bricks | Create justified image layouts like Google Images | Computer Vision library

 by   ArjanJ JavaScript Version: Current License: No License

kandi X-RAY | bricks Summary

kandi X-RAY | bricks Summary

bricks is a JavaScript library typically used in Artificial Intelligence, Computer Vision applications. bricks has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Create justified image layouts like Google Images and Flickr.
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            kandi-support Support

              bricks has a low active ecosystem.
              It has 15 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bricks is current.

            kandi-Quality Quality

              bricks has 0 bugs and 0 code smells.

            kandi-Security Security

              bricks has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bricks code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bricks does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              bricks releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              bricks saves you 17 person hours of effort in developing the same functionality from scratch.
              It has 47 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            bricks Key Features

            No Key Features are available at this moment for bricks.

            bricks Examples and Code Snippets

            No Code Snippets are available at this moment for bricks.

            Community Discussions

            QUESTION

            Azure Data Factory and Person or Group SharePoint Data Types
            Asked 2021-Jun-15 at 09:12

            Importing in a SharePoint List using Azure Data Factory and some funny behavior with the generic Person or Group SharePoint Data Types columns like Created by and Modified by .

            In the SharePoint it says just say for a row for the Created By COLUMN it says , John Smith.

            When imported into Azure Data Bricks with Azure Data Factory it say CreatedByID is 20.

            On the Microsoft SharePoint to Microsoft Azure Data Factory doc it says :

            Suppose there can be more than one John Smith . Any idea how to work round this and bring in the actual names from SharePoint ?

            ...

            ANSWER

            Answered 2021-Jun-15 at 09:12

            There will be another list on the SharePointsite called ‘User Information List’ or and the ID will join to that. Within SharePoint this list will hold the User details such as Name, Email, Job Title etc. So a lookup table to solve this .

            Source https://stackoverflow.com/questions/67741246

            QUESTION

            s.bind((hostIPAddress,22)) OSError: 99
            Asked 2021-Jun-14 at 12:25

            I am trying to get my robot to communicate with my PC via sockets by using local IP addresses on my own home network (not devices outside my network). The robot is acting as the server and my own PC is acting as the client/host. I don't really know what ports are open on my robot but I do definitely know that port 22 on the robot is open (which is the SSH port). The robot is a lego EV3 robot apart from it has had some ev3python software put onto it. When I run my program I am getting the following error on the server (my robot):

            ...

            ANSWER

            Answered 2021-Jun-14 at 12:24
            hostIPAddress = "xx.xx.xx.xx" #the local IP address of my PC on my home network 
            backlog = 1
            size = 1024
            s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
            s.bind((hostIPAddress,22))#22 is the port number I am using. (THIS IS ALSO THE LINE WHERE THE ERROR IS COMING FROM) 
            s.listen(backlog)
            

            Source https://stackoverflow.com/questions/67969893

            QUESTION

            Pimcore data types inheritance
            Asked 2021-Jun-12 at 22:45

            I'm confused about academy's question "Which data types do support data inheritance?" After I've listened to all the videos and read all the documentation about this chapter I still get error on this question.

            I tried to answer with Blocks and Object Bricks as documentation mentioned, but still get an error.

            ...

            ANSWER

            Answered 2021-May-31 at 14:39

            every data type does, except fieldcollections

            Source https://stackoverflow.com/questions/67682874

            QUESTION

            how to do nested collect_list in spark sql?
            Asked 2021-Jun-11 at 08:32

            I'm new to data bricks spark SQL. I'm looking to nested collect_list and tried to find out. Below is my spark actual sql query

            ...

            ANSWER

            Answered 2021-Jun-11 at 08:32

            I have not tested as I don't have sample data.

            Try below queries.

            Source https://stackoverflow.com/questions/67931943

            QUESTION

            Difference in histograms of a colored image using plt.plot v/s plt.hist [Python]
            Asked 2021-Jun-06 at 08:34

            I used the code below to generate histograms of a colored image using 2 methods :

            Method 1 :-

            1. Using cv2.calcHist() function to calculate the frequency
            2. Using plt.plot() to generate a line plot of the frequency

            Method 2 :-

            1. Using plt.hist() function to calculate and generate the histogram (I added bin=250 so that the 2 histograms are consistent)

            Observation : Both histograms are roughly similar. The 1st histogram (using plt.plot) looks pretty smooth. However the 2nd histogram (using plt.hist) has additional spikes and drops.

            Question : Since the image only has int values there shouldn't be inconsistent binning. What is the reason for these additional spikes and drops in the histogram-2 ?

            ...

            ANSWER

            Answered 2021-Jun-06 at 08:34

            bins=250 creates 251 equally spaced bin edges between the lowest and highest values. These don't align well with the discrete values. When the difference between highest and lowest is larger than 250, some bins will be empty. When the difference is smaller than 250, some bins will get the values for two adjacent numbers, creating a spike. Also, when superimposing histograms, it is handy that all histograms use exactly the same bin edges.

