connect-4

 by   Juggernaut9 JavaScript Version: Current License: No License

kandi X-RAY | connect-4 Summary

kandi X-RAY | connect-4 Summary

connect-4 is a JavaScript library. connect-4 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

connect-4
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              connect-4 has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of connect-4 is current.

            kandi-Quality Quality

              connect-4 has no bugs reported.

            kandi-Security Security

              connect-4 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              connect-4 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              connect-4 releases are not available. You will need to build from source code and install.

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            connect-4 Key Features

            No Key Features are available at this moment for connect-4.

            connect-4 Examples and Code Snippets

            No Code Snippets are available at this moment for connect-4.

            Community Discussions

            QUESTION

            Trying to create a connect 4 game with text-base then implement GUI later
            Asked 2020-Nov-26 at 16:26
            class Board:    
                def __init__(self, N):
                    '''Board for a Connect-N game, the board will have N+2 Col and N+3 Rows'''
                    self.num_row = N + 3
                    self.num_col = N + 2        
                    self.cols = [Column(self.num_row) for i in range(self.num_col)]
                    self.row = [Column(self.num_col) for i in range(self.num_row)]
                    pass
                    #return
                
                def display(self):
                    '''display the board'''
                    
                    
                    
                    print ('\u26AA' '\u26AB')         
                    #for rown in range(3):
                    #    for col in range(2):
                    #        btn = tk.Button(width = '5',height = '2', text = '')
                    #        btn.bind("", on_btn_click)
                    #        btn.grid(row = rown, column = col )
                
                def drop_disk(self, c):
                    '''drop a disk at column c'''
                    pass
            
                def check_winning_condition(self):
                    '''check if there is a winner'''
                    return True
                
            class Column:
                def __init__(self, r):
                    '''each column has r rows'''
                    self.rows = [0]*r
                
            N = 4 #standard Connect-4
            board = Board(N)
            board.display()
            
            ...

            ANSWER

            Answered 2020-Nov-07 at 09:41

            You can use the __str__ method to print your board:
            Once the game works the way you need, you can easily build a GUI with tkinter around it, in a separate set of files.

            In the following example, I am using a list of lists to represent the board. I changed the settings to represent the traditional 6 rows and 7 columns of connect-4.

            Source https://stackoverflow.com/questions/64725965

            QUESTION

            How to append strings from a loop to a single output line?
            Asked 2020-Jun-07 at 13:41

            So I am trying to make a text-based game of connect-4 for the purposes of better understanding Python and how it actually works.

            Short version

            • How can I append printed text from every run-through of a while loop to a print output that exists just before the while loop
            • Out of the two methods seen below (The work in progress and the current successfully working one) which is a better practice of executing the desired output?

            Long version

            I am trying to use a looping system to print out an array in an evenly spaced and aesthetically pleasing format after every turn is taken, so users have clear feedback of what the current board looks like before the next turn is taken. To do this I want to be able to have lines of code that are as small as possible for making it easier to read the code itself. Although this might not be the best practice for executing this scenario I want to understand this way of coding better so I could apply it to future projects if need be.

            In terms of the actual execution, I am trying to use a while loop to append 7 positions of an array one after another in the same output line for array positions that are in the same row. after this, I want to print the next row on the line below the previous one as seen in the code below "Desired output".

            Thank you in advance for your answers, suggestions and comments.

            Work in progress

            ...

            ANSWER

            Answered 2020-Jun-07 at 12:46

            The simple fix is to use end=' ' on the print inside the while loop on j and then add a print() after it:

            Source https://stackoverflow.com/questions/62244771

            QUESTION

            What is going wrong with my Minimax Algorithm?
            Asked 2020-May-05 at 17:35

            I tried to make a MiniMax AI using a tutorial,

            The AI doesn't work and just goes on the bottom row and build up each time, reporting a column index of 0, 1, 2, 3, 4, 5, 6 and then for the next row and so on. The only thing I managed to find a lot different in the code output compared to mine and the tutorials working version was the depth of the minimax algorithm as it goes along. Where this was the depth of the working one as it recurred, and this was the depth of my one (it was longer than this but my console didn't keep all of it). I've tried a lot of things to get it working including reworking the board system to multiple lists inside a list and many other things like deleting some parts of the code and reworking scores but it doesn't seem to change.

            My minimax function is:

            ...

            ANSWER

            Answered 2020-May-05 at 17:35

            The board is passed passed to your minimax function as a parameter node, but inside the function you use board.

            Reference program: def minimax(board, depth, alpha, beta, maximizingPlayer):

            Your program: def minimax(node, depth, alpha, beta, maximizingPlayer):

            Your recursive minimax function is therefore not working as expected.

            Edit: To fix this replace board inside minimax with node (don't change node in the function definition to board)

            Edit 2: Also check the function scorePos - you have a hardcoded computerDisc instead of using the function argument.

            Edit 3: Additionally, other helper functions like isBoardFull() and isSpaceFree() should operate on the board copy, not the global variable.

            Source https://stackoverflow.com/questions/61615910

            QUESTION

            presenting menus in tkinter
            Asked 2020-Feb-19 at 14:24

            I'm writing a connect-4 game with Tkinter, and I would to present several menu options to the user during the course of the game.

