Pinch | String.replace for JavaScript objects | JSON Processing library
kandi X-RAY | Pinch Summary
kandi X-RAY | Pinch Summary
Pinch is a small JavaScript utility which is able to replace any data in a JavaScript object (or JSON). You just need to provide a key (for instance users[0].name) in a dot notation or a square bracket notation and a replacement. The replacement can be a string or a function to be called for each match.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Pinch
Pinch Key Features
Pinch Examples and Code Snippets
"use strict";
import React, {Component} from 'react';
import Spinner from 'react-native-loading-spinner-overlay';
import Pinch from 'react-native-pinch';
import Config from './Config'
import {SessionManager} from './utilities/SessionManage
'mouse:up': function(event) { [zoomStartScale,0,0,zoomStartScale,0,0];
},
//캔버스 터치 이벤트 확대, 축소
'touch:gesture': function(event) {
// Handle zoom only if 2 fingers are touching the screen
if (event.e.touches
$scope.loadImage = function(){
make_base(screen.width, screen.height, 0 , 0);
newWidth = screen.width;
newHeight = screen.height;
var canvas = document.getElementById("the-canvas");
var ctx = can
Community Discussions
Trending Discussions on Pinch
QUESTION
I have an Image composable where I want the users to able to zoom into a part of the image. For example, if pinched on the bottom left of the image then zoom into that the bottom left area and not the center of the image. And when zoomed in then be able to pan around the image if a single finger.
In my current code, I have the pinch to zoom in & out logic but it defaults to the center of the image no matter where the image was pinched And there is no pan logic to the image when zoomed in.
...ANSWER
Answered 2021-Oct-01 at 12:01There is currently not possible to do that with compose.
However i recommend you to interop with TouchImageView or similiar using AndroidView
composable.
QUESTION
I have a dummy webpage with a chart, but when i scroll my wheel the slightest I zoom all the way in. How can i limit the amount of zooming in. I tried using limit options in plugins->zoom but it zoomed in again all the way in and couldnt zoom out after that. I use chartjs version 3.7.1, zoom plugin version 1.2.0 and trying this on chrome and edge browsers.
...ANSWER
Answered 2022-Mar-14 at 12:49This is because of your limits you set and the scroll speed. In your limits you told the x to go to max 10 and you made the scroll speed 10 times the default. Setting this to the default and removing the verry aggresive limit on the x axis it works fine:
QUESTION
To create a rounded rectangle with a 3D-like effect, I have a div
inside a div
, as follows:
ANSWER
Answered 2022-Mar-11 at 06:32I would prefer not to mix different types of Units use em everywhere. In addition, make the inner width 100% so it always fills the outer and does not have extra space of the outer visible.
QUESTION
I am running Firefox on a 2-1 Lenovo windows laptop and none of the touchscreen or touchpad gestures works. It is like they are not enabled but they are.
Swipe left or right on the screen should trigger navigation back / forward but nothing happens. Similar with the touchpad. The only gesture that works is pinch zoom on the touchpad.
Touch appears to be configured in the settings (default values)
Update: There is a new experimental trackpad swipe gesture. Go to about:config and set widget.disable-swipe-tracker to false. This made swipe navigation start working on my touchpad.
Any idea about how to get touch enabled on the touch screen as well?
This issue persists reinstall of windows / Firefox and I have never seen touchscreen gestures work in Firefox on this device.
...ANSWER
Answered 2022-Feb-27 at 07:09Ok. After a bit of investigation I have found that there is no support for touch screen gestures in Firefox. I have found a 5 year old bug report about this. The positive news is that there is a recent case updates, where it says that they will start to look at implementing touchscreen support
QUESTION
We have a cloud full of self-hosted Azure Agents running on custom AMIs. In some cases, I have some cleanup operations which I'd really like to do either before or after a job runs on the machine, but I don't want the developer waiting for the job to wait either at the beginning or the end of the job (which holds up other stages).
What I'd really like is to have the Azure Agent itself say "after this job finishes, I will run a set of custom scripts that will prepare for the next job, and I won't accept more work until that set of scripts is done".
In a pinch, maybe just a "cooldown" setting would work -- wait 30 seconds before accepting another job. (Then at least a job could trigger some background work before finishing.)
