Pinch | String.replace for JavaScript objects | JSON Processing library

 by   Baggz JavaScript Version: 0.1.3 License: No License

kandi X-RAY | Pinch Summary

kandi X-RAY | Pinch Summary

Pinch is a JavaScript library typically used in Utilities, JSON Processing applications. Pinch has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i pinch' or download it from GitHub, npm.

Pinch is a small JavaScript utility which is able to replace any data in a JavaScript object (or JSON). You just need to provide a key (for instance users[0].name) in a dot notation or a square bracket notation and a replacement. The replacement can be a string or a function to be called for each match.
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            kandi-support Support

              Pinch has a low active ecosystem.
              It has 26 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Pinch is 0.1.3

            kandi-Quality Quality

              Pinch has 0 bugs and 0 code smells.

            kandi-Security Security

              Pinch has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Pinch code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Pinch does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Pinch releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              It has 137 lines of code, 0 functions and 4 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Pinch
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            Pinch Key Features

            No Key Features are available at this moment for Pinch.

            Pinch Examples and Code Snippets

            Generic base class method for handling service calls in React-Native
            JavaScriptdot img1Lines of Code : 537dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            "use strict";
            import React, {Component} from 'react';
            import Spinner from 'react-native-loading-spinner-overlay';
            import Pinch from 'react-native-pinch';
            import Config from './Config'
            import {SessionManager} from './utilities/SessionManage
            Returning size images zoom in zoom out
            JavaScriptdot img2Lines of Code : 29dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            'mouse:up': function(event) { [zoomStartScale,0,0,zoomStartScale,0,0];
                },
            
                //캔버스 터치 이벤트 확대, 축소
                'touch:gesture': function(event) {
            
                      // Handle zoom only if 2 fingers are touching the screen
                      if (event.e.touches
            copy iconCopy
              $scope.loadImage = function(){ 
                    make_base(screen.width, screen.height, 0 , 0);
                    newWidth =  screen.width;
                    newHeight = screen.height;
                    var canvas = document.getElementById("the-canvas");
                    var ctx = can

            Community Discussions

            QUESTION

            How to implement zoom and pan on an Image in jetpack compose
            Asked 2022-Mar-19 at 18:30

            I have an Image composable where I want the users to able to zoom into a part of the image. For example, if pinched on the bottom left of the image then zoom into that the bottom left area and not the center of the image. And when zoomed in then be able to pan around the image if a single finger.

            In my current code, I have the pinch to zoom in & out logic but it defaults to the center of the image no matter where the image was pinched And there is no pan logic to the image when zoomed in.

            ...

            ANSWER

            Answered 2021-Oct-01 at 12:01

            There is currently not possible to do that with compose.

            However i recommend you to interop with TouchImageView or similiar using AndroidView composable.

            Source https://stackoverflow.com/questions/69386614

            QUESTION

            Chartjs with zoom plugin zooms too much with wheel just with single turn
            Asked 2022-Mar-14 at 12:49

            I have a dummy webpage with a chart, but when i scroll my wheel the slightest I zoom all the way in. How can i limit the amount of zooming in. I tried using limit options in plugins->zoom but it zoomed in again all the way in and couldnt zoom out after that. I use chartjs version 3.7.1, zoom plugin version 1.2.0 and trying this on chrome and edge browsers.

            ...

            ANSWER

            Answered 2022-Mar-14 at 12:49

            This is because of your limits you set and the scroll speed. In your limits you told the x to go to max 10 and you made the scroll speed 10 times the default. Setting this to the default and removing the verry aggresive limit on the x axis it works fine:

            Source https://stackoverflow.com/questions/71460832

            QUESTION

            Fractional border width sometimes causes a 1px "padding", how to fix?
            Asked 2022-Mar-11 at 18:13

            To create a rounded rectangle with a 3D-like effect, I have a div inside a div, as follows:

            ...

