry wallpaper", timeout = 1})
              else
                naughty.
            Get rid of blurred chart when saving it to a pdf
            Javadot img5Lines of Code : 9dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            SnapshotParameters sp = new SnapshotParameters();
            Transform transform = Transform.scale(5, 5); // increase for larger image
            sp.setTransform(transform);
            WritableImage image = arechart.snapshot(sp, null);
            BufferedImage bf= SwingFXUtils.fromF
            Blur Effect when switching/closing Modals
            Lines of Code : 110dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            //Blur
            var removeBlur = true;
            $("[data-target]").click(function(e) {
            
              removeBlur = false; // Set flag to false
            
              var thisTarget = $(this).data("target");  // Get the target modal id
              console.log( thisTarget );
            
              $(".modal" ).

            Community Discussions

            QUESTION

            react native background blur without npm packages
            Asked 2022-Mar-23 at 16:46

            i am using animated ScrollView and Modal. and i need this blurry background on modal shown on right pic. how can i add this background to this modal? i want blurry effect without npm packages.

            ...

            ANSWER

            Answered 2022-Mar-23 at 16:46

            you want this: https://reactnative.dev/docs/imagebackground

            and use the component prop blurRadius like:

            Source https://stackoverflow.com/questions/71589675

            QUESTION

            Visualizing repetitive tasks in Gantt Chart in Google Sheets
            Asked 2022-Mar-03 at 08:19

            I'm trying to make a chart (either with lines or bars) to show periods of time in certain Stages. Using the data below, the closest I've gotten is to try to get a Gantt chart and turn off the color for the start date, only showing the duration. Rather than the duration in days on the x-axis, I'd like it just to be dates (months or years).

            (screenshot - Gantt chart example - note the multiple appearances of "Cultivate")

            It's close to what I want, but the stage can be reentered multiple times. So I would like those separate Cultivate periods/bars on one line. Something like this:

            Data:

            STAGE START END Cultivate 4/25/2008 3/29/2012 Qualify 3/30/2012 7/18/2012 Cultivate 7/19/2012 2/22/2015 Open 2/23/2015 4/17/2020 Cultivate 4/18/2020 6/24/2020 Steward 6/25/2020 3/31/2022 ...

            ANSWER

            Answered 2022-Feb-10 at 00:41

            Unfortunately, it's not possible to do it by the default chart creator.

            A workaround would be building your Spreadsheet with the Gantt Chart in cells and apply conditional formatting for repeating tasks.

            You can check it on this spreadsheet https://docs.google.com/spreadsheets/d/1VOxoDlL5auzigm1FSt2gmbjSSmkoRMhVlQiLsKwN4Kk/edit#gid=1539711303

            The idea comes from https://infoinspired.com/google-docs/spreadsheet/split-a-task-in-gantt-chart-in-google-sheets/

            I tested it out and it works well, but I think that it only accepts one repetitive task

            Source https://stackoverflow.com/questions/71057697

            QUESTION

            GoJS canvas (canvas2d) blurry on 100% zoom
            Asked 2022-Feb-21 at 01:00

            I'm trying to use GoJS to create some nodes using rounded rectangles and some text. This results in the following blurry rendering (at 100% zoom):

            Not changing anything except opening the dev console (this acts like decreasing zoom it seems) results in the sharp image:

            A similar look is achievable when zooming out to 80%. Is there any setting, ... I can adjust to get the crisp look at 100% zoom?

            The same is true for the attribution text in the upper left corner:

            ...

            ANSWER

            Answered 2022-Feb-21 at 01:00

            This might have to do with the pixel ratio, but it's not quite clear to me why.

            You can query the pixel ratio GoJS uses by calling myDiagram.computePixelRatio() in the console. This typically changes dynamically during drag operations.

            You can customize the pixel ratio GoJS uses by setting it to a new function:

            Source https://stackoverflow.com/questions/71190000

            QUESTION

            Why is the SVG of my raster plot so blurry?
            Asked 2022-Feb-08 at 11:35

            I'm trying to print a raster visualisation. It renders fine in RStudio, but when I save it using the base svg device it comes out super blurry - as though each square of the raster is a massive pixel and they've been interpolated at some stage in the process.

            Here's a reprex:

            ...

            ANSWER

            Answered 2022-Feb-08 at 11:35

            The geom_raster is being interpreted as a low-res raster, so it seems that the svg device is attempting to interpolate it (you will see the same image in the plotting window if you use geom_raster(interpolate = TRUE)). One way round this is to use geom_tile instead:

            Source https://stackoverflow.com/questions/71017257

            QUESTION

            wxWidgets 3.1.5 MSW - HiDPI scaling problems causing controls to have the incorrect size
            Asked 2022-Feb-03 at 00:25
            Information about my setup
            • wxWidgets: 3.1.5 (also tried the latest source from github)
            • wxWidgets: built using gcc-11.2 under msys2 (ucrt64)
            • Windows 10 Application: build using gcc-11.2 under msys2 (ucrt64)
            • Monitor native resoultion: 3840 x 2160
            • IDE: Eclipse 2021-09
            My Problem

            If I build my application and link against a resource file that is not using a HiDPI aware manifest then everything works correctly but the fonts are, as one would expect, pixelated. However, once I link with a HiDPI aware resource file then the controls are not resized proportionally with their associated text. Please see the following screenshots.

            The image above shows the test wxFrame being rendered without a HiDPI aware resource file. The monitor scaling was 200%. As you can see, the wxFrame has rendered correctly.