Has anyone had experience with this, or knows of a workable solution?
...ANSWER
Answered 2022-Feb-01 at 14:28I suggest three solutions
Create another pipeline to run the clean up tasks on agents - you can also add demand for specific agents (See here https://docs.microsoft.com/en-us/azure/devops/pipelines/process/demands?view=azure-devops&tabs=yaml) by
Agent.Name -equals [Your Agent Name]
. You can set frequency to minutes, hours, as you like using cron pattern. As while this pipeline will be running and taking up the agent, the agent being cleaned will not be available for other jobs. Do note that you can trigger this pipeline from another pipeline, but if both are using the same agents - they can just get deadlocked.Create a template containing scripts tasks having all clean up logic and use it at the end of every job (which you have discounted).
Rather than using static VM's for agent hosting, use Azure scaleset for Self hosted agents - everytime agents are scaled down they are gone and when scaled up they start fresh. This saves a lot of money in terms of sitting agents not doing anything when no one is working. We use this option and went away from static agents. We have also used packer to create the VM image/vhd overnight to update it with patches, softwares required, and docker images cached. ref: https://docs.microsoft.com/en-us/azure/devops/pipelines/agents/scale-set-agents?view=azure-devops
QUESTION
In Flutter, I can use Draggable to drag an object, say an image. Also, using InteractiveViewer, I can pinch-zoom the same image. Am able to do these actions separately with the individual widgets, but not able to figure out how to do both together -
- Load image
- Pinch-zoom out to shrink the image
- Drag the above image to another location in the screen
How can I achieve this in Flutter?
...ANSWER
Answered 2022-Feb-18 at 07:55If you just want to scale an image (zoom in/out), you don't have to use InteractiveViewer
. You can use GestureDetector
to do scaling, rotating, and moving, all at once.
You can check out my answer to a similar question here.
QUESTION
I am using Panzoom JS to zoom in on a map. It is working just the way I need it for zooming in and out on mobile and desktop. When you click on an item on the map, I grab the x/y coordinates relative to the top left of the container taking into account any scale applied, then look up that location/page in the database and open it. This all works great on desktop, but not on touch. I need to be able to catch the touch up location (just as if you'd clicked with a mouse) but only if there was no touch move, so I can distinguish between a pan/move, a pinch/zoom and a tap/touch-up (click). I can't find any documentation to work this out. Any help would be appreciated.
...ANSWER
Answered 2022-Feb-10 at 07:33Interesting, digging into panzoom a little, I can see you're managing three different sets of events:
QUESTION
Ok So I Have An Image Which Can Zoomed In And Out , But After Zooming It In ( By Pinching ) The Image Automatically Goes Back The Its Original Dimensions , What I Want Is That The Image Should Stay Zoomed In After I Zoom In And Take My Hand Off The Screen
For Example :- When You Zoom In An Image In Gallery The Image Stays Zoomed In Unless You Zoom Out
Zoomy.Builder builder=new Zoomy.Builder(getActivity)).target(big).animateZooming(false).enableImmersiveMode(false); builder.register();
Do I Have To Use Some Other Library Or Some Other Method ?
...ANSWER
Answered 2022-Jan-22 at 12:21You can use this library. This is the perfect library according to your requirement. You can also apply zoom in/out for video.
QUESTION
I`m here because after weeks of trying different solutions and don't come with the right answer and functional in-app I am exhausted. I need to track the time of finger on-screen and if a finger is on screen longer than 1 sec I need to call function. But also if now user is performing gestures like a pan or pinch function must be not called.
...ANSWER
Answered 2022-Jan-17 at 16:49Here is a small example I created for you with my suggestion of using UILongPressGestureRecognizer
as it seems easier to manage for your situation than processing touchesBegin
and touchesEnded
You can give it the minimum time the user needs to tap so it seems perfect for your requirement.
You can read more about it here
First I just set up a basic UIView inside my UIViewController with this code and add a long tap gesture recognizer to it:
QUESTION
ANSWER
Answered 2021-Dec-10 at 03:55transform
)
Use transform: perspective()
with tranfrom: rotateY()
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Pinch
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page