            The problem is that the menus tend to be presented together, as in the piece of code below. For example, in present_player_choice(), I'd like to present a menu for playerA, get an answer, and then present a menu for playerB. This is not that crucial here, but it's a problem I keep running across.

            after() does not seem to be the answer, as I do not want the menu to disappear after a certain space of time, but rather to disappear after the user has submitted an answer.

            Also: In writing an 'ok' button for the menu, I've used 'quit.' But quit closes the entire widget! I want the gui to continue, and simply the menu to close, not the entire GUI!

            I know these questions sound rather clueless, but I've been working on this for a while and am genuinely confused. Thanks in advance for any help.

            ...

            ANSWER

            Answered 2020-Feb-19 at 14:24

            The quickest way to do this is to add a Frame to your class that we can use to reset the content and then move the call for player B into a condition in the assign_player method to update the frame for player B when a selection is chosen.

            You may also want to add tristatevalue=0 to your radio buttons so that there is no default selection.

            Example:

            Source https://stackoverflow.com/questions/60301797

            QUESTION

            Connect4 winning algorithm in a given format
            Asked 2019-Jun-10 at 17:13

            Let us say the status of a Connect4 game is stored like 12341, which means player 1 dropped his ball in position 1, and then player 2 in position 2, player 1 in position 3, player 2 in position 4 and player 1 in position 1 again.

            In this format, is there an algorithm that can know if a game is won, in a way that is better than converting into a 2-d matrix and using the algorithms that is already listed in SO, like Connect 4 check for a win algorithm?

            ...

            ANSWER

            Answered 2019-Jun-10 at 17:13

            The characteristics of the game connectivity are such that the most effective method is to convert to the 2D paradigm to check for wins. The fastest method for most people is to check the current move in all directions, to see whether it just created a win.

            You can somewhat improve the "intelligence" of the checking, by keeping a list of "live" lines -- possible future wins -- and checking to see which ones the most recent move extends or blocks.

            Note that this is a less obvious approach for both coding and maintenance. Also, it's slower than checking the current move in all directions. It's really useful only if used to create an automatic player (AI).

            Source https://stackoverflow.com/questions/56527042

            QUESTION

            Garbage Collection of C++ externals
            Asked 2019-Feb-15 at 03:07

            I have made a game of connect-4 in C++ for some AI problem and connected it to a nodejs web server as an addon.

            I works like this:

            ...

            ANSWER

            Answered 2019-Jan-14 at 16:15

            Under the mantra of c++ only pay for what you use, there is no garbage collection. This means that you need to manage memory yourself. In this specific case you have 2 options:

            1. Don't make game with new. Depending on your application, just using Game game; may be enough.
            2. If you really need to new Game, wrap the new in an RAII (Resource acquisition is initialization) idiom type. You can leverage c++ smart pointers:

              auto game_ptr = std::make_unique();

              When the scope of the unique_ptr ends, the memory that it contains will be automatically released.

            Source https://stackoverflow.com/questions/54184864

            QUESTION

            Find diagonals in a Python matrix using lists
            Asked 2018-Nov-22 at 12:55

            I'm trying to code the game connect-4, and there is a part of my code in which i try to find in a 7x6 matrix, diagonals of 4 ones in a row or 4 2s in a row. This part of my code does not work i tried everything I was able to. And sometimes it detects that there is a 4 1s or 4 2s diagonal where is not. I created the matrix puting a 7 zero list in each position of a 6 zeros lists. I'm trying to do it using only lists functions, i cant use the numpy library or similar. Okay, in this part of the code I'm trying to find if in each possible diagonal of the matrice there are 4 zeros in a row. PD: I'm only trying to find the diagonals that go from left to right ATM. Thanks for your help, I tried to explain my problem as good as I can because english is not my main tongue. This is my code:

            ...

            ANSWER

            Answered 2018-Nov-21 at 21:59

            Perhaps you are not getting the right answer because of the way you parsed your conditional statements. You should have

            Source https://stackoverflow.com/questions/53420933

            QUESTION

            C#: Calculate win condition in console
            Asked 2018-Nov-04 at 15:45

            I got an assignment to program connect-4 in console. I have already programmed the board, but I am having a very hard time calculating the winner. This is what I got so far:

            ...

            ANSWER

            Answered 2018-Nov-04 at 15:45

            Here you are, I got overexcited.. :-)

            Source https://stackoverflow.com/questions/53141217

            QUESTION

            How to have a click event function start with the last child element and then work it's way up?
            Asked 2018-Oct-12 at 21:22

            I creating the game connect 4 and I'm trying to get the colors to stack on top of each other after one color is already selected. (Sorry I'm not the best at explaining things and I'm a novice at coding)

            Here is the Javascript/JQuery

            ...

            ANSWER

            Answered 2018-Oct-12 at 21:22

            QUESTION

            Get item in a list of list to compare to a value while iterate both lists Python
            Asked 2018-Oct-08 at 04:13

            I am now trying to implement connect-4 like questions, so I want to find out if there are any same "X"s or "O"s vertically, horizontally or diagonally. I turned the initial game board in to several nested lists in a list. like this:

            ...

            ANSWER

            Answered 2018-Oct-08 at 04:11

            The variables row and col are assigned by the for loop with the values of the items in the lists, not the indices of the lists. You should use the range generator instead if you want to make row and col indices:

            Source https://stackoverflow.com/questions/52695227

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            No vulnerabilities reported

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            You can download it from GitHub.

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