            You need the bins to be exactly between the integer values, setting bins=np.arange(-0.5, 256, 1) would achieve such. Alternatively, you can use seaborn's histplot(...., discrete=True).

            Here is some code with smaller numbers to illustrate what's happening.

            Source https://stackoverflow.com/questions/67855101

            QUESTION

            How to create a game over screen for a basic HTML/JS game?
            Asked 2021-Jun-04 at 21:19

            I have been making an Atari Breakout inspired game based off of a tutorial. I was wondering how to make a "GAME OVER" screen that will show up once the player dies. The code that I have has a variable that I created called "DrawDeath()". I have it coded so that text appears when you die but for some reason it never shows up.

            ...

            ANSWER

            Answered 2021-Jun-04 at 21:19

            You have some errors in your code so I correct what the console showed. I have also changed the code to use requestAnimationFrame. Once a gameOver status has been triggered the requestAnimationFrame will stop running and setInterval will run the drawDeath function. You also have an error in your game over text as you were missing the x and y coordinates.

            Additionally I added the downPressed variable that was missing so you could restart the game.

            Source https://stackoverflow.com/questions/67837036

            QUESTION

            How to export spark data frames into excel sheets in pyspark
            Asked 2021-Jun-03 at 13:17

            I have an output data frame that I want to export into an excel sheet. So I have used xlsxwriter to export it but when I import it. It shows an error that says that No module named xlsxwriter.Is there any alternative library for converting data frame to excel sheets?

            Not:- I am using data bricks community pyspark

            ...

            ANSWER

            Answered 2021-Jun-03 at 13:17

            There is some helpful information here: https://xlsxwriter.readthedocs.io/getting_started.html

            Try to load the package first, if that isn't available, make sure to install the package and restart your notebook.

            Source https://stackoverflow.com/questions/67822020

            QUESTION

            How to fix color flashing when generating a random color
            Asked 2021-Jun-02 at 21:42

            I am making a simple web game and I'm trying to make the bricks generate random colors (not changing colors) but they keep flashing colors every millisecond.

            ...

            ANSWER

            Answered 2021-Jun-02 at 21:42

            Your Pastebin has the code var interval = setInterval(draw, 10); (line 185); setInterval accepts the number of milliseconds between executions of the provided function as its second argument - so it is trying to run it 100 times per second (every 10 milliseconds). Try changing 10 to 1000 (1 second) or a similar value.

            Edit: Based on clarification of the issue in the original question, it turns out the problem was that the brick colors were being randomized every time the game scene was rendered; this seems to have been fixed by moving the randomizer out of the render loop (the drawBricks()) function.

            Source https://stackoverflow.com/questions/67811215

            QUESTION

            'parcel' is not recognized as an internal or external command, operable program or batch file. ERROR for Parcel bundler in Vanilla TYPESCRIPT Code
            Asked 2021-May-28 at 10:16

            This error is showed up when I ran the code for an Arkanoid Game published on freecodecamp articles. I am not able to set up the configuration correctly for the game. I expected it to run the game but it didn't do the same. While debugging it kept throwing errors regarding its build. I have no idea as I have learned it online but this error is not getting resolve. I am attaching both the debugger image and the error image along with the log file text, where it showed the error. DEBUG CONSOLE

            TERMINAL

            ...

            ANSWER

            Answered 2021-May-28 at 09:26

            To be able to load an ES module, we need to set “type”: “module” in this file or, as an alternative, we can use the .mjs file extension as against the usual .js file extension.

            In your package.json file add this:

            Source https://stackoverflow.com/questions/67729696

            QUESTION

            My sprite instances are not being displayed properly
            Asked 2021-May-27 at 15:34

            I'm trying to implement a design where the brick columns are on the left and right sides of the action screen and a data/score screen is on the top. The brick class draws a rect sprite that has the proper size to fill the brick column space. I've made 2 instances for the two sides, but only the left-sided instance is showing and it's being drawn halfway lower than where I want it to be, and if I print the coordinates of the rect instances they are in the right place. Could anyone help me understand what I'm missing/doing wrong? Thank you in advance for your help!

            settings.py (control panel class for the game)

            ...

            ANSWER

            Answered 2021-May-27 at 15:34

            The top left coordinates of ActionScreen and Brick are saved in the x and y attributes. However, when you draw something on the image, you must use coordinates relative to the Surface, but not relative to the screen. the top left coordinate of an Surface is always (0, 0):

            Source https://stackoverflow.com/questions/67716866

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bricks

            If you're not using NPM then you can download the files from this repo.

            Support

            If you want the images to be links you can set the imageContainer option to 'a'. In your markup you can specify a data-href attribute on the image and that will be used as the href value in the anchor tag.
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