            ANSWER

            Answered 2022-Mar-11 at 06:32

            I would prefer not to mix different types of Units use em everywhere. In addition, make the inner width 100% so it always fills the outer and does not have extra space of the outer visible.

            Source https://stackoverflow.com/questions/71434355

            QUESTION

            Touchscreen gestures are not working in Firefox on Windows 10/11 despite being enabled in the settings
            Asked 2022-Feb-27 at 07:09

            I am running Firefox on a 2-1 Lenovo windows laptop and none of the touchscreen or touchpad gestures works. It is like they are not enabled but they are.

            Swipe left or right on the screen should trigger navigation back / forward but nothing happens. Similar with the touchpad. The only gesture that works is pinch zoom on the touchpad.

            Touch appears to be configured in the settings (default values)

            Update: There is a new experimental trackpad swipe gesture. Go to about:config and set widget.disable-swipe-tracker to false. This made swipe navigation start working on my touchpad.

            Any idea about how to get touch enabled on the touch screen as well?

            This issue persists reinstall of windows / Firefox and I have never seen touchscreen gestures work in Firefox on this device.

            ...

            ANSWER

            Answered 2022-Feb-27 at 07:09

            Ok. After a bit of investigation I have found that there is no support for touch screen gestures in Firefox. I have found a 5 year old bug report about this. The positive news is that there is a recent case updates, where it says that they will start to look at implementing touchscreen support

            https://bugzilla.mozilla.org/show_bug.cgi?id=1443710

            Source https://stackoverflow.com/questions/71201907

            QUESTION

            Azure DevOps Agent - Custom Setup/Teardown Operations
            Asked 2022-Feb-24 at 16:52

            We have a cloud full of self-hosted Azure Agents running on custom AMIs. In some cases, I have some cleanup operations which I'd really like to do either before or after a job runs on the machine, but I don't want the developer waiting for the job to wait either at the beginning or the end of the job (which holds up other stages).

            What I'd really like is to have the Azure Agent itself say "after this job finishes, I will run a set of custom scripts that will prepare for the next job, and I won't accept more work until that set of scripts is done".

            In a pinch, maybe just a "cooldown" setting would work -- wait 30 seconds before accepting another job. (Then at least a job could trigger some background work before finishing.)

            Has anyone had experience with this, or knows of a workable solution?

            ...

            ANSWER

            Answered 2022-Feb-01 at 14:28

            I suggest three solutions

            1. Create another pipeline to run the clean up tasks on agents - you can also add demand for specific agents (See here https://docs.microsoft.com/en-us/azure/devops/pipelines/process/demands?view=azure-devops&tabs=yaml) by Agent.Name -equals [Your Agent Name]. You can set frequency to minutes, hours, as you like using cron pattern. As while this pipeline will be running and taking up the agent, the agent being cleaned will not be available for other jobs. Do note that you can trigger this pipeline from another pipeline, but if both are using the same agents - they can just get deadlocked.

            2. Create a template containing scripts tasks having all clean up logic and use it at the end of every job (which you have discounted).

            3. Rather than using static VM's for agent hosting, use Azure scaleset for Self hosted agents - everytime agents are scaled down they are gone and when scaled up they start fresh. This saves a lot of money in terms of sitting agents not doing anything when no one is working. We use this option and went away from static agents. We have also used packer to create the VM image/vhd overnight to update it with patches, softwares required, and docker images cached. ref: https://docs.microsoft.com/en-us/azure/devops/pipelines/agents/scale-set-agents?view=azure-devops

            Source https://stackoverflow.com/questions/70703926

            QUESTION

            How to use Draggable and InteractiveViewer together in Flutter
            Asked 2022-Feb-18 at 07:55

            In Flutter, I can use Draggable to drag an object, say an image. Also, using InteractiveViewer, I can pinch-zoom the same image. Am able to do these actions separately with the individual widgets, but not able to figure out how to do both together -

            1. Load image
            2. Pinch-zoom out to shrink the image
            3. Drag the above image to another location in the screen

            How can I achieve this in Flutter?

