reflecting | 开源博客系统。

 by   Alexcn JavaScript Version: Current License: MIT

kandi X-RAY | reflecting Summary

kandi X-RAY | reflecting Summary

reflecting is a JavaScript library. reflecting has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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            kandi-support Support

              reflecting has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              reflecting has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of reflecting is current.

            kandi-Quality Quality

              reflecting has no bugs reported.

            kandi-Security Security

              reflecting has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              reflecting is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              reflecting releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of reflecting
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            reflecting Key Features

            No Key Features are available at this moment for reflecting.

            reflecting Examples and Code Snippets

            No Code Snippets are available at this moment for reflecting.

            Community Discussions

            QUESTION

            How to resolve Custom Sort Runtime error 1004
            Asked 2021-Jun-15 at 11:03

            I'm trying to sort my rows according to the Status (B), according to a custom order. I used to have Status in A, and the code worked fine, but then wanted to add an additional column before it and everything's been scuppered. Now getting a 1004 error.

            My table spans A:L. Here's the code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:02

            The error implies that it can't find a range to work with. As we are working with a table, the .Columns(2) wont work.

            This part hints that you have a table that your are trying to sort.

            There's two approaches that I can think of now, to solve this:

            1. Sort a regular range by custom list

            We can remove the table by:

            1. Click on the table
            2. Go to design tab
            3. Convert to Range

            Then your originally code will work (Changed Key1:=.Columns(2)):

            Source https://stackoverflow.com/questions/67940612

            QUESTION

            React - setTimeout inside promise flashes UI elements, randomly returns array undefined
            Asked 2021-Jun-12 at 08:01

            I'm trying to make a tic-toc game without using classes and with player-computer. The whole code in codesandbox.io

            The piece of code, where the problems appear:

            ...

            ANSWER

            Answered 2021-Jun-12 at 08:01

            There are few things that need to be fixed.

            1. In your handleClick, you are using setSquares((squares) => squares.splice(i, 1, "X")). squares.splice will mutate the state variable squares which one should never do.
            2. Also splice doesn't return updated array but

            An array containing the deleted elements.

            This causes squares from [null, null, null, null, null, null, null, null, null] to [null] causing you board to become blank for a moment. Then your setSquares((squares) => [...squares2]) kicks in from setTimeout making squares back to array making your square values visible again hence, the flash.

            1. computersTurnHandler might return undefined in some cases where none of the return statements trigger hence

            Uncaught TypeError: squares2 is undefined handleClick Board.js:34

            1. You need to prevent user from clicking until your setTimeout is complete else multiple rapid clicks by user will cause inconsistent behaviour.

            As for your query

            is it acceptable at all to use Promises in that case

            Usually situations like these can simply be solved by making use of temporary variable in most cases.

            Now the Solution with promise and fixed handleClick and computersTurnHandler is as follows

            Source https://stackoverflow.com/questions/66943500

            QUESTION

            Reflecting tables with Flask-Sqlalchemy when using AppFactory Structure raises Runtime errors
            Asked 2021-Jun-10 at 08:24

            I am having the same issue as this thread: Reflecting tables with Flask-SQLAlchemy raises RuntimeError: application not registered I tried adding:

            ...

            ANSWER

            Answered 2021-Jun-10 at 08:24

            The issue is that the app tries to go through the reflection classes without being fully loaded, so sqlalchemy gets an error due to not finding the currently running app and raises RuntimeError. I found that to fix that you need to provide app_context and therefore this fixed my issue.

            I changed my app file to:

            Source https://stackoverflow.com/questions/67900985

            QUESTION

            StackOverflowException when reflecting a Raycast2D
            Asked 2021-Jun-09 at 15:00

            I'm trying to make a simple puzzle system for a game involving beams of light and mirrors in Unity. The light beams are created using an empty GameObject that casts a Raycast2D and uses a LineRenderer to display the beam. When a beam collides with a mirror object I simply use Vector2.Reflect to calculate the new direction.

            The implementation works fine when the mirrors are static. When I try to move them around in-game, it causes random stack overflow errors, and there doesn't seem to be a pattern. Here's an example of a working mirror setup:

            Here's what happens when I try to move a mirror:

            I'm guessing it's due to the mirror somehow reflecting the beam back and causing an infinite reflection loop, but I'm not sure why that would happen.

            Relevant code:

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:15

            If the condition if(hit.collider.gameObject.tag == "Mirror") is not met, you are doing a lightPoints.Add(hit.point); and upadting the beam, adding points to the LineRenderer component position array also. That does not seem a good idea, as presumably you will get to the point when the ray does not hit anymore. As is, once you get to that point you keep on adding points, leading to the stack overflow.

            I would add some safegard condition, where you stop adding points to your lists/arrays if you dont hit a gamobject of interest, maybe a determined ray length, or a condition that avoids the point to be added if the ray does not hit.

            I checked the line of the error you are having in the script itself with not very revaling info. But you got the script there in case that helps.

            Source https://stackoverflow.com/questions/67900862

            QUESTION

            Sentry not working with lombok logging (with version 1.7.30 Sentry)
            Asked 2021-Jun-08 at 13:05

            I am trying to set up sentry in my project with version 1.7.30. It is a spring boot project with gradle, i am using the sentry spring boot starter dependency with:

            ...

