client_ui

 by   CasperLabs JavaScript Version: Current License: No License

kandi X-RAY | client_ui Summary

kandi X-RAY | client_ui Summary

client_ui is a JavaScript library. client_ui has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

client_ui
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            kandi-support Support

              client_ui has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              client_ui has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of client_ui is current.

            kandi-Quality Quality

              client_ui has no bugs reported.

            kandi-Security Security

              client_ui has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              client_ui does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              client_ui releases are not available. You will need to build from source code and install.

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            client_ui Key Features

            No Key Features are available at this moment for client_ui.

            client_ui Examples and Code Snippets

            No Code Snippets are available at this moment for client_ui.

            Community Discussions

            QUESTION

            Writing to QTcpSocket does not always emit readyRead signal on opposite QTcpSocket
            Asked 2017-Feb-06 at 19:45

            I have been stuck on this for the past 5 days, I have no idea how to proceed.

            Overview:

            I have a client UI which interacts with a data handler library, and the data handler library utilizes a network manager library, which is where my problem lies.

            More Info

            Firstly, QT provides a basic example for interactions between a QTcpServer (Fortune Server)and a QTcpSocket (Fortune Client).

            I thus implemented this code into an extremely basic example of my own, which works like a charm and has no issues.

            My own adaption of fortune client and server for the record (basic)

            Quick Explaination:

            Server application runs, click on start server, then on the client side, enter text in field and click connect to server and text is displayed, easy!

            Problem:

            Implementing the code above into my network manager library, does not fire the QTcpSocket::readyRead() in the server application above.

            It connects to the server, where the QTcpServer::newConnection() is fired, as expected, straight after which the client writes to the socket but the readyRead() on the server socket does not fire, however in the example given it does.

            Note: The same port and ip address is used in this server-client application example and my current application, and the server is also running.

            Further Information:

            From the above code, I copied over directly from the client. Only 2 things were changed/modified:

            • String that is sent to server
            • return types for method

            This was copied into my network mannager ::write() method. When running my application, and instance of QMainWindow is passed via data handler class and creates an instance of my network manager class which inherits QObject and implements the Q_OBJECT macro.

            Code Examples:

            //client_UI Class (snippet):

            ...

            ANSWER

            Answered 2017-Feb-06 at 19:45

            Add a tcp_con->flush() statement to the end of your write function.

            Why/how this works

            You weren't getting a readyRead signal in your receiver because the written data was being buffered into the socket but not actually transmitted 'over the wire'. The flush() command causes the buffer to be transmitted. From the docs

            This function writes as much as possible from the internal write buffer to the underlying network socket, without blocking. If any data was written, this function returns true; otherwise false is returned.

            How are you supposed to know

            In my case a lot of experience/frustration with serial ports and flushing. It's the equivalent of "have you rebooted it?" in the socket debugging toolbox.

            If everything else is working fine, you may not have to flush, but it's kind of application specific and depends on the lifetime of the socket, the TCP window size, socket option settings, and various other factors. That said, I always flush because I like having complete control over my sockets, and I want to make sure data is transmitted when I want it to be. I don't think it's a hack, but in some cases it could be indicative of some other problem. Again, application specific.

            Why might the buffer not be flushing itself?

            I'm pretty sure no flush is needed in the fortune server example because they disconnectFromHost at the end of the sendFortune() function, and from the Qt documentation:

            Attempts to close the socket. If there is pending data waiting to be written, QAbstractSocket will enter ClosingState and wait until all data has been written.

            The socket would disconnect if it were destroyed as well, but from what I can see of your code you aren't doing that either, and the buffer isn't full, so probably nothing is actually stimulating the buffer to flush itself.

            Other causes can be:

            • flow control isn't returned to the event loop (blocking calls, etc), so the buffer flush is never performed.
            • Transmit is occuring inside of a loop, which seems like it will exit (e.g. while(dataToTransmit)), but in fact the condition never becomes false, which leads to the event loop being blocked.
            • Nagles algorithm: the buffer may be waiting for more data before it flushes itself to keep network throughput high. You can disable this by setting the QAbstractSocket::LowDelayOption, but it may adversely affect your throughput... it's normally used for latency-sensative applications.

            Source https://stackoverflow.com/questions/42074728

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install client_ui

            You can download it from GitHub.

            Support

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          • HTTPS

            https://github.com/CasperLabs/client_ui.git

          • CLI

            gh repo clone CasperLabs/client_ui

          • sshUrl

            git@github.com:CasperLabs/client_ui.git

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