dice.js | modern approach to dice and randomness in computers

 by   MrPeker JavaScript Version: 1.0.0 License: GPL-3.0

kandi X-RAY | dice.js Summary

kandi X-RAY | dice.js Summary

dice.js is a JavaScript library. dice.js has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Post-modern approach to dice and randomness in computers. Inspired by Eser Ozvataf's ne-lazim-abime
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              dice.js has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              dice.js has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dice.js is 1.0.0

            kandi-Quality Quality

              dice.js has no bugs reported.

            kandi-Security Security

              dice.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dice.js is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              dice.js releases are available to install and integrate.

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            dice.js Key Features

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            dice.js Examples and Code Snippets

            No Code Snippets are available at this moment for dice.js.

            Community Discussions

            QUESTION

            Nuxt: Can't access vuex store from js file
            Asked 2021-Mar-20 at 10:24

            I'm creating an app with Vuex state management in Nuxt. The problem is I want to create js file with functions, which I will import into my Vue files. I need to access my store in that file.

            In functions.js I want to import store using import store from "@/store", but store gives me empty object. When I do import store from "@/store/dice.js", which is store I want to access It return undefined and in a console I got information: "export 'default' (imported as '$store') was not found in '~/store/dice'

            @/store/index.js is empty.

            @/store/dice.js got structure like in Nuxt tutorial:

            ...

            ANSWER

            Answered 2021-Mar-20 at 10:24

            Vuex Store files located in store directory will be transformed by Nuxt to become a store instance when build time.

            So you can't import any files from them into other js files outside the store.

            You have to solutions:

            1. Which is recommended: Add your function.js folder into your store and use your functions there (call them inside mutations, actions, etc...)
            2. Which is NOT recommended: When calling your functions in function.js pass your store instance as a parameter, then you can use it.

            Source https://stackoverflow.com/questions/66716275

            QUESTION

            Have to render a react component based on props that changes a js variable
            Asked 2021-Mar-10 at 17:10

            I have imported the Dice icon components from react-icons, but I want them to render according to props passed from the Dice component. So, I have created a js variable inside Dice.js to get the icon name, but while trying to render the icon component, the icon is not getting displayed but only the name is getting displayed. Below is the code:

            App.js:

            ...

            ANSWER

            Answered 2021-Mar-10 at 17:10

            You can create an object, e.g:

            Source https://stackoverflow.com/questions/66569515

            QUESTION

            How to replace output properly?
            Asked 2020-Jun-04 at 02:05

            I recently built a dice game. I asked for help on how to build a functioning button, and was able to make it. Now I'm trying to make it so that each result replaces the previous output, so I can roll the dice over and over, but only have one dice roll on the page at a time (so not a list of rolls).

            Please tell me what I'm doing wrong with my below code, as I have looked up .replace and it seems to me that it should work.

            HTML

            ...

            ANSWER

            Answered 2020-Jun-04 at 02:05

            QUESTION

            How do you create a button that works in javascript?
            Asked 2020-Jun-01 at 05:18

            EDIT: So a few solutions work. Thing is, they work in codepen.io. But when I try to reload the actual HTML page from my computer to Chrome, the button clicks and shows nothing. Chrome is saying: 'dice.js:12 Uncaught TypeError: Cannot set property 'onclick' of null at dice.js:12.' How do I fix that?

            I've looked at multiple similar questions that have different answers, and none of the answers I've tried has worked. I was able to make a random dice roll with the below code:

            ...

            ANSWER

            Answered 2020-Jun-01 at 03:10

            QUESTION

            Exporting IIFE formated function to ES6 Module
            Asked 2020-May-19 at 04:21

            Having a little trouble with modules / IIFE etc. I have a script that used to be an IIFE and uses a lot of this key word etc.. I am trying to turn it into a module.

            I have the following module dice.js:

            ...

            ANSWER

            Answered 2020-May-19 at 04:21

            QUESTION

            electron / usb incompatible versions
            Asked 2020-Jan-03 at 15:04

            I have found multiple questions similar to this but none of the solutions seems to be working for me. I am trying to use usb library (https://www.npmjs.com/package/usb) to access usb devices, and it worked perfectly as long as it was a command-line test application without Electron. I installed Electron on the Ubuntu 14 computer I'm working with npm install electron --save-dev and the test app provided by their website works too, but when I add my usbtools.js module

            ...

