touchy | jQuery plugin for touch events | Plugin library

 by   HotStudio JavaScript Version: Current License: Non-SPDX

kandi X-RAY | touchy Summary

kandi X-RAY | touchy Summary

touchy is a JavaScript library typically used in Plugin, jQuery applications. touchy has no bugs, it has no vulnerabilities and it has low support. However touchy has a Non-SPDX License. You can download it from GitHub.

Touchy is a jQuery plugin for managing touch events on W3C-compliant browsers, such as Mobile Safari or Android Browser, or any browser that supports the ontouchstart, ontouchmove and ontouchend events. It creates new custom events that a programmer may utilize at a high level, such as "touchy-pinch" and "touchy-rotate" among others, and thus avoid the low-level work of combining touch and gesture events to achieve these common gestural controls. The minified file size is 9.43KB (2.69KB gzipped).
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            kandi-support Support

              touchy has a low active ecosystem.
              It has 360 star(s) with 108 fork(s). There are 50 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 11 have been closed. On average issues are closed in 46 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of touchy is current.

            kandi-Quality Quality

              touchy has 0 bugs and 0 code smells.

            kandi-Security Security

              touchy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              touchy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              touchy has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              touchy releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              touchy saves you 372 person hours of effort in developing the same functionality from scratch.
              It has 887 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed touchy and discovered the below as its top functions. This is intended to give you an instant insight into touchy implemented functionality, and help decide if they suit your requirements.
            • Adds offset offsets to the view .
            • Calculates a fragment fragment fragment .
            • Try to find the first element in ui
            • calculates the total width
            • Formats a literal script literal .
            • Event handler for an element
            • Computes the x and b
            • success callback
            • fetch a node
            • the default conversion function
            Get all kandi verified functions for this library.

            touchy Key Features

            No Key Features are available at this moment for touchy.

            touchy Examples and Code Snippets

            No Code Snippets are available at this moment for touchy.

            Community Discussions

            QUESTION

            Dockerized flask web app throws 403 Forbidden
            Asked 2022-Mar-08 at 05:30

            I have a basic REST API implemented in Flask. I want to try using Docker to containerize it. I'm completely new to Docker, but based on what I was able to figure out on various forums, this is what I have set up.

            Dockerfile

            ...

            ANSWER

            Answered 2022-Mar-08 at 04:59

            In dockerfile you need to expose your port

            Source https://stackoverflow.com/questions/71390178

            QUESTION

            How to properly encode strings so to decrypt with CryptoJs in NodeJS?
            Asked 2022-Jan-31 at 08:43

            I am working out a custom hybrid encryption system. I've got symmetric encryption & asymmetric encryption & decryption all handled server-side. All I need to work out now is symmetric decryption.

            I got some trouble because my client is sending symmetric key, iv & data all in string format (after asymmetric decryption), but CryptoJS is very touchy with it's encoding. It's also very confusing and vague as far as documentation goes- at least for a relatively new developer. I just can't figure out what encoding CryptoJS wants for each argument. I figure I should have guessed right by now, but no.

            Docs
            Some help I've gotten previously

            I'm requesting help getting the encoding right so that I can decrypt with the following. And thanks a lot for any assistance.

            Example of data after asymmetric decryption as per below (throw away keys):

            ...

            ANSWER

            Answered 2022-Jan-31 at 08:43
            • You are using the wrong encoders for data, key and IV. All three are Base64 encoded (and not hex or Utf8). So apply the Base64 encoder.
            • The ciphertext must be passed to CryptoJS.AES.decrypt() as a CipherParams object or alternatively Base64 encoded, which is implicitly converted to a CipherParams object.

            When both are fixed, the plain text is: "[\"001\",\"001\"]".

            Source https://stackoverflow.com/questions/70921875

            QUESTION

            Rotating towards a final rotation challenge
            Asked 2022-Jan-17 at 19:35

            Consider this working script, that handles a FPS camera movement:

            ...

            ANSWER

            Answered 2022-Jan-17 at 19:35

            This will make the camera look in the direction, the parent transform look in the direction, only flattened, and finally update the internal state (xRot) in accordance with the difference between the two:

            Source https://stackoverflow.com/questions/70734384

            QUESTION

            Null pointer exception , while asscessing the UI elements
            Asked 2021-Aug-01 at 05:23

            Creating a drawing app in Studio,Facing null pointer exception as try to access my UI elements As I am using View Binding Rather than normal data binding . Here is the code.

            ...

            ANSWER

            Answered 2021-Aug-01 at 05:23

            You're calling findViewById on the Activity, not the dialog. So its searching for that view in the Activity's view tree. Use var smallbtn=dialog.findViewById(R.id.ib_small_brush) and it should work.

            Source https://stackoverflow.com/questions/68607600

            QUESTION

            How to find where the tetris block (Tetromino) land on the gird and Show it as preview?
            Asked 2021-May-16 at 06:03

            I am learning HTML canvas and choose to make Tetris game as the first project I have completed the game by watching a few tutorials. But want to make it better by adding a live preview where the Tetromino land on the page can anyone help how can I do that? By preview I mean How can I show the player where the piece land on gameArea.

            Something like this

            The Html File:

            ...

