unitz | unit parser , converter , & combiner in JS : ' 1 cup

 by   ClickerMonkey JavaScript Version: 0.6.0 License: No License

kandi X-RAY | unitz Summary

kandi X-RAY | unitz Summary

unitz is a JavaScript library. unitz has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i unitz' or download it from GitHub, npm.

Unitz is a library designed to take in a quantity and unit provided by a user and perform addition, subtraction, conversion, and transformation to human friendly representations. Unitz will attempt to handle conversions, additions, and subtractions even if the units aren't recognized.
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            kandi-support Support

              unitz has a low active ecosystem.
              It has 35 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 16 have been closed. On average issues are closed in 104 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of unitz is 0.6.0

            kandi-Quality Quality

              unitz has 0 bugs and 0 code smells.

            kandi-Security Security

              unitz has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              unitz code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              unitz does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              unitz releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              unitz saves you 6 person hours of effort in developing the same functionality from scratch.
              It has 20 lines of code, 0 functions and 20 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            unitz Key Features

            No Key Features are available at this moment for unitz.

            unitz Examples and Code Snippets

            No Code Snippets are available at this moment for unitz.

            Community Discussions

            QUESTION

            Two similar pose has a big relative euler angle
            Asked 2019-Sep-28 at 14:19

            There are two similar poses represented by Euler angle:

            ...

            ANSWER

            Answered 2019-Sep-28 at 14:19

            The result is entirely valid. But by the documentation of .eulerAngles() the range of returned angles is [0:pi]x[-pi:pi]x[-pi:pi]. In your case this is unfortunate, since there would be a smaller representation which however requires a negative value for the first angle.

            If you really need Euler-Angles, you can try out the unsupported Euler-Angles module of Eigen, which allows much more configuration of the output.

            But if you just need a good SO3->R^3 mapping I strongly suggest using the logarithmic map associated with the Lie-group (that is what Sophus::SO3::log should be calculating). Also I'll shamelessly plug a paper on that topic: "Integrating Generic Sensor Fusion Algorithms with Sound State Representations through Encapsulation of Manifolds" (shouldn't be hard to find online).

            Source https://stackoverflow.com/questions/57988747

            QUESTION

            Cubemap in OpenTK
            Asked 2019-Jun-20 at 11:49

            Warning: Total OpenGL/TK newb, so be kind. I may have bitten off more than I can chew.

            Specs:

            • Visual studio Community 2017
            • C# .Net 4.6.1 (using WPF, WindowsFormsHost control)
            • OpenTK 3.0.1
            • OpenTK.GLControl 3.0.1

            I am trying to replicate the Cubemap tutorial from learnopengl.com (which I managed to get working). I am more familiar with C# so it would be better to get a solution working with OpenTK. All I am getting is a blank screen. Perhaps the back of an image (too optimistic?). Any help would be appreciated.

            Let me know if I have left anything out.

            Here is the code: (I feel like I am close.)

            MainWindow.xaml.cs

            ...

            ANSWER

            Answered 2019-Jun-20 at 08:08

            When you specify the a two-dimensional texture image of a cube map texture, then you specify a single side of the cube map and the target has to be one of TextureCubeMapNegativeX, TextureCubeMapNegativeY, TextureCubeMapNegativeZ, TextureCubeMapPositiveX, TextureCubeMapPositiveY or TextureCubeMapPositiveZ:

            Source https://stackoverflow.com/questions/56680252

            QUESTION

            Black screen when trying to draw model [read edit]
            Asked 2019-Feb-16 at 18:01

            I'm trying to make a world object that can use a camera and draw multiple models at once, each with their own position (and rotation, etc. in the future). Except it comes up with a black screen and I don't know why.

            I've tried changing the way the matrices are created, adjusted the positions, and nothing.

            World:

            ...

            ANSWER

            Answered 2019-Jan-24 at 07:49

            Fixed. All I had to do was move my camera off of 0,0,0. 0,1,0 1,0,0 and 1,1,0 all seemed to work, which means the camera's other two coordinates (not the one that determines whether it's up or down) can't be at the origin. Not too sure why this is a thing, but at least it's fixed now.

