Blurry | Blurry is an easy blur library for Android | Computer Vision library
kandi X-RAY | Blurry Summary
kandi X-RAY | Blurry Summary
Blurry is an easy blur library for Android.
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Top functions reviewed by kandi - BETA
- Executes the thread
- Stack a bitmap
- Get raster
- Creates a bitmap
- Returns true if any of the given values are zero
- Start an animation on a view
- Delete tag by tag
Blurry Key Features
Blurry Examples and Code Snippets
@Mapper()
public abstract class ChildMapper {
abstract Child dtoToChild(ChildDto dto);
abstract Child updateChildFromDto( ChildDto dto, @MappingTarget Child geo);
Set dtosToChilds(final Set child
import javafx.application.Application;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.sc
// this._ctx = context of canvas
this._ctx.shadowColor = '#fff';
this._ctx.shadowBlur = 3;
this._ctx.shadowOffsetX = 0;
this._ctx.shadowOffsetY = 0;
this._ctx.drawImage(img, 30, 30, img.width, img.height
awful.screen.connect_for_each_screen(function(s)
tag.connect_signal("property::selected", function(t)
if #s.clients > 0 then
naughty.notify({text = "set blurry wallpaper", timeout = 1})
else
naughty.
SnapshotParameters sp = new SnapshotParameters();
Transform transform = Transform.scale(5, 5); // increase for larger image
sp.setTransform(transform);
WritableImage image = arechart.snapshot(sp, null);
BufferedImage bf= SwingFXUtils.fromF
//Blur
var removeBlur = true;
$("[data-target]").click(function(e) {
removeBlur = false; // Set flag to false
var thisTarget = $(this).data("target"); // Get the target modal id
console.log( thisTarget );
$(".modal" ).
Community Discussions
Trending Discussions on Blurry
QUESTION
i am using animated ScrollView and Modal. and i need this blurry background on modal shown on right pic. how can i add this background to this modal? i want blurry effect without npm packages.
...ANSWER
Answered 2022-Mar-23 at 16:46you want this: https://reactnative.dev/docs/imagebackground
and use the component prop blurRadius like:
QUESTION
I'm trying to make a chart (either with lines or bars) to show periods of time in certain Stages. Using the data below, the closest I've gotten is to try to get a Gantt chart and turn off the color for the start date, only showing the duration. Rather than the duration in days on the x-axis, I'd like it just to be dates (months or years).
(screenshot - Gantt chart example - note the multiple appearances of "Cultivate")
It's close to what I want, but the stage can be reentered multiple times. So I would like those separate Cultivate periods/bars on one line. Something like this:
Data:
STAGE START END Cultivate 4/25/2008 3/29/2012 Qualify 3/30/2012 7/18/2012 Cultivate 7/19/2012 2/22/2015 Open 2/23/2015 4/17/2020 Cultivate 4/18/2020 6/24/2020 Steward 6/25/2020 3/31/2022 ...ANSWER
Answered 2022-Feb-10 at 00:41Unfortunately, it's not possible to do it by the default chart creator.
A workaround would be building your Spreadsheet with the Gantt Chart in cells and apply conditional formatting for repeating tasks.
You can check it on this spreadsheet https://docs.google.com/spreadsheets/d/1VOxoDlL5auzigm1FSt2gmbjSSmkoRMhVlQiLsKwN4Kk/edit#gid=1539711303
The idea comes from https://infoinspired.com/google-docs/spreadsheet/split-a-task-in-gantt-chart-in-google-sheets/
I tested it out and it works well, but I think that it only accepts one repetitive task
QUESTION
I'm trying to use GoJS to create some nodes using rounded rectangles and some text. This results in the following blurry rendering (at 100% zoom):
Not changing anything except opening the dev console (this acts like decreasing zoom it seems) results in the sharp image:
A similar look is achievable when zooming out to 80%. Is there any setting, ... I can adjust to get the crisp look at 100% zoom?
The same is true for the attribution text in the upper left corner:
...ANSWER
Answered 2022-Feb-21 at 01:00This might have to do with the pixel ratio, but it's not quite clear to me why.
You can query the pixel ratio GoJS uses by calling myDiagram.computePixelRatio()
in the console. This typically changes dynamically during drag operations.
You can customize the pixel ratio GoJS uses by setting it to a new function:
QUESTION
I'm trying to print a raster visualisation. It renders fine in RStudio, but when I save it using the base svg device it comes out super blurry - as though each square of the raster is a massive pixel and they've been interpolated at some stage in the process.
