dice.js | modern approach to dice and randomness in computers
kandi X-RAY | dice.js Summary
kandi X-RAY | dice.js Summary
Post-modern approach to dice and randomness in computers. Inspired by Eser Ozvataf's ne-lazim-abime
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QUESTION
I'm creating an app with Vuex state management in Nuxt. The problem is I want to create js file with functions, which I will import into my Vue files. I need to access my store in that file.
In functions.js I want to import store using import store from "@/store"
, but store
gives me empty object. When I do import store from "@/store/dice.js"
, which is store I want to access It return undefined and in a console I got information: "export 'default' (imported as '$store') was not found in '~/store/dice'
@/store/index.js
is empty.
@/store/dice.js
got structure like in Nuxt tutorial:
ANSWER
Answered 2021-Mar-20 at 10:24Vuex Store files located in store
directory will be transformed by Nuxt to become a store instance when build time.
So you can't import any files from them into other js
files outside the store.
You have to solutions:
- Which is recommended: Add your
function.js
folder into your store and use your functions there (call them inside mutations, actions, etc...) - Which is NOT recommended: When calling your functions in
function.js
pass your store instance as a parameter, then you can use it.
QUESTION
I have imported the Dice icon components from react-icons, but I want them to render according to props passed from the Dice component. So, I have created a js variable inside Dice.js to get the icon name, but while trying to render the icon component, the icon is not getting displayed but only the name is getting displayed. Below is the code:
App.js:
...ANSWER
Answered 2021-Mar-10 at 17:10You can create an object, e.g:
QUESTION
I recently built a dice game. I asked for help on how to build a functioning button, and was able to make it. Now I'm trying to make it so that each result replaces the previous output, so I can roll the dice over and over, but only have one dice roll on the page at a time (so not a list of rolls).
Please tell me what I'm doing wrong with my below code, as I have looked up .replace and it seems to me that it should work.
HTML
...ANSWER
Answered 2020-Jun-04 at 02:05Change
QUESTION
EDIT: So a few solutions work. Thing is, they work in codepen.io. But when I try to reload the actual HTML page from my computer to Chrome, the button clicks and shows nothing. Chrome is saying: 'dice.js:12 Uncaught TypeError: Cannot set property 'onclick' of null at dice.js:12.' How do I fix that?
I've looked at multiple similar questions that have different answers, and none of the answers I've tried has worked. I was able to make a random dice roll with the below code:
...ANSWER
Answered 2020-Jun-01 at 03:10Try this
QUESTION
Having a little trouble with modules / IIFE etc. I have a script that used to be an IIFE and uses a lot of this key word etc.. I am trying to turn it into a module.
I have the following module dice.js:
...ANSWER
Answered 2020-May-19 at 04:21In an IIFE you'd do
QUESTION
I have found multiple questions similar to this but none of the solutions seems to be working for me. I am trying to use usb library (https://www.npmjs.com/package/usb) to access usb devices, and it worked perfectly as long as it was a command-line test application without Electron. I installed Electron on the Ubuntu 14 computer I'm working with npm install electron --save-dev and the test app provided by their website works too, but when I add my usbtools.js module
...ANSWER
Answered 2020-Jan-03 at 15:04Luckily, I have found a solution:
QUESTION
I was trying to make a dice random, and I created different faces of it by using HTML and CSS. Now I cannot hide them. I want to show only one face of the die at a time. How can I call a single face on random numbers from 1 to 6 and in javascript I tried onclicking a button to change the border color. How can I link CSS, HTML and javascript so that on clicking it shows one of the face designed through CSS?
HTML
...ANSWER
Answered 2019-Oct-29 at 17:36Rather than hiding, showing, and repositioning the dice elements you have created, you could just create the element you need on click (with some css modifications to take advantage of the random number generation to help position the dots). As an aside, there is no real need for jQuery here, but it is used in the example since you were using it in your original approach.
The js creates a click event listener on the #roll
button. Each time the button is clicked, the num
variable is set to a random number between 1 and 6. The cls
variable sets the prefix for the various classes that determine the positioning of the dots on the die - it assumes the roll is an odd number and then adjusts if it is even. Then, we remove any child elements from #die
with empty()
(so any dots from a previous roll are removed before we add new ones). Finally, we use a loop to append the same number of dots to #die
as generated in our num
variable. At the same time, we append the numbered class for each dot (which is why we named our classes odd-1
, 'even-1`, etc). For example:
QUESTION
I want to implement a capsule that does a calculation if the user provides the full input necessary for the calculation or asks the user for the necessary input if the user doesn't provide the full input with the very first request. Everything works if the user provides the full request. If the user doesn't provide the full request but Bixby needs more information, I run into some strange behavior where the Calculation is being called more than once and Bixby takes the necessary information for the Calculation from a result of another Calculation, it looks like in the debug graph.
To easier demonstrate my problem I've extended the dice sample capsule capsule-sample-dice and added numSides
and numDice
to the RollResultConcept
, so that I can access the number of dice and sides in the result.
RollResult.model.bxb now looks like this:
ANSWER
Answered 2019-May-21 at 19:29I tried modifying the code as you have but was unable to run the intent (successfully).
BEGIN EDIT
I added the additional lines in RollDice.js
and was able to see the plan that you are seeing.
The reason for the double execution is that you ran the intents consecutively and Bixby derived the value of the NumSidesConcept that you did NOT specify in the first intent, from the second intent, and executed the first intent.
You can verify the above by providing a different set of values to NumSidesConcept and NumDiceConcept in each of the intents.
If you had given enough time between these two intents, then the result would be different. In your scenario, the first intent was waiting on a NumSidesConcept to be available, and as soon as the Planner found it (from the result of the second intent), the execution went through.
How can you avoid this? Make sure that you have an input-view for each of the inputs so Bixby can prompt the user for any values that did not come through the NL (or Aligned NL).
END EDIT
Here is another approach that will NOT require changing the RollResultConcept AND will work according to your expectations (of accessing the number of dice and sides in the result-view
)
QUESTION
I have created a dice game that can be played in the browser. Users can refresh the page to get a random dice roll. The dice with the most dots on it or the highest dice value win. Random dice images will be dynamically added to the src of the 2 image tags when the user click on refresh. All the coding logic is almost working, but however, the dices images are broken for some strange reason. I have been working on this coding challenge from Angela Yu Web Development Bootcamp on udemy for days. I'm using setAttribute to set the image's src to a random image from an array but it's not working. Why are my images broken?
dices.html
...ANSWER
Answered 2019-Apr-01 at 04:56Change the images array to urls only and set image as follows
QUESTION
I have been working on a D&D Character creator app to learn a bit of NodeJS. The following code was working fine until I created a few new unrelated functions in a separate file yesterday (dice.js).
Now when running node app.js newCharacter
from the command line I get the following TypeError:
Most of the code is still just skeleton functions and WIP, but hopefully the pasted code below provides enough information to point out where I'm going wrong.
app.js
...ANSWER
Answered 2018-Feb-25 at 12:24I think you should change your export to be like this:
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