musicnot | experimenting with musical score processing for playback | Graphics library

 by   JosePedroDias JavaScript Version: Current License: No License

kandi X-RAY | musicnot Summary

kandi X-RAY | musicnot Summary

musicnot is a JavaScript library typically used in User Interface, Graphics, WebGL applications. musicnot has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

experimenting with musical score processing for playback and visualization
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            kandi-support Support

              musicnot has a low active ecosystem.
              It has 18 star(s) with 1 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              musicnot has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of musicnot is current.

            kandi-Quality Quality

              musicnot has no bugs reported.

            kandi-Security Security

              musicnot has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              musicnot does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              musicnot releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of musicnot
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            musicnot Key Features

            No Key Features are available at this moment for musicnot.

            musicnot Examples and Code Snippets

            No Code Snippets are available at this moment for musicnot.

            Community Discussions

            QUESTION

            Firebase Error: User does not have access
            Asked 2021-Jun-01 at 17:20

            I am working on a snapchat clone where I want to use the image which is cliked on webcam to store in firestore and use it as preview. The code is perfect but it's showing an error related to firebase. I have no idea what to do. This is my code

            ...

            ANSWER

            Answered 2021-May-31 at 18:44

            The error said the users does not have access to your Firebase Storage. Add rules for Firebase Storage to give users access. For example:

            Source https://stackoverflow.com/questions/67764249

            QUESTION

            change font family of a variable in javascript
            Asked 2020-Oct-29 at 19:47

            I need to change the font-family of the text contained in a variable in JavaScript

            This is my js code:

            ...

            ANSWER

            Answered 2020-Oct-29 at 19:24

            QUESTION

            Audio Player in swift is not getting value of volume and pitch
            Asked 2020-Oct-22 at 17:06

            I am trying to make an audio player in SwiftUI, Audio player should have these functionality.

            1. Play/Stop Audio
            2. Play in loop
            3. Change volume through slider
            4. Change audio pitch through slider.

            There are two problem currently I am facing

            1. audio player is not using volume and pitch slider value
            2. While I stop and play and change volume/pitch slider app crashes with following message.

            2020-10-14 17:34:08.957709+0530 SwiftUIAudioPlayer[1369:24886] [avae] AVAEInternal.h:109 [AVAudioFile.mm:484:-[AVAudioFile readIntoBuffer:frameCount:error:]: (ExtAudioFileRead(_imp->_extAudioFile, &ioFrames, buffer.mutableAudioBufferList)): error -50

            Here is the link to project. https://github.com/varun-naharia/SwiftUIAudioPlayer

            ContentView.swift

            ...

            ANSWER

            Answered 2020-Oct-21 at 08:39

            Your first problem is that you're not tracking changes of volume/pitch values. To do so move them to a class:

            Source https://stackoverflow.com/questions/64353091

            QUESTION

            How do I solve an "InvalidCastException" in C#?
            Asked 2019-Jan-06 at 08:13

            I am getting a run-time error which tells me that it is unable to cast an object of type PictureBox to type MusicNote (MusicNote inherits from PictureBox.)

            ...

            ANSWER

            Answered 2019-Jan-06 at 08:13

            This error occurs when panel2.Controls contains Controls not only of the type MusicNote or PictureBox. From your data it is not clear what is the type of all panel2.Controls, should be solely Collection or List of PictureBoxes. If panel2.Controls contains any Control of a type different from Picturebox or MusicNote (e.g. TextBox, etc.), you get the error. If the types of all panel2.Controls are correct, then most likely the panel2 is not fully loaded when the error occurs. You may try:

            Source https://stackoverflow.com/questions/54055014

            QUESTION

            How to make Form Visible in C#
            Asked 2018-Dec-20 at 14:24

            I am trying to design a piano for an assignment in C#. I have created a MusicKey class which stores music keys (as well as a BlackMusicKey class). I am populating the panel, 'panel1' with music keys like this:

            ...

            ANSWER

            Answered 2018-Dec-20 at 14:24

            According to Form1 class code, there is constructor missing. Please add proper constructor with InitializeComponent() method call. It can be added anywhere in class body. Code snippet:

            Source https://stackoverflow.com/questions/53830293

            QUESTION

            Java: Issues with 0 arg constructors and constructors
            Asked 2018-Sep-17 at 01:36

            I'm having lots of issues trying to build a constructor where the variables already have default values, and then call the new variables which I set up later on in the TestGuitar class. I've had success compiling my program and printing the default values. I haven't had success retaining the new ones I tried to set up in the newGuitar variable in the TestGuitar class. I know all the issues are coming from my constructors. In this situation I need a 0 arg constructor that creates a default guitar and a new constructor that creates a very specific guitar.

            I set up some private variables for the default guitar. I want my program to return the default variables if I never pass anything to then newGuitar variable in the TestGuitar class. If I do pass something, i.e. guitarLength 24.75, I want my program to return that. Even further, I want that new variable to be callable by a getter method. I believe I have the 75% solution, but I need help specifically with the constructor issues at hand. I just don't think I'm grasping the concepts of constructors enough to incorporate a 0 arg and a specific constructor at the same time.

