tile5 | DEPRECATED The Alternative HTML5 mapping library [ | Map library

 by   DamonOehlman JavaScript Version: Current License: Non-SPDX

kandi X-RAY | tile5 Summary

kandi X-RAY | tile5 Summary

tile5 is a JavaScript library typically used in Geo, Map applications. tile5 has no bugs, it has no vulnerabilities and it has low support. However tile5 has a Non-SPDX License. You can download it from GitHub.

DEPRECATED: The Alternative HTML5 mapping library [see: https://github.com/Cloudmade/Leaflet]
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            kandi-support Support

              tile5 has a low active ecosystem.
              It has 123 star(s) with 15 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 75 have been closed. On average issues are closed in 1079 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tile5 is current.

            kandi-Quality Quality

              tile5 has 0 bugs and 0 code smells.

            kandi-Security Security

              tile5 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tile5 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tile5 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              tile5 releases are not available. You will need to build from source code and install.
              tile5 saves you 3688 person hours of effort in developing the same functionality from scratch.
              It has 7877 lines of code, 0 functions and 184 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tile5
            Get all kandi verified functions for this library.

            tile5 Key Features

            No Key Features are available at this moment for tile5.

            tile5 Examples and Code Snippets

            No Code Snippets are available at this moment for tile5.

            Community Discussions

            QUESTION

            NullPointer Exception When Using SelectInput()
            Asked 2019-Mar-22 at 07:13

            I am writing a game in Processing 3.x and I am attempting to use the SelectInput(); a method to load in different game save files. However, I kept getting NullPointer Exceptions that I can't fix. I keep trying to run the SelectInput Function BEFORE the loadGame function, but the program crashes anyway. Currently, in the code below, the program errors out at the line that reads as 'columns=splitTokens(rows[1]);'

            Any help to get this code working again would be really appreciated.

            The Code:

            ...

            ANSWER

            Answered 2019-Mar-22 at 07:13

            It's easy to read over, but the documentation suggest that the file selector runs on a separate thread. That means that your program doesn't wait until a file is selected and the selectInput-function is finished. Instead it continues processing your code until a file is selected, then the normal processing is interrupted to handle the fileSelected function.

            In your code that means that loadGame() will always run before you even have the chance to select a file. The solution is to create a variable that checks whether a file has been selected.

            At the top of your code create the variable:

            Source https://stackoverflow.com/questions/55234428

            QUESTION

            How to add div horizontally till width size exceeds?
            Asked 2018-Aug-28 at 11:32

            I want to add tile horizontally until there is space available horizontally. Then it should automatically come to second line/row.

            it should also be responsive to the different size of the screen. My initial code is as below:

            ...

            ANSWER

            Answered 2018-Aug-28 at 11:32

            You can achieve it by using flex-wrap property in css which works even when you resize the browser window (responsive) as shown below:

            Source https://stackoverflow.com/questions/52055891

            QUESTION

            Specifying items in an android grid layout to re-size to fill screen height
            Asked 2018-May-27 at 16:53

            I have a GridLayout that has 6 elements (TextView's).

            I set the columnCount to 3.

            The width of each element, TextView, is 33% as the columnCount is 3. This is exactly how I want it - however, the height of each element TextView does not fill to match the screen (50% height for both the first and second row of elements as there are two rows of 3 elements - a grid of 3x2).

            This is the XML:

            ...

            ANSWER

            Answered 2018-May-27 at 16:53

            QUESTION

            Javascript: Re-arranging divs on a screen using drag and drop
            Asked 2017-Oct-23 at 09:55

            I currently have 6 square blocks called 'tile' on my screen inside a div container, something like this:

            ...

            ANSWER

            Answered 2017-Oct-23 at 09:55

            You can use jQuery UI Sortable plugin. it hase same exact functionality. See this demo page.

            https://jqueryui.com/sortable/

            *Select display as grid example from right menu.

            Source https://stackoverflow.com/questions/46886322

            QUESTION

            Page not working after changing .html file to .php file in a laravel project
            Asked 2017-Sep-21 at 09:21

            some time ago i made a memory game using javascript and jquery. now i'm trying to create a new website with Laravel and display all my projects there.

            but when i put the contents of the html file in a .blade.php it doesn't load any of the css or js, just the text in the .blade.php file itself.

            i'm probably doing something stupid but i'm new to all this. anyway i don't know how to fix it.

            the html file:

            ...

            ANSWER

            Answered 2017-Sep-21 at 09:17

            In laravel all css and javascript file you have to add it inside public folder

            for example if you created css folder inside public folder then you have to include like this

            Source https://stackoverflow.com/questions/46339824

            QUESTION

            IBAction sometimes not being called when touching buttons - Swift
            Asked 2017-Mar-04 at 02:47

            I am trying to develop a word game where players click buttons to select letters.

            There seems to be problem where my buttons sometimes do not register touches. It only seems to occur if there is a pause for a few seconds with no user interaction before a button touch. If the first touch works, quick follow up touches also work.

            ...

            ANSWER

            Answered 2017-Mar-03 at 16:14

            Try changing touch down to touch up inside, and try changing the state of the button each time it is clicked

            Source https://stackoverflow.com/questions/42575550

            QUESTION

            how do i make images blit from the centre when using a camera in pygame?
            Asked 2017-Feb-25 at 00:32

            I have an issue I need some help with. When colliding I have an issue, the image is off-centered to the side as when it is blitted it doesn't do it from the centre, so when the sprite collides on one side it goes inwards more than it does on the other side when I just want it to be the same for both sides. It is sort of hard to explain in words. the reason this is an issue and I can't just divide the numbers in the blit command by 2 is because I am using a camera system I found here on stack overflow

            this is the key bit in the code that im getting stuck with. I have included all the camera stuff as it may be needed to help

            ...

            ANSWER

            Answered 2017-Feb-25 at 00:32

            You can give the Player class a draw method in which you add an arbitrary offset to the coordinates.

            Source https://stackoverflow.com/questions/42447923

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tile5

            You can download it from GitHub.

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