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QUESTION
I was following this example from the Typescript documentation:
...ANSWER
Answered 2021-Jun-11 at 11:46This appears to be a mistake in the documentation. The generic parameter T
is the return type of the constructor, so it should be the object type Sprite
rather than the class type typeof Sprite
.
I've submitted a PR to fix it: https://github.com/microsoft/TypeScript-Website/pull/1862
Update: The PR has been merged and the Constrained-mixins documentation now uses GConstructor
istead of GConstructor
.
QUESTION
I have been self-learning TypeScript via the TS docs. While reading a section that I posted below, (in text form, as well as the link), I came across a word I haven't heard before ARITY. Usually I just search the TS docs to find out what some specific syntax means, but I am guessing this isn't TypeScript, because the docs didn't return any specific definition for 'Arity' in the search Results. As stated above, below is the documentation I came across, that uses 'Arity'. The documentation relies on heavily on the definition of 'arity', and I couldn't find anyone defining it here on stackoverflow, or in a DDG search. If anyone could define this for me that would be awesome.
Below is the TypeScript Documentation that I found 'arity' in, and am trying to understand. Overloads and Callbacks # ❌ Don’t write separate overloads that differ only on callback arity: ...
ANSWER
Answered 2021-Jun-11 at 03:12Arity is the number of arguments taken by a function.
- The function :
action: () => void
has arity 0 - The function :
action: (done: DoneFn) => void
has arity 1
Its a programming language concept (among other things): https://en.wikipedia.org/wiki/Arity
QUESTION
ANSWER
Answered 2021-Jun-10 at 08:05You are correct that a form outside of any wrapping frame (like your #2 example) is the same as a form within a frame tag that has a target="_top"
But consider your first example without the _top attribute:
QUESTION
The following code
...ANSWER
Answered 2021-Jun-09 at 11:43QUESTION
I am trying to implement controlling executability of ReactiveUI command according to this guide: guide.
But I am getting an exception: "Operation is not valid due to the current state of the object."
How should I fix that?
My code sample:
ANSWER
Answered 2021-Jun-09 at 08:21In this.WhenAnyValue
your selector expression is pointing towards a field instead of a property. Change it to
this.WhenAnyValue(x => x.Path, x => x.Name, (name, path) => !string.IsNullOrWhiteSpace(name) && !string.IsNullOrWhiteSpace(path));
.
QUESTION
When asserting that a field is definitely initialized in a class, what’s the difference between !
(exclamation point, definite assignment assertion) and the declare
modifier?
The following code is an error in strict mode since TS doesn’t know for sure that the field has been initialized.
...ANSWER
Answered 2021-Jun-08 at 18:08declare name: string;
QUESTION
I would like to create a type that only allows properties that start with a given prefix like that:
...ANSWER
Answered 2021-Jun-06 at 13:59Like @Nadia Chibrikova said, there is no way to build WithD
without knowing example
value up front.
The only way to handle it - is to know (be able to infer) the type you want to validate.
QUESTION
I'm currenlty teaching myself python for data science and stumbled upon a chapter that I have been looking at for hours but I don't understand. I hope you can help me understand it. In the example they want to code the k-nearest neighbors. The code looks like this:
...ANSWER
Answered 2021-Jun-05 at 14:32Array broadcasting in 3 dimensions is pretty tricky to wrap your head around.
lets start with 2 dimensions:
QUESTION
According to this link, I am using jitsi Android SDK
BroadcastEvent is undefined in jitsi Android SDK sample
...ANSWER
Answered 2021-May-29 at 06:56QUESTION
I want to create a Typescript Type for an array of objects. In this array of objects, I require only one object to have a property set to true.
You can probably solve it just with this typescript example, but I will provide a long and detailed explanation.
Let's say (just an example!) I want to recreate a tag (or a dropdown list).
My custom select has two have at least two options and I always want to have only one object to be active.
I have three models:
abstract class SimpleDropDownListElement {
constructor(public label: string, public value: any) {}
}
class DropdownListElement extends SimpleDropDownListElement {
constructor(public label: string, public value: any, public active?: false) {
super(label, value);
}
}
class DropdownActiveListElement extends SimpleDropDownListElement {
active = true;
constructor(public label: string, public value: any) {
super(label, value);
}
}
I want to have an array with at least one (or more) DropdownListElement(s) and one (always one - e.g. never 0 or 2+) DropdownActiveListElement. Any order (object with active set to true can be everywhere in the array).
So my idea was to create a type like this:
type DropDownOptionsArray = [DropdownActiveListElement, DropdownListElement,
...Array];
And that works, however, I need to have the object with the active property set to true as the first element of my array.
So my idea was to reverse the array (not very smart), but I still get problems if the array holds more than 3 values.
type Reverse = Tuple extends [infer A, ...infer B]? [...Reverse, A] : [];
const dropInvertedWithInvertedType: Reverse =
[new DropdownListElement('b', 'b'), new DropdownActiveListElement('a', 'a')];
const dropInvertedWithInvertedType1: Reverse =
[new DropdownListElement('b', 'b'), new DropdownActiveListElement('a', 'a'),
new DropdownListElement('b', 'b')]; // errors
Then I started to go crazy with rest elements (hoping for TS v4 to help me with some magic):
type DropDownOptionsArray = [...[DropdownActiveListElement],
...Array, ...Array];
// OK
const twoEntries: DropDownOptionsArray = [new DropdownActiveListElement('a', 'a'),
new DropdownListElement('b', 'b')];
const fourEntries: DropDownOptionsArray = [new DropdownActiveListElement('a', 'a'),
new DropdownListElement('b', 'b'), new DropdownListElement('b', 'b'),
new DropdownListElement('b', 'b')];
// should not error - but errors
const twoEntriesRandomPos: DropDownOptionsArray = [new DropdownListElement('b', 'b'),
new DropdownActiveListElement('a', 'a'), new DropdownListElement('b', 'b')];
const twoEntriesRandomPos: DropDownOptionsArray = [new DropdownListElement('b', 'b'),
new DropdownListElement('b', 'b'), new DropdownActiveListElement('a', 'a')];
// should error
const twoActiveEntries: DropDownOptionsArray = [new DropdownActiveListElement('a', 'a'),
new DropdownListElement('b', 'b'), new DropdownActiveListElement('a', 'a')];
const noActiveEntry : DropDownOptionsArray = [new DropdownListElement('b', 'b')]; // should have a different error
Writing overloads verbosely is not feasible, we could have an array of 20+ elements.
To summarize, I would need this Type:
array of objects
holds at least two or more objects
only one object has to have property active = true (all other objects may have active = false)
the object with property active = true can be placed at any index in the array (from index 0 to index array.length - 1 )
Thank you!!
ANSWER
Answered 2021-May-27 at 15:25I believe this is impossible, and I have created some examples to validate the assertion.
By way of explanation, it is true that you can a define variable-length tuple type with multiple fixed types at the start, eg
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