gltf-pipeline | Content pipeline tools for optimizing glTF assets

 by   CesiumGS JavaScript Version: 4.1.0 License: Apache-2.0

kandi X-RAY | gltf-pipeline Summary

kandi X-RAY | gltf-pipeline Summary

gltf-pipeline is a JavaScript library. gltf-pipeline has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Content pipeline tools for optimizing glTF assets by Richard Lee and the Cesium team.
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            kandi-support Support

              gltf-pipeline has a medium active ecosystem.
              It has 1600 star(s) with 232 fork(s). There are 54 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 83 open issues and 174 have been closed. On average issues are closed in 87 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gltf-pipeline is 4.1.0

            kandi-Quality Quality

              gltf-pipeline has 0 bugs and 0 code smells.

            kandi-Security Security

              gltf-pipeline has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gltf-pipeline code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gltf-pipeline is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gltf-pipeline releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gltf-pipeline and discovered the below as its top functions. This is intended to give you an instant insight into gltf-pipeline implemented functionality, and help decide if they suit your requirements.
            • Convert glTF glTF format to Mesh objects
            • Compress compression .
            • Add defaults to the glTF context
            • Get the attribute buffer buffer
            • Merge multiple buffers into the main buffer
            • Moves the extension from glTF .
            • Creates a function for returning a data reader .
            • Iterate over material textures
            • Extract module definitions .
            • Replace the draco data with a primitive .
            Get all kandi verified functions for this library.

            gltf-pipeline Key Features

            No Key Features are available at this moment for gltf-pipeline.

            gltf-pipeline Examples and Code Snippets

            No Code Snippets are available at this moment for gltf-pipeline.

            Community Discussions

            QUESTION

            Uncaught ReferenceError: require is not defined (How to use a javascript library from the command line, or an html file)
            Asked 2021-Nov-25 at 13:32

            I'm new to javascript and programming in general. I would like to use this: https://github.com/CesiumGS/gltf-pipeline It's a tool to convert models into compressed formats. This is my code:

            ...

            ANSWER

            Answered 2021-Nov-25 at 13:32
            No.

            You can't do that with Javascript.

            JS is served to the client.

            Whilst NodeJS runs on a server.

            These are the differences between node and browser JS.

            also for the module error try

            Source https://stackoverflow.com/questions/69699534

            QUESTION

            Uncaught exception: Object when loading a glTF model using Draco Decoder in a-frame
            Asked 2020-Apr-25 at 17:21

            I'm trying to load a glTF model using draco decoder in glitch.com following the a-frame documentation. You can take a look to the full project and code here. When I run the code locally everything works as expected but when I run the glitch.com app I get an uncaught exception: Object 3 error in the browser console. This is the HTML I'm using:

            ...

            ANSWER

            Answered 2020-Apr-25 at 17:21

            I checked this file: time_draco_decode.html and found that:

            Source https://stackoverflow.com/questions/61429506

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gltf-pipeline

            Install Node.js if you don't already have it, and then:.
            To run ESLint on the entire codebase, run:.

            Support

            To generate the documentation:. The documentation will be placed in the doc folder.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/CesiumGS/gltf-pipeline.git

          • CLI

            gh repo clone CesiumGS/gltf-pipeline

          • sshUrl

            git@github.com:CesiumGS/gltf-pipeline.git

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