            Source https://stackoverflow.com/questions/54320099

            QUESTION

            What does nearClipPlane and farClipPlane do when drawing a model?
            Asked 2019-Jan-28 at 16:27

            What does nearClipPlane and farClipPlane do when drawing a model in MonoGame?

            I'm trying out 3D drawing using models made by a friend in Blender. I'm using some code I got off of an online tutorial to draw and it works fine. I am just curious what the nearClipPlane and farClipPlane variables do.

            ...

            ANSWER

            Answered 2019-Jan-28 at 16:27

            The near/far pane defines the range of the zbuffer (which is in 0-1 range)

            The geometry and pixels will be "rendered" in hardware anyway - but the pixel will be discarded, because it's outside the zbuffer range (I don't know if it's technically solved like that in hardware)

            Another problem with a too big "distance" is Z-Fighting. The more distance has to be covered withing the 0-1 range of the zbuffer, the smaller the difference is between them (in 0-1 range) and therefore the floating point precision can result in z-Fighting (Flickering in very near pixels, they will "fight" for their z-value)

            Source https://stackoverflow.com/questions/54276129

            QUESTION

            eigen eulerAngles() returns incorrect values
            Asked 2019-Jan-10 at 10:08

            I try to extract euler angles from eigen 3x3 rotation matrix. However the values I got from eulerAngles() method seems not correct. I wrote a small test code and I've got the strange results. The code is belows.

            ...

            ANSWER

            Answered 2019-Jan-10 at 10:08

            you do your calculations in order of y,p,r so you need to call eulerAngles like this since you are rotating first axis 2

            Source https://stackoverflow.com/questions/54125208

            QUESTION

            Implementing Fur with Shells technique in Unity
            Asked 2018-Oct-12 at 15:38

            I am trying to implement fur in Unity with the Shells technique. The Fins technique is purposely left out because I want this to run on low end mobiles (mostly Android devices) and that requires OpenGL ES 3.0 and above while Shells technique only requires OpenGL ES 2.0.

            There is an example on the Shell technique based on XNA and I made an attempt to port that into Unity but it failed to work. Here is the article with the XNA project.

            The XNA shader:

            ...

            ANSWER

            Answered 2018-Oct-12 at 15:38

            Unity is doing a batch optimization on the material. You can see this in the frame debugger. Each DrawGeometry call is using the same value for CurrentLayer. You need to use a propertyblock for each call to DrawMesh. Setting a new material causes some flickering.

            Source https://stackoverflow.com/questions/52721907

            QUESTION

            Fill table with empty rows after data is filled
            Asked 2018-Mar-01 at 10:58

            I have a table:

            ...

            ANSWER

            Answered 2018-Mar-01 at 10:58

            QUESTION

            Reset div after clicking on link
            Asked 2018-Feb-26 at 08:52

            I have three links:

            ...

            ANSWER

            Answered 2018-Feb-26 at 08:52

            Use the .html() instead of .append().

            The html() will replace all the content in the div with the new content. More info on the html function

            Source https://stackoverflow.com/questions/48984256

            QUESTION

            Undesired/Unexpected Compiler-Magic with Eigen and Ternary Operator
            Asked 2017-May-24 at 07:22

            The following code unexpectedly assigns (0, -1, 0) instead of (0, 1, 0) as intended. Why? Any ideas?

            ...

            ANSWER

            Answered 2017-May-24 at 07:22

            What happens is that -unitZ returns an expression template const CwiseUnaryOp, const Vector3d>, if unitZ is a Vector3d. In early versions of Eigen the 'else' parameter of the ?: operator got cast implicitly to that type and thus involuntarily negated it. This has been disallowed a while ago by making most constructors explicit -- so first of all, you should update your Eigen version.

            For the actual solution: Avoid the ?: operator with Eigen expressions (use a simple if-else branch), or if not possible, explicitly cast the last parameters to the desired type:

            Source https://stackoverflow.com/questions/44144740

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install unitz

            Install via bower install unitz or npm install unitz.
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            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i unitz

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          • HTTPS

            https://github.com/ClickerMonkey/unitz.git

          • CLI

            gh repo clone ClickerMonkey/unitz

          • sshUrl

            git@github.com:ClickerMonkey/unitz.git

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