THREE.extendMaterial | Extending built-in materials , instances of ShaderMaterial | Graphics library
kandi X-RAY | THREE.extendMaterial Summary
kandi X-RAY | THREE.extendMaterial Summary
THREE.extendMaterial is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. THREE.extendMaterial has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.
Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.
Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.
Support
Quality
Security
License
Reuse
Support
THREE.extendMaterial has a low active ecosystem.
It has 145 star(s) with 14 fork(s). There are 6 watchers for this library.
It had no major release in the last 6 months.
There are 7 open issues and 8 have been closed. On average issues are closed in 37 days. There are 2 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of THREE.extendMaterial is current.
Quality
THREE.extendMaterial has 0 bugs and 0 code smells.
Security
THREE.extendMaterial has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
THREE.extendMaterial code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
THREE.extendMaterial is licensed under the GPL-3.0 License. This license is Strong Copyleft.
Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
Reuse
THREE.extendMaterial releases are not available. You will need to build from source code and install.
Installation instructions are not available. Examples and code snippets are available.
It has 13 lines of code, 0 functions and 7 files.
It has low code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed THREE.extendMaterial and discovered the below as its top functions. This is intended to give you an instant insight into THREE.extendMaterial implemented functionality, and help decide if they suit your requirements.
- Extend material from source object
- use gl . set uniforms
- Apply patches .
- Copy properties from one object to another .
- Clones the uniform values .
- Patch shader program .
- Clones a property descriptor .
- Apply uniform properties
- Mix uniforms .
- used for creating uniforms
Get all kandi verified functions for this library.
THREE.extendMaterial Key Features
No Key Features are available at this moment for THREE.extendMaterial.
THREE.extendMaterial Examples and Code Snippets
No Code Snippets are available at this moment for THREE.extendMaterial.
Community Discussions
Trending Discussions on THREE.extendMaterial
QUESTION
Changing fresnel falloff on ThreeJS shader
Asked 2021-Sep-20 at 10:35
I've been making use of this shader inside of my ThreeJS project, except I've more or less copied the code verbatim because I have no idea how to write a shader function. Basically I want to edit the rate of falloff on the fresnel effect so that it's only really the edges that are using the colour with a slight glow coming inside
...ANSWER
Answered 2021-Sep-20 at 10:35Maybe this will help:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install THREE.extendMaterial
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page