XBlog | Personal blog websites system built on Beetlex.FastHttpApi | Blog library

 by   IKende JavaScript Version: Current License: Apache-2.0

kandi X-RAY | XBlog Summary

kandi X-RAY | XBlog Summary

XBlog is a JavaScript library typically used in Web Site, Blog, React, Nodejs, jQuery, Framework applications. XBlog has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Personal blog websites system built on Beetlex.FastHttpApi framework
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              XBlog has a low active ecosystem.
              It has 145 star(s) with 45 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 4 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of XBlog is current.

            kandi-Quality Quality

              XBlog has 0 bugs and 0 code smells.

            kandi-Security Security

              XBlog has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              XBlog code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              XBlog is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              XBlog releases are not available. You will need to build from source code and install.
              XBlog saves you 5091 person hours of effort in developing the same functionality from scratch.
              It has 10706 lines of code, 0 functions and 85 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of XBlog
            Get all kandi verified functions for this library.

            XBlog Key Features

            No Key Features are available at this moment for XBlog.

            XBlog Examples and Code Snippets

            No Code Snippets are available at this moment for XBlog.

            Community Discussions

            QUESTION

            Ansible using values of an array as a key to loop through a dictionary that contains multiple values
            Asked 2021-Mar-04 at 00:32

            I'm trying to create directories based on what groups they belong to and what the user defines in the variable.

            ...

            ANSWER

            Answered 2021-Mar-04 at 00:32

            QUESTION

            Three.js custom shader not displaying
            Asked 2019-Mar-08 at 10:58

            I recently started learning about shaders and three.js. I tried to display a shader with a texture but it displays all black.

            Here's the codepen: https://codepen.io/LDB95/pen/MxmWNq

            These are my uniforms:

            ...

            ANSWER

            Answered 2019-Mar-08 at 10:58

            I'm afraid your codepen is full of mistakes. It seems you are trying to port a shader from shadertoy to three.js, right?

            I have removed all errors here but the effect still looks broken: https://codepen.io/anon/pen/XGRVew

            Anyway, here are a few things to keep in mind:

            • You have to assign the textures to the uniforms after you have created the shader pass. Uniforms are cloned for the internal material of ShaderPass. That means textures are cloned, too. The respective needsUpdate flag is not set correctly if you load the texture before the material creation.
            • As mentioned by @Marquizzo, your texture are blocked for security reasons. I've added some textures from the three.js repo for test purposes.
            • The following line of code is not necessary since uv coordinates are provided with the geometry. It's not necessary to compute them on-the-fly like shadertoy does. Just use the varying vUv in the fragment shader.

            Source https://stackoverflow.com/questions/55053946

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install XBlog

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/IKende/XBlog.git

          • CLI

            gh repo clone IKende/XBlog

          • sshUrl

            git@github.com:IKende/XBlog.git

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