tile5 | DEPRECATED The Alternative HTML5 mapping library [ | Map library
kandi X-RAY | tile5 Summary
kandi X-RAY | tile5 Summary
DEPRECATED: The Alternative HTML5 mapping library [see: https://github.com/Cloudmade/Leaflet]
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tile5
tile5 Key Features
tile5 Examples and Code Snippets
Community Discussions
Trending Discussions on tile5
QUESTION
I am writing a game in Processing 3.x and I am attempting to use the SelectInput(); a method to load in different game save files. However, I kept getting NullPointer Exceptions that I can't fix. I keep trying to run the SelectInput Function BEFORE the loadGame function, but the program crashes anyway. Currently, in the code below, the program errors out at the line that reads as 'columns=splitTokens(rows[1]);'
Any help to get this code working again would be really appreciated.
The Code:
...ANSWER
Answered 2019-Mar-22 at 07:13It's easy to read over, but the documentation suggest that the file selector runs on a separate thread. That means that your program doesn't wait until a file is selected and the selectInput-function is finished. Instead it continues processing your code until a file is selected, then the normal processing is interrupted to handle the fileSelected function.
In your code that means that loadGame()
will always run before you even have the chance to select a file. The solution is to create a variable that checks whether a file has been selected.
At the top of your code create the variable:
QUESTION
I want to add tile horizontally until there is space available horizontally. Then it should automatically come to second line/row.
it should also be responsive to the different size of the screen. My initial code is as below:
...ANSWER
Answered 2018-Aug-28 at 11:32You can achieve it by using flex-wrap property in css which works even when you resize the browser window (responsive) as shown below:
QUESTION
I have a GridLayout
that has 6 elements (TextView's
).
I set the columnCount
to 3.
The width of each element, TextView
, is 33% as the columnCount
is 3. This is exactly how I want it - however, the height of each element TextView
does not fill to match the screen (50% height for both the first and second row of elements as there are two rows of 3 elements - a grid of 3x2).
This is the XML:
...ANSWER
Answered 2018-May-27 at 16:53QUESTION
I currently have 6 square blocks called 'tile' on my screen inside a div container, something like this:
...ANSWER
Answered 2017-Oct-23 at 09:55You can use jQuery UI Sortable plugin. it hase same exact functionality. See this demo page.
https://jqueryui.com/sortable/
*Select display as grid example from right menu.
QUESTION
some time ago i made a memory game using javascript and jquery. now i'm trying to create a new website with Laravel and display all my projects there.
but when i put the contents of the html file in a .blade.php it doesn't load any of the css or js, just the text in the .blade.php file itself.
i'm probably doing something stupid but i'm new to all this. anyway i don't know how to fix it.
the html file:
...ANSWER
Answered 2017-Sep-21 at 09:17In laravel all css and javascript file you have to add it inside public folder
for example if you created css folder inside public folder then you have to include like this
QUESTION
I am trying to develop a word game where players click buttons to select letters.
There seems to be problem where my buttons sometimes do not register touches. It only seems to occur if there is a pause for a few seconds with no user interaction before a button touch. If the first touch works, quick follow up touches also work.
...ANSWER
Answered 2017-Mar-03 at 16:14Try changing touch down to touch up inside, and try changing the state of the button each time it is clicked
QUESTION
I have an issue I need some help with. When colliding I have an issue, the image is off-centered to the side as when it is blitted it doesn't do it from the centre, so when the sprite collides on one side it goes inwards more than it does on the other side when I just want it to be the same for both sides. It is sort of hard to explain in words. the reason this is an issue and I can't just divide the numbers in the blit command by 2 is because I am using a camera system I found here on stack overflow
this is the key bit in the code that im getting stuck with. I have included all the camera stuff as it may be needed to help
...ANSWER
Answered 2017-Feb-25 at 00:32You can give the Player
class a draw
method in which you add an arbitrary offset to the coordinates.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install tile5
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page