            ...

            ANSWER

            Answered 2022-Feb-18 at 07:55

            If you just want to scale an image (zoom in/out), you don't have to use InteractiveViewer. You can use GestureDetector to do scaling, rotating, and moving, all at once.

            You can check out my answer to a similar question here.

            Source https://stackoverflow.com/questions/71169277

            QUESTION

            PanZoom catch Touch Up event
            Asked 2022-Feb-10 at 07:33

            I am using Panzoom JS to zoom in on a map. It is working just the way I need it for zooming in and out on mobile and desktop. When you click on an item on the map, I grab the x/y coordinates relative to the top left of the container taking into account any scale applied, then look up that location/page in the database and open it. This all works great on desktop, but not on touch. I need to be able to catch the touch up location (just as if you'd clicked with a mouse) but only if there was no touch move, so I can distinguish between a pan/move, a pinch/zoom and a tap/touch-up (click). I can't find any documentation to work this out. Any help would be appreciated.

            ...

            ANSWER

            Answered 2022-Feb-10 at 07:33

            Interesting, digging into panzoom a little, I can see you're managing three different sets of events:

            Source https://stackoverflow.com/questions/70934842

            QUESTION

            Zoom An Image ( Android Studio )
            Asked 2022-Jan-22 at 15:03

            Ok So I Have An Image Which Can Zoomed In And Out , But After Zooming It In ( By Pinching ) The Image Automatically Goes Back The Its Original Dimensions , What I Want Is That The Image Should Stay Zoomed In After I Zoom In And Take My Hand Off The Screen

            For Example :- When You Zoom In An Image In Gallery The Image Stays Zoomed In Unless You Zoom Out

            Zoomy.Builder builder=new Zoomy.Builder(getActivity)).target(big).animateZooming(false).enableImmersiveMode(false); builder.register();

            Do I Have To Use Some Other Library Or Some Other Method ?

            ...

            ANSWER

            Answered 2022-Jan-22 at 12:21

            You can use this library. This is the perfect library according to your requirement. You can also apply zoom in/out for video.

            https://github.com/natario1/ZoomLayout

            Source https://stackoverflow.com/questions/70812003

            QUESTION

            How to track time of finger on screen swift
            Asked 2022-Jan-17 at 16:49

            I`m here because after weeks of trying different solutions and don't come with the right answer and functional in-app I am exhausted. I need to track the time of finger on-screen and if a finger is on screen longer than 1 sec I need to call function. But also if now user is performing gestures like a pan or pinch function must be not called.

            ...

            ANSWER

            Answered 2022-Jan-17 at 16:49

            Here is a small example I created for you with my suggestion of using UILongPressGestureRecognizer as it seems easier to manage for your situation than processing touchesBegin and touchesEnded

            You can give it the minimum time the user needs to tap so it seems perfect for your requirement.

            You can read more about it here

            First I just set up a basic UIView inside my UIViewController with this code and add a long tap gesture recognizer to it:

            Source https://stackoverflow.com/questions/70741388

            QUESTION

            Making an awkward div shape
            Asked 2021-Dec-10 at 09:01

            I was wondering if it's possible to make a complex shape with a div similar to the following:

            It's basically a rounded square with the corners pinched inwards. The goal is to use a background image to fill it. I could accomplish it with a clip-mask with the following SVG pathing:

            ...

            ANSWER

            Answered 2021-Dec-10 at 03:55
            Option 1 (transform)

            Use transform: perspective() with tranfrom: rotateY().

            Source https://stackoverflow.com/questions/70299103

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Pinch

            To install Pinch, use NPM. Releases are available for download from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i pinch

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            https://github.com/Baggz/Pinch.git

          • CLI

            gh repo clone Baggz/Pinch

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            git@github.com:Baggz/Pinch.git

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