            ANSWER

            Answered 2020-Jan-03 at 15:04

            Luckily, I have found a solution:

            Source https://stackoverflow.com/questions/59579945

            QUESTION

            Show dice element corresponding to random number generated on click
            Asked 2019-Oct-29 at 17:36

            I was trying to make a dice random, and I created different faces of it by using HTML and CSS. Now I cannot hide them. I want to show only one face of the die at a time. How can I call a single face on random numbers from 1 to 6 and in javascript I tried onclicking a button to change the border color. How can I link CSS, HTML and javascript so that on clicking it shows one of the face designed through CSS?

            HTML

            ...

            ANSWER

            Answered 2019-Oct-29 at 17:36

            Rather than hiding, showing, and repositioning the dice elements you have created, you could just create the element you need on click (with some css modifications to take advantage of the random number generation to help position the dots). As an aside, there is no real need for jQuery here, but it is used in the example since you were using it in your original approach.

            The js creates a click event listener on the #roll button. Each time the button is clicked, the num variable is set to a random number between 1 and 6. The cls variable sets the prefix for the various classes that determine the positioning of the dots on the die - it assumes the roll is an odd number and then adjusts if it is even. Then, we remove any child elements from #die with empty() (so any dots from a previous roll are removed before we add new ones). Finally, we use a loop to append the same number of dots to #die as generated in our num variable. At the same time, we append the numbered class for each dot (which is why we named our classes odd-1, 'even-1`, etc). For example:

            Source https://stackoverflow.com/questions/52540974

            QUESTION

            How to prevent duplicate action execution in Bixby?
            Asked 2019-May-21 at 19:29

            I want to implement a capsule that does a calculation if the user provides the full input necessary for the calculation or asks the user for the necessary input if the user doesn't provide the full input with the very first request. Everything works if the user provides the full request. If the user doesn't provide the full request but Bixby needs more information, I run into some strange behavior where the Calculation is being called more than once and Bixby takes the necessary information for the Calculation from a result of another Calculation, it looks like in the debug graph.

            To easier demonstrate my problem I've extended the dice sample capsule capsule-sample-dice and added numSides and numDice to the RollResultConcept, so that I can access the number of dice and sides in the result. RollResult.model.bxb now looks like this:

            ...

            ANSWER

            Answered 2019-May-21 at 19:29

            I tried modifying the code as you have but was unable to run the intent (successfully).

            BEGIN EDIT

            I added the additional lines in RollDice.js and was able to see the plan that you are seeing.

            The reason for the double execution is that you ran the intents consecutively and Bixby derived the value of the NumSidesConcept that you did NOT specify in the first intent, from the second intent, and executed the first intent.

            You can verify the above by providing a different set of values to NumSidesConcept and NumDiceConcept in each of the intents.

            If you had given enough time between these two intents, then the result would be different. In your scenario, the first intent was waiting on a NumSidesConcept to be available, and as soon as the Planner found it (from the result of the second intent), the execution went through.

            How can you avoid this? Make sure that you have an input-view for each of the inputs so Bixby can prompt the user for any values that did not come through the NL (or Aligned NL).

            END EDIT

            Here is another approach that will NOT require changing the RollResultConcept AND will work according to your expectations (of accessing the number of dice and sides in the result-view)

            Source https://stackoverflow.com/questions/56220729

            QUESTION

            Why is setAttribute giving me broken images from an array
            Asked 2019-Apr-02 at 09:16

            I have created a dice game that can be played in the browser. Users can refresh the page to get a random dice roll. The dice with the most dots on it or the highest dice value win. Random dice images will be dynamically added to the src of the 2 image tags when the user click on refresh. All the coding logic is almost working, but however, the dices images are broken for some strange reason. I have been working on this coding challenge from Angela Yu Web Development Bootcamp on udemy for days. I'm using setAttribute to set the image's src to a random image from an array but it's not working. Why are my images broken?

            dices.html

            ...

            ANSWER

            Answered 2019-Apr-01 at 04:56

            Change the images array to urls only and set image as follows

            Source https://stackoverflow.com/questions/55448258

            QUESTION

            NodeJS Type Error issue
            Asked 2018-Feb-25 at 12:24

            I have been working on a D&D Character creator app to learn a bit of NodeJS. The following code was working fine until I created a few new unrelated functions in a separate file yesterday (dice.js).

            Now when running node app.js newCharacter from the command line I get the following TypeError:

            Most of the code is still just skeleton functions and WIP, but hopefully the pasted code below provides enough information to point out where I'm going wrong.

            app.js

            ...

            ANSWER

            Answered 2018-Feb-25 at 12:24

            I think you should change your export to be like this:

            Source https://stackoverflow.com/questions/48972731

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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