            The image above shows the test wxFrame being rendered without a HiDPI aware resource file. The monitor scaling was 350%. As you can see, (aside from the blurry text) the wxFrame has rendered correctly..

            The image above shows the test wxFrame being rendered with a HiDPI aware resource file. The monitor scaling was 200%. As you can see, the wxFrame has rendered badly. This wxFrame renders correctly at 100% scale.

            Here is a minimal fully functional code sample to demonstrate my problem.

            ...

            ANSWER

            Answered 2022-Feb-03 at 00:25

            It's a pretty bad idea to use sizes in pixels in general, as this doesn't take the current font size into account, and so using dialog units or just the result of GetTextExtent("something") would be better.

            But if you absolutely want to use pixels, you need to at least convert them to the proper units using FromDIP(), see HiDPI overview in the manual for more information.

            And if you use

            Source https://stackoverflow.com/questions/70933410

            QUESTION

            JSVGCanvas svg is blurry
            Asked 2022-Jan-19 at 12:06

            I have pretty much copy pasted the code from http://people.apache.org/~clay/batik/svgcanvas.html but the svg that is outputing is blurry. I have used both a fontawesome and a material ui svg but both were blurry. What am i doing wrong? Here is my code:

            ...

            ANSWER

            Answered 2022-Jan-19 at 12:06

            So with the help from another question of mine (here) I have come to this conclusion.
            Due to the fact that I am working on a laptop with 14 inch screen, Windows has a recommendation for scaling my screen to 125% to improve readability.
            So with the help from this answer (here) I set the "High DPI scaling override" to "System" for my java.exe.
            But even though it fixed how the svg is displayed, it had problems with the text. So I added the System.setProperty("awt.useSystemAAFontSettings","on"); System.setProperty("swing.aatext", "true"); that @JustanotherJavaprogrammer mentioned in the comments and now everything seems to be fixed.

            Source https://stackoverflow.com/questions/70760607

            QUESTION

            Binding Images without using them all in Vulkan
            Asked 2022-Jan-13 at 03:08

            I trying to create a bloom effect for my vulkan game-engine. To implement this I use several bulring pass, in each one I read from one image and render/write a slightly more blurry picture to a other. After each draw pass i swap the role of these images(And using barriers), That means - the one was a render target became a shader resource and the one used as a shader resource became a target. I bind both of these images on same descriptor set to save unnecessary 'VkBindDescriptorSet' calls, but the validation layer tell me that if I want to bind a descriptors of images those all image's layout must be 'VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL' even if the shader used/read only from one of them at any given time(The shader read only from The one that currently in the 'VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL' state). Is this over-caution of the validationlayer? or the bindung is actually failed.

            When i worked with DirectX12 I not had this debuger isue!

            I would be happy for an answer or an idea for a solution, and I am sorry about my English.

            ...

            ANSWER

            Answered 2022-Jan-13 at 03:08

            Assuming your shader actually doesn't use the sampler when its image is bound to it, the validation layer is incorrect (not that it can know). The Vulkan standard only requires that the attached image subresources are not used:

            Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by [a rendering command], ...

            "Access" is defined by the Vulkan memory model, which for a bound image, involves invoking an image access command. So long as you don't do that to the descriptor, it is not "accessed", and thus does not violate this rule.

            That being said, ping-ponging between images without using input attachments requires stopping and starting a render pass, not to mention the execution barriers between each pass. The cost of VkBindDescriptorSet will be a rounding error in your GPU profiling data next to all of that.

            So you should just change descriptor sets and shut the validation layer up.

            Source https://stackoverflow.com/questions/70689903

            QUESTION

            How to vertically align animated text in div?
            Asked 2021-Dec-15 at 21:49

            My goal is to be able to vertically align animated text in a div element. I have tried looking for an answer on here, but can't seem to find any. Specifically, I've tried display:table-cell, vertical-align:middle, and line-height:__, but they all give the same result.

            ...

            ANSWER

            Answered 2021-Dec-15 at 21:49

            Add display: flex; align-items: center; to your textDiv. Your textDiv height is 80%, you should make it 100% if you want to center vertically on all screen

            Source https://stackoverflow.com/questions/70370509

            QUESTION

            Flutter front-end page onto page design
            Asked 2021-Dec-14 at 19:41

            I have a frontend design issue: such as below design when I want to open a new page in my home page I want to show it just like that. New page onto my existent page(blurry background). Is there any simple way in Flutter for this issue? Thanks in advance.

            ...

            ANSWER

            Answered 2021-Dec-14 at 19:41

            QUESTION

            How to setup font rendering in MSHTML
            Asked 2021-Dec-01 at 17:59

            I'm learning to host a browser in my WinApi application using MSHTML and it's IWebBrowser2 and IHTMLDocument2. The first problem is blurry text, the left part of a picture is my app, and the right part is IE:

            So, how to setup font rendering?

            ...

            ANSWER

            Answered 2021-Dec-01 at 17:59
            1. Your screen setting looks like 150% scaling so make sure that application is marked as DPI aware (edit manifest or select option in IDE).

            2. In IDocHostUIHandler::GetHostInfo implementation add DOCHOSTUIFLAG_DPI_AWARE to dwFlags.

            Source https://stackoverflow.com/questions/70179969

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Blurry

            You can download it from GitHub, Maven.
            You can use Blurry like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Blurry component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone wasabeef/Blurry

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