touchy | jQuery plugin for touch events | Plugin library
kandi X-RAY | touchy Summary
kandi X-RAY | touchy Summary
Touchy is a jQuery plugin for managing touch events on W3C-compliant browsers, such as Mobile Safari or Android Browser, or any browser that supports the ontouchstart, ontouchmove and ontouchend events. It creates new custom events that a programmer may utilize at a high level, such as "touchy-pinch" and "touchy-rotate" among others, and thus avoid the low-level work of combining touch and gesture events to achieve these common gestural controls. The minified file size is 9.43KB (2.69KB gzipped).
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Adds offset offsets to the view .
- Calculates a fragment fragment fragment .
- Try to find the first element in ui
- calculates the total width
- Formats a literal script literal .
- Event handler for an element
- Computes the x and b
- success callback
- fetch a node
- the default conversion function
touchy Key Features
touchy Examples and Code Snippets
Community Discussions
Trending Discussions on touchy
QUESTION
I have a basic REST API implemented in Flask. I want to try using Docker to containerize it. I'm completely new to Docker, but based on what I was able to figure out on various forums, this is what I have set up.
Dockerfile
...ANSWER
Answered 2022-Mar-08 at 04:59In dockerfile you need to expose your port
QUESTION
I am working out a custom hybrid encryption system. I've got symmetric encryption & asymmetric encryption & decryption all handled server-side. All I need to work out now is symmetric decryption.
I got some trouble because my client is sending symmetric key, iv & data all in string format (after asymmetric decryption), but CryptoJS is very touchy with it's encoding. It's also very confusing and vague as far as documentation goes- at least for a relatively new developer. I just can't figure out what encoding CryptoJS wants for each argument. I figure I should have guessed right by now, but no.
Docs
Some help I've gotten previously
I'm requesting help getting the encoding right so that I can decrypt with the following. And thanks a lot for any assistance.
Example of data after asymmetric decryption as per below (throw away keys):
...ANSWER
Answered 2022-Jan-31 at 08:43- You are using the wrong encoders for data, key and IV. All three are Base64 encoded (and not hex or Utf8). So apply the Base64 encoder.
- The ciphertext must be passed to
CryptoJS.AES.decrypt()
as aCipherParams
object or alternatively Base64 encoded, which is implicitly converted to aCipherParams
object.
When both are fixed, the plain text is: "[\"001\",\"001\"]"
.
QUESTION
Consider this working script, that handles a FPS camera movement:
...ANSWER
Answered 2022-Jan-17 at 19:35This will make the camera look in the direction, the parent transform look in the direction, only flattened, and finally update the internal state (xRot
) in accordance with the difference between the two:
QUESTION
Creating a drawing app in Studio,Facing null pointer exception as try to access my UI elements As I am using View Binding Rather than normal data binding . Here is the code.
...ANSWER
Answered 2021-Aug-01 at 05:23You're calling findViewById on the Activity, not the dialog. So its searching for that view in the Activity's view tree. Use var smallbtn=dialog.findViewById(R.id.ib_small_brush)
and it should work.
QUESTION
I am learning HTML canvas and choose to make Tetris game as the first project I have completed the game by watching a few tutorials. But want to make it better by adding a live preview where the Tetromino land on the page can anyone help how can I do that? By preview I mean How can I show the player where the piece land on gameArea.
The Html File:
...ANSWER
Answered 2021-May-15 at 13:11It is funny to answer my own question but, I found my answer in my dreams so let me put it here so if anyone wants to know the answer get helped Because,
That's what the community do.
so let's not waste any more time.
check how the game looks after the edit
SO first I created a new prototype function called shadow then check for where the tetromino collides using a for-loop return the for loop instance(where the Tetromino collides) minus 1. because we want to draw the shadow 1 step before the collision like this
QUESTION
i am trying to develop an android application in python that fills the area which is touched (exactly like the fill color tool in ms paint, which fills the closed area with color, or if not closed the color spreads everywhere).Given the xy position of touch, how can i fill the transparent area of a RGBA image using PIL or cv2, then save it? given below is the pseudo code:
...ANSWER
Answered 2021-May-13 at 00:10cv2
has cv2.floodFill()
It will get color in start_point
and search the same color in neighborhood and replace with color
QUESTION
From MainActivity I'm passing an intent to startService. That service is successfully started.