            ...

            ANSWER

            Answered 2018-Sep-17 at 01:33
            class Guitar {
            private static int i = 1;
            private static Random rand = new Random();
            private int numStrings;
            private double guitarLength ;
            private String guitarManufacturer;
            private Color guitarColor;
            
            //declaring the constructor
            public Guitar (){
                //all my problems coming from here
                numStrings = 6;
                guitarLength = 28.2;
                guitarManufacturer = "Gibson";
                guitarColor = Color.RED;
            }
            
            public Guitar (int strings, double length, String manufacturer, Color color){
                this.numStrings = Strings;
                this.guitarLength = length;
                this.guitarManufacturer = manufacturer;
                this.guitarColor = color;
                 System.out.printf("toString: %s \n ", this);
            }
            public int getNumStrings() {
              return numStrings;
            }
            
            public double getGuitarLength() {
              return guitarLength;
            }
            
            public String getGuitarManufacturer() {
              return guitarManufacturer;
            }
            
            public Color getGuitarColor(){
              return this.guitarColor;
            }
            
            public static void playGuitar(){
                String[] musicNotes = {"A", "B", "C", "D", "E", "F", "G"};
                String[] musicDuration = {"(0.25)","(0.5)","(1)", "(2)","(4)"};
                 System.out.print("playGuitar: ");
                 for (i = 1; i < 17; i++){
                    int index1 = rand.nextInt(musicNotes.length);
                    int index2 =  rand.nextInt(musicDuration.length);
                    System.out.print(musicNotes[index1]);
                    System.out.print(musicDuration[index2] + ",");
                    }
                 }
            
            public String toString(){
                return String.format("%d, %f, %s, %s", numStrings, guitarLength, guitarManufacturer, guitarColor);
            }
            }
            

            Source https://stackoverflow.com/questions/52359673

            QUESTION

            Java - Random nextInt method returning the same integer
            Asked 2018-Sep-16 at 10:27

            I have a bit of code that I am working on. I am stuck on one part of it which involves the Random nextInt() method. This issue I am having is that my code returns the same exact random integer from the index of my arrays. What I am intending to do is iterate through a for loop and, for each of my 16 iterations, I want to have the Random nextInt() method select a string from an array via the index and print that to the screen. At the moment, I am able to generate 1 random string from each index. For the next 15 iterations, my code prints the same random selection instead of randomly selecting a new one.

            ...

            ANSWER

            Answered 2018-Sep-16 at 10:20

            You only generate two random numbers (index1 and index2), and then use them multiple times within the loop.

            You should generate new random numbers for each iteration of the loop:

            Source https://stackoverflow.com/questions/52353088

            QUESTION

            Storyboard segue causes AVAudioEngine to crash
            Asked 2018-May-14 at 22:42

            I am working with an AVAudioUnitSampler that is attached to an AVAudioEngine within my app. I've gotten everything to work well except when I segue out of the view controller that the sampler is instantiated in. I get a crash with an error that says:

            Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'required condition is false: outputNode'

            I'm guessing that this is because the engine is getting interrupted somehow when I segue back to my previous VC, not sure!

            I've tried to stop the engine and also the sequencer inside of viewWillDisappear, but it still crashes.

            If I use a UIButton show segue to the previous VC,it sort of works, but I get a crash with an unwind segue and with the current navigation bar segue.

            I'm a newbie, so hopefully I've explained this well enough!

            I am getting to this VC from a segue triggered from a table view on the previous VC.

            Here is the code for the VC in question:

            ...

            ANSWER

            Answered 2018-May-14 at 22:42

            This code is similar to yours and doesn't crash when segueing or unwinding:

            Source https://stackoverflow.com/questions/50336345

            QUESTION

            C# Play a list of sounds
            Asked 2017-Dec-28 at 17:19

            I have a simple piano keyboard that plays a note each time a key is pressed. I want to store each note in a List and then play all the notes after each other when a button "Play is pressed". I already created the List and am adding each note pressed to the List. But I am having problems traversing the list and playing each sound.

            ...

            ANSWER

            Answered 2017-Dec-28 at 17:19

            The reason is probably that you don't wait each sound to finish and the sound gets "overridden". This way you hear only the last one. You need to make sure playing a sound is finished before you continue to the other one on your iteration.

            Assuming sp in your code is an instance of SoundPlayer class. You can use sp.PlaySync() to make sure your program pauses before moving to the next sound.

            Source https://stackoverflow.com/questions/48009147

            QUESTION

            Timer on Mouse Down in c#
            Asked 2017-Dec-13 at 12:32

            So I want to know for how long the user presses down on a button. I am using the button1_MouseDown method as you can see below. However the count variable is staying 0.

            Can someone please help me solve this problem please?

            Thanks in advance!

            ...

            ANSWER

            Answered 2017-Dec-13 at 12:32

            Your problem is due to the assignment using a post increment.

            Source https://stackoverflow.com/questions/47792752

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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