            ANSWER

            Answered 2021-May-15 at 13:11

            It is funny to answer my own question but, I found my answer in my dreams so let me put it here so if anyone wants to know the answer get helped Because,

            That's what the community do.

            so let's not waste any more time.

            check how the game looks after the edit

            SO first I created a new prototype function called shadow then check for where the tetromino collides using a for-loop return the for loop instance(where the Tetromino collides) minus 1. because we want to draw the shadow 1 step before the collision like this

            Source https://stackoverflow.com/questions/67502598

            QUESTION

            how to fill the transparent part of an RGBA image with color, given the xy touch position?
            Asked 2021-May-13 at 00:10

            i am trying to develop an android application in python that fills the area which is touched (exactly like the fill color tool in ms paint, which fills the closed area with color, or if not closed the color spreads everywhere).Given the xy position of touch, how can i fill the transparent area of a RGBA image using PIL or cv2, then save it? given below is the pseudo code:

            ...

            ANSWER

            Answered 2021-May-13 at 00:10

            cv2 has cv2.floodFill()

            It will get color in start_point and search the same color in neighborhood and replace with color

            Source https://stackoverflow.com/questions/67507267

            QUESTION

            Repeat an action inside of a service
            Asked 2020-Dec-06 at 19:35
            1. From MainActivity I'm passing an intent to startService. That service is successfully started.

            2. On that service, there is a small rectangle of text ("hello, world") that is originally initialized in an XML layout. In the service code reproduced below, I'm first changing that textView01 text to instead be a string that expresses the date and time. That too is successful (i.e., the user never sees "hello, world" onscreen as the service is started, only the date and time string).

            3. In the same code immediately below that, I update that date and time delayed by 3 seconds. Successful (I'm look at the string change in real time onscreen).

            My problem: I can't get it to keep repeating that update. I've tried every loop and delay and wait and sleep and everything else that I've researched and can think of, all to no avail. It currently just stops after having updated--once--after 3 seconds.

            Thank you for any help that you can provide.

            ...

            ANSWER

            Answered 2020-Dec-06 at 19:35

            Just repost your update to the Handler, like this:

            Source https://stackoverflow.com/questions/65171279

            QUESTION

            ACTIVEMQ + NMS cannot synchronously receive
            Asked 2020-Sep-22 at 13:15

            I'm trying to use activeMQ with an NMS (C#) consumer to get messages, do some processing and then send the contents to a webserivce via HttpClient.PostAsync(), all running within a windows service (via Topshelf).

            The downstream system I'm communicating with is extremely touchy and I'm using individual acknowledgement so that I can check the response and act accordingly by acknowledging or triggering a custom retry (i.e. not session.recover).

            Since the downstream system is unreliable, I've been trying a few different ways to reduce the throughput of my consumer. I thought I'd be able to accomplish this by converting to be synchronous and using prefetch, but it doesn't appear to have worked.

            My understanding is that with an async consumer the prefetch 'limit' will never be hit but using synchronous method the prefetch queue will only be eaten away as messages are acknowledged, meaning that I can tune my listener to pass messages at a rate which the downstream component can handle.

            With a queue loaded with 100 messages, and kick off my code using a listener (i.e. asynchronously) then I can successfully log that 100 msgs have been through. When I change it to use consumer.Receive() (or ReceiveNoWait) then I never get a message.

            Here is a snippet of what I'm trying for the synchronous consumer, with the async option included but commented out:

            ...

            ANSWER

            Answered 2020-Sep-22 at 13:15

            I believe you need to call Start() on your connection, e.g.:

            Source https://stackoverflow.com/questions/64009863

            QUESTION

            Flood Fill for Kotlin
            Asked 2020-Sep-20 at 04:44

            I am working on a paint tool for android and have attempted to implement a 'fill with color' tool. Where a user is able to fill a particular area with color depending on what they have selected. I have found examples of Flood Fill for Java but cant see anything similar for Kotlin.

            I have tried the following - https://developer.android.com/reference/kotlin/android/graphics/Path.FillType

            But have not had too much luck since it instead uses the surrounding colour and not what colour the user has selected.

            EDIT:

            A snippet of the code I am working with:

            ...

            ANSWER

            Answered 2020-Sep-19 at 18:24

            This is kind of a complicated subject - if you want to draw a Path with a particular fill and colour, you need to create a Paint and use setColor (and setStyle to make it Paint.Style.FILL.

            But Paths are for vector graphics, they're all defined lines and curves. Unless you're creating the shapes that the user can fill in as paths in the first place, you'll have trouble defining one to fit an arbitrary area.

            I'm guessing you're actually using bitmaps, like a normal paint program, and you want to tap on a pixel and have that change colour, and also recursively change the colour of surrounding pixels if they meet a certain threshold. So you'll have to get the Canvas's Bitmap, and work out how to move through the pixels, changing them as you go (e.g. with Bitmap.setPixel())

            There are a lot of algorithms for doing this, you'll just need to pick one and implement it. You probably don't want to use Paths to do it though!

            Source https://stackoverflow.com/questions/63968484

            QUESTION

            How to add an image inside other image using canvas in Android?
            Asked 2020-Aug-03 at 20:22

            i'm trying to add an image inside other using canvas where the touch event gets fired. The Blueprint is inside of a DialogFragment and loaded by a canvas, the code i have works but the coordinates are wrong and i don't know why.

            Loading the blueprint inside canvas:

            ...

            ANSWER

            Answered 2020-Aug-03 at 20:22

            I resolve it suming the same coordinate from motionEvent.getX() and motionEvent.getY() to the canvas.drawBitmap function and minus the height and width of marker. Also when using the MotionEvent.ACTION_UP to set the bitmap resolves the scroll problem too. Here is the final code of touch listener:

            Source https://stackoverflow.com/questions/63195202

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install touchy

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/HotStudio/touchy.git

          • CLI

            gh repo clone HotStudio/touchy

          • sshUrl

            git@github.com:HotStudio/touchy.git

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