On that service, there is a small rectangle of text ("hello, world") that is originally initialized in an XML layout. In the service code reproduced below, I'm first changing that textView01 text to instead be a string that expresses the date and time. That too is successful (i.e., the user never sees "hello, world" onscreen as the service is started, only the date and time string).
In the same code immediately below that, I update that date and time delayed by 3 seconds. Successful (I'm look at the string change in real time onscreen).
My problem: I can't get it to keep repeating that update. I've tried every loop and delay and wait and sleep and everything else that I've researched and can think of, all to no avail. It currently just stops after having updated--once--after 3 seconds.
Thank you for any help that you can provide.
...ANSWER
Answered 2020-Dec-06 at 19:35Just repost your update to the Handler
, like this:
QUESTION
I'm trying to use activeMQ with an NMS (C#) consumer to get messages, do some processing and then send the contents to a webserivce via HttpClient.PostAsync(), all running within a windows service (via Topshelf).
The downstream system I'm communicating with is extremely touchy and I'm using individual acknowledgement so that I can check the response and act accordingly by acknowledging or triggering a custom retry (i.e. not session.recover).
Since the downstream system is unreliable, I've been trying a few different ways to reduce the throughput of my consumer. I thought I'd be able to accomplish this by converting to be synchronous and using prefetch, but it doesn't appear to have worked.
My understanding is that with an async consumer the prefetch 'limit' will never be hit but using synchronous method the prefetch queue will only be eaten away as messages are acknowledged, meaning that I can tune my listener to pass messages at a rate which the downstream component can handle.
With a queue loaded with 100 messages, and kick off my code using a listener (i.e. asynchronously) then I can successfully log that 100 msgs have been through. When I change it to use consumer.Receive() (or ReceiveNoWait) then I never get a message.
Here is a snippet of what I'm trying for the synchronous consumer, with the async option included but commented out:
...ANSWER
Answered 2020-Sep-22 at 13:15I believe you need to call Start()
on your connection
, e.g.:
QUESTION
I am working on a paint tool for android and have attempted to implement a 'fill with color' tool. Where a user is able to fill a particular area with color depending on what they have selected. I have found examples of Flood Fill for Java but cant see anything similar for Kotlin.
I have tried the following - https://developer.android.com/reference/kotlin/android/graphics/Path.FillType
But have not had too much luck since it instead uses the surrounding colour and not what colour the user has selected.
EDIT:
A snippet of the code I am working with:
...ANSWER
Answered 2020-Sep-19 at 18:24This is kind of a complicated subject - if you want to draw a Path
with a particular fill and colour, you need to create a Paint
and use setColor
(and setStyle
to make it Paint.Style.FILL
.
But Path
s are for vector graphics, they're all defined lines and curves. Unless you're creating the shapes that the user can fill in as paths in the first place, you'll have trouble defining one to fit an arbitrary area.
I'm guessing you're actually using bitmaps, like a normal paint program, and you want to tap on a pixel and have that change colour, and also recursively change the colour of surrounding pixels if they meet a certain threshold. So you'll have to get the Canvas
's Bitmap
, and work out how to move through the pixels, changing them as you go (e.g. with Bitmap.setPixel()
)
There are a lot of algorithms for doing this, you'll just need to pick one and implement it. You probably don't want to use Path
s to do it though!
QUESTION
i'm trying to add an image inside other using canvas where the touch event gets fired. The Blueprint is inside of a DialogFragment and loaded by a canvas, the code i have works but the coordinates are wrong and i don't know why.
Loading the blueprint inside canvas:
...ANSWER
Answered 2020-Aug-03 at 20:22I resolve it suming the same coordinate from motionEvent.getX() and motionEvent.getY() to the canvas.drawBitmap function and minus the height and width of marker. Also when using the MotionEvent.ACTION_UP to set the bitmap resolves the scroll problem too. Here is the final code of touch listener:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install touchy
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page