Here's a reprex:
...ANSWER
Answered 2022-Feb-08 at 11:35The geom_raster
is being interpreted as a low-res raster, so it seems that the svg device is attempting to interpolate it (you will see the same image in the plotting window if you use geom_raster(interpolate = TRUE)
). One way round this is to use geom_tile
instead:
QUESTION
- wxWidgets: 3.1.5 (also tried the latest source from github)
- wxWidgets: built using gcc-11.2 under msys2 (ucrt64)
- Windows 10 Application: build using gcc-11.2 under msys2 (ucrt64)
- Monitor native resoultion: 3840 x 2160
- IDE: Eclipse 2021-09
If I build my application and link against a resource file that is not using a HiDPI aware manifest then everything works correctly but the fonts are, as one would expect, pixelated. However, once I link with a HiDPI aware resource file then the controls are not resized proportionally with their associated text. Please see the following screenshots.
The image above shows the test wxFrame being rendered without a HiDPI aware resource file. The monitor scaling was 200%. As you can see, the wxFrame has rendered correctly.
The image above shows the test wxFrame being rendered without a HiDPI aware resource file. The monitor scaling was 350%. As you can see, (aside from the blurry text) the wxFrame has rendered correctly..
The image above shows the test wxFrame being rendered with a HiDPI aware resource file. The monitor scaling was 200%. As you can see, the wxFrame has rendered badly. This wxFrame renders correctly at 100% scale.
Here is a minimal fully functional code sample to demonstrate my problem.
...ANSWER
Answered 2022-Feb-03 at 00:25It's a pretty bad idea to use sizes in pixels in general, as this doesn't take the current font size into account, and so using dialog units or just the result of GetTextExtent("something") would be better.
But if you absolutely want to use pixels, you need to at least convert them to the proper units using FromDIP()
, see HiDPI overview in the manual for more information.
And if you use
QUESTION
I have pretty much copy pasted the code from http://people.apache.org/~clay/batik/svgcanvas.html but the svg that is outputing is blurry. I have used both a fontawesome and a material ui svg but both were blurry. What am i doing wrong? Here is my code:
...ANSWER
Answered 2022-Jan-19 at 12:06So with the help from another question of mine (here) I have come to this conclusion.
Due to the fact that I am working on a laptop with 14 inch screen, Windows has a recommendation for scaling my screen to 125% to improve readability.
So with the help from this answer (here) I set the "High DPI scaling override" to "System" for my java.exe.
But even though it fixed how the svg is displayed, it had problems with the text. So I added the System.setProperty("awt.useSystemAAFontSettings","on");
System.setProperty("swing.aatext", "true");
that @JustanotherJavaprogrammer mentioned in the comments and now everything seems to be fixed.
QUESTION
I trying to create a bloom effect for my vulkan game-engine. To implement this I use several bulring pass, in each one I read from one image and render/write a slightly more blurry picture to a other. After each draw pass i swap the role of these images(And using barriers), That means - the one was a render target became a shader resource and the one used as a shader resource became a target. I bind both of these images on same descriptor set to save unnecessary 'VkBindDescriptorSet' calls, but the validation layer tell me that if I want to bind a descriptors of images those all image's layout must be 'VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL' even if the shader used/read only from one of them at any given time(The shader read only from The one that currently in the 'VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL' state). Is this over-caution of the validationlayer? or the bindung is actually failed.
When i worked with DirectX12 I not had this debuger isue!
I would be happy for an answer or an idea for a solution, and I am sorry about my English.
...ANSWER
Answered 2022-Jan-13 at 03:08Assuming your shader actually doesn't use the sampler when its image is bound to it, the validation layer is incorrect (not that it can know). The Vulkan standard only requires that the attached image subresources are not used:
Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by [a rendering command], ...
"Access" is defined by the Vulkan memory model, which for a bound image, involves invoking an image access command. So long as you don't do that to the descriptor, it is not "accessed", and thus does not violate this rule.
That being said, ping-ponging between images without using input attachments requires stopping and starting a render pass, not to mention the execution barriers between each pass. The cost of VkBindDescriptorSet
will be a rounding error in your GPU profiling data next to all of that.
So you should just change descriptor sets and shut the validation layer up.
QUESTION
My goal is to be able to vertically align animated text in a div element. I have tried looking for an answer on here, but can't seem to find any. Specifically, I've tried display:table-cell, vertical-align:middle, and line-height:__, but they all give the same result.
...ANSWER
Answered 2021-Dec-15 at 21:49Add display: flex; align-items: center;
to your textDiv
. Your textDiv
height is 80%
, you should make it 100%
if you want to center vertically on all screen
QUESTION
ANSWER
Answered 2021-Dec-14 at 19:41Try it like this
QUESTION
ANSWER
Answered 2021-Dec-01 at 17:59Your screen setting looks like 150% scaling so make sure that application is marked as DPI aware (edit manifest or select option in IDE).
In
IDocHostUIHandler::GetHostInfo
implementation addDOCHOSTUIFLAG_DPI_AWARE
todwFlags
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Blurry
You can use Blurry like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Blurry component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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