SeamlessLoop | Reproduce seamless/gapless audio loops | Media library
kandi X-RAY | SeamlessLoop Summary
kandi X-RAY | SeamlessLoop Summary
Reproduce seamless audio loops on HTML5 without specific browser Audio APIs. Standard loop attribute is useless when you try to loop seamlessly without gaps in between. Here is an approach using intervals and "double buffer" Audio objects to achieve the seamless loop. Created inside a Main Software project. It has been tested with wav files on Chrome 21, Firefox 15, and Opera 12.
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QUESTION
I want to create a seamless loop of an audio file. But in all approaches I used so far, there was a noticeable gap between end & start.
This is what I tried so far:
First approach was to use the audio in the HTML and it loops but there is still a noticeable delay when going from the end of the track to the beginning.
...ANSWER
Answered 2017-Nov-01 at 10:33You can use the Web Audio API instead. There are a couple of caveats with this, but it will allow you to loop accurately down to the single sample level.
The caveats are that you have to load the entire file into memory. This may not be practical with large files. If the files are only a few seconds it should however not be any problem.
The second is that you have to write control buttons manually (if needed) as the API has a low-level approach. This means play, pause/stop, mute, volume etc. Scanning and possibly pausing can be a challenge of their own.
And lastly, not all browsers support Web Audio API - in this case you will have to fallback to the regular Audio API or even Flash, but if your target is modern browsers this should not be a major problem nowadays.
ExampleThis will load a 4 bar drum-loop and play without any gap when looped. The main steps are:
- It loads the audio from a CORS enabled source (this is important, either use the same domain as your page or set up the external server to allow for cross-origin usage as Dropbox does for us in this example).
- AudioContext then decodes the loaded file
- The decoded file is used for the source node
- The source node is connected to an output
- Looping is enabled and the buffer is played from memory.
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