Gestures | popular gestures | Frontend Framework library
kandi X-RAY | Gestures Summary
kandi X-RAY | Gestures Summary
Implementation of popular gestures (swipe, longpress, pinch, ...) in pure JavaScript. It should be noted that this library is still under heavy development. If you have some suggestions, please feel free to create a new issue.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Gestures
Gestures Key Features
Gestures Examples and Code Snippets
Community Discussions
Trending Discussions on Gestures
QUESTION
I reinstalled all my node_modules in my react-native project using yarn (Delete node_modules and run yarn). After it finished I've started my app and there heappens to pop up this warning:
[react-native-gesture-handler] Seems like you're using an old API with gesture components, check out new Gestures system!
And then it lists a lot of react-native elements (I think) like this:
...ANSWER
Answered 2022-Jan-19 at 16:40The new version, of react-native-gesture-handler send warning if you use an old API version, but also if one of your package/library use it.
To disable the warning, you can ignore logs.
in your app.js / app.tsx
QUESTION
When I double click the same item or if I go to each composable screen very quickly i receive an error, How do I solve this problem? I tried changing few things but I just can't solve it and I can't find any resources to fix this problem.
Bottom Navigation implementation
...ANSWER
Answered 2022-Mar-06 at 09:39I'm facing the same problem using the latest compose navigation dependency 2.5.0-alpha03
.
I don't know why it's happening.
Philip Dukhov is right, you should report this issue.
Here is a dirty workaround :
QUESTION
The default zoom behaviour as explained in the compose documentation interferes with dragGestures and rotates and scales around the center of the zoomable and not your fingers
Is there a better way to do this?
...ANSWER
Answered 2022-Apr-01 at 22:11I made the code from this solution into a library: de.mr-pine.utils:zoomables
You have to use pointerInputScope with detectTransformGestures and this function as your onGesture:
QUESTION
I'm creating a project to learn React Native. I'm using typescript on this project. I added react-navigation : To make react-navigation working, I had to do :
...ANSWER
Answered 2022-Feb-05 at 12:14The new version, of react-native-gesture-handler send warning if you use an old API version, but also if one of your package/library use it.
To disable the warning, you can ignore logs.
in your app.js / app.tsx
QUESTION
When recognizing hand gesture classes, I always get the same class, although I tried changing the parameters and even passed the data without normalization:
...ANSWER
Answered 2022-Feb-17 at 18:48All rows need the same data size, of course some values can be empty in csv.
QUESTION
I am trying to solve a problem without success and am hoping someone could help.
I have looked for similar posts but haven't been able to find anything which solves my problem.
My Scenario is as follows:
I have a UIView
on which a number of other UIView
s can be placed. These can be moved, scaled and rotated using gesture recognisers (There is no issue here).
The User is able to change the Aspect Ratio of the Main View (the Canvas) and my problem is trying to scale the content of the Canvas to fit into the new destination size.
There are a number of posts with a similar theme e.g:
calculate new size and location on a CGRect
How to create an image of specific size from UIView
But these don't address the changing of ratios multiple times.
My Approach:
When I change the aspect ratio of the canvas, I make use of AVFoundation
to calculate an aspect fitted rectangle which the subviews of the canvas should fit:
ANSWER
Answered 2022-Feb-06 at 10:03Here are a few thoughts and findings while playing around with this
1. Is the right scale factor being used?
The scaling you use is a bit custom and cannot be compared directly to the examples which has just 1 scale factor like 2 or 3. However, your scale factor has 2 dimensions but I see you compensate for this to get the minimum of the width and height scaling:
QUESTION
I got this error when I clicked my login button, I was expecting the validator would work but I just got this error every time I clicked my login button
...ANSWER
Answered 2022-Feb-12 at 05:57You have set the form key in Stack
instead of a Form
To fix this, you can simply wrap your Stack
with a Form
, and move your key to that Form
like
QUESTION
I want to make a touch or tap somewhere on a widget without making the user explicitly touch the screen at that point. Is there any way to do so?
I've checked SO answers, and some recommend using "integration tests" but which is not available to do on devices which aren't physically or in some way connected to the laptop (couldn't find a better wording).
I also attempted to do a hitTest wondering if it actually touches or taps the screen at that point, while interacting with the UI, but seems like it doesn't.
...ANSWER
Answered 2022-Jan-20 at 11:52Thanks to @pskink , the following code works the best for me/ the situation. I've been able to make the taps as wanted. Thank you very much.
QUESTION
I try to get a button that has this cool effect of the border radius changing when tapped (like in the Android 12 default calculator application) while also keeping the button's ripple effect.
What I thought would work was this:
...ANSWER
Answered 2022-Jan-15 at 03:45Most of Compose controls have interactionSource
parameter for this purpose. Here's how you can use it:
QUESTION
The Application was working fine until the installation of React-native-Reanimated library but has started to crash post installation when trying to debug remotely. It wouldn't even start again unless re-installed and shows this error:
Attempt to invoke interface method 'java.lang.String com.facebook.react.bridge.CatalystInstance.getSourceURL()' on a null object reference
The app was not starting but following the installation instructions in the React Reanimated docs got it to work but it now crashes every time I try to connect to a remote debugger.
...ANSWER
Answered 2022-Jan-13 at 06:25Okay so it seems like Remote Debugging is not possible after installation of reanimated 2, using Flipper for debugging instead
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