            ANSWER

            Answered 2021-Jun-07 at 13:37

            You're mixing configuration options from Sentry SDK 3.x+ with Sentry 1.7.x. Sentry + Logback auto-configuration and properties like sentry.logging.minimum-event-level works only in the new SDK.

            If you must use 1.7.x you have to configure Logback appender in logback.xml.

            https://docs.sentry.io/platforms/java/legacy/logback/

            Source https://stackoverflow.com/questions/67717824

            QUESTION

            Using getter/setter for property makes it not appear in reflection (mirror)
            Asked 2021-Jun-06 at 16:57

            I've been trying to implement a theme logic for my custom components. I'll use ZFButton as example.

            When the app starts I instantiate ZFbutton and set whatever characteristics I want this one theme to have:

            ...

            ANSWER

            Answered 2021-Jun-06 at 16:57

            For the first problem I ended up using the following extension, which does see properties with getters/setters unlike Mirror:

            Source https://stackoverflow.com/questions/67780950

            QUESTION

            remove rows where columns contain only NaN or Zero
            Asked 2021-Jun-03 at 09:15

            I have the following list of dataframes. I need to remove from each df the rows that include only the values NaN or Zero. I cannot change all Zeros to NaN, as in other columns, they have a valid meaning rather than reflecting missing/not a number info. Ideally, i would like to combine the commands in this sort of format [x.dropna(axis=0, how='all') for x in dfs]. thank you!

            data

            ...

            ANSWER

            Answered 2021-Jun-03 at 09:15

            You can replace 0 to missing values, but better is removed original DataFrames by this repalced one with tested all rows if exist at least one non NaN value in boolean indexing:

            Source https://stackoverflow.com/questions/67818518

            QUESTION

            Default string comparison in C# disregards ASCII order of "_" and "0" and gives result opposite to Java
            Asked 2021-May-30 at 20:49

            When I was converting a program from Java to C#, I noticed that the string comparison seems to behave differently in some cases:

            In Java

            ...

            ANSWER

            Answered 2021-May-30 at 20:21

            Java does the same as the 'ordinal' comparision in c#.

            The java documentation says 'It compares strings on the basis of Unicode value of each character in the strings.'

            For non-surrogate unicode characters this is the same as string.CompareOrdinal in c#, which "Compares two String objects by evaluating the numeric values of the corresponding Char objects in each string."

            I'm not sure if they're the same for high unicode codepoints (surrogate pairs) or not, but I suspect they might be, since both Java and c# uses 16 bits char types.

            The 'standard' c# string.Compare, on the other hand, performs 'culture-sensitive' comparision. Which means that it 'uses the current culture to obtain culture-specific information such as casing rules and the alphabetic order of individual characters'. You can read more about this at the documentation for System.Globalization.CompareOptions.

            Source https://stackoverflow.com/questions/67765166

            QUESTION

            Assigning values to tuple in for loop
            Asked 2021-May-28 at 20:08

            There is a tuple of UInt8's in a struct MIDIPacket. Normal assignment is like this:

            ...

            ANSWER

            Answered 2021-May-28 at 20:08

            There's no official API for doing this, but IIRC, tuples of homogeneous element types are guaranteed to have a contiguous memory layout. You take advantage of this by using UnsafeBufferPointer to read/write to the tuple.

            Usually this requires you to manually hard-code the tuple's element count, but I wrote some helper functions that can do this for you. There's two variants, a mutable one, which lets you obtain an UnsafeBufferPointer, which you can read (e.g. to create an Array), and a mutable one, which gives you a UnsafeMutableBufferPointer, through which you can assign elements.

            Source https://stackoverflow.com/questions/67744538

            QUESTION

            SQL Query to calculates 'reserved' inventory items
            Asked 2021-May-27 at 18:10

            We are creating a inventory system for items called readoutprobes and readoutprobekits. The schema, below, is simplified, using the words items and itemkits.

            An itemkit, is a predefined collection of 1 or more items, i.e. a kit. In a kit, a specific type of an item, can only occur once. A kit, typically contains ~40 items. The definition of items in a kit, is captured by the itemkit_item table. The inventory for the kits, are captured in the itemkit_containers table.

            An itemkit_container do not track physical item containers. Instead, its assumed that a physical itemkit is properly 'assembled', using a set of physical items, but we don't know which ones. When populated, the 'populated' field in an itemkit_containers record, is set to true.

            The inventory for items are tracked by a item_containers table. Its existence is monitored by the containers volume. When the volume is 0, the container is considered emptied.

            Getting the count of physical item containers, with a volume > 0, for a specific item, is obtained from the item_container table, and the same for the kits

            We want to get a 'reserved count' number for each item, reflecting the kits inventory.

            For example, say we got an item, named A, having a count of 42. If we are creating an itemkit containing an item named A, and a corresponding itemkit_container, we want to have a count of 'reserved' being 1, for item A.

            The 'master query' for items looks like this:

            ...

            ANSWER

            Answered 2021-May-05 at 06:25

            Thanks for such detailed description and all the necessary sample data.

            As you already tried in your query you can have the item with quantity by joining items and item_containers table. For calculating free or reserved item you need to left join itemkit_containsers table since inventory for items in a kit is stored there. So just calculate the count for any item in itemkit_containers then you got your reserved quantity and by subtracting it from item_count of item_containsers table will give you free quantity for that item.

            Schema and insert statements:

            Source https://stackoverflow.com/questions/67274744

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install reflecting

            You can download it from GitHub.

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