falcor | A JavaScript library for efficient data fetching

 by   Netflix JavaScript Version: v2.3.2 License: Apache-2.0

kandi X-RAY | falcor Summary

kandi X-RAY | falcor Summary

falcor is a JavaScript library. falcor has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i ggd543-falcor' or download it from GitHub, npm.

A JavaScript library for efficient data fetching
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            kandi-support Support

              falcor has a medium active ecosystem.
              It has 10267 star(s) with 482 fork(s). There are 635 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 57 open issues and 419 have been closed. On average issues are closed in 300 days. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of falcor is v2.3.2

            kandi-Quality Quality

              falcor has 0 bugs and 0 code smells.

            kandi-Security Security

              falcor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              falcor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              falcor is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              falcor releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              falcor saves you 7285 person hours of effort in developing the same functionality from scratch.
              It has 15060 lines of code, 0 functions and 322 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            falcor Key Features

            No Key Features are available at this moment for falcor.

            falcor Examples and Code Snippets

            No Code Snippets are available at this moment for falcor.

            Community Discussions

            Trending Discussions on falcor

            QUESTION

            DXR Descriptor Heap management for raytracing
            Asked 2021-Apr-21 at 05:12

            After watching videos and reading the documentation on DXR and DX12, I'm still not sure how to manage resources for DX12 raytracing (DXR).

            There is quite a difference between rasterizing and raytracing in terms of resource management, the main difference being that rasterizing has a lot of temporal resources that can be bound on the fly, and raytracing being in need of all resources being ready to go at the time of casting rays. The reason is obvious, a ray can hit anything in the whole scene, so we need to have every shader, every texture, every heap ready and filled with data before we cast a single ray.

            So far so good.

            My first test was adding all resources to a single heap - based on some DXR tutorials. The problem with this approach arises with objects having the same shaders but different textures. I defined 1 shader root signature for my single hit group, which I had to prepare before raytracing. But when creating a root signature, we have to exactly tell which position in the heap corresponds to the SRV where the texture is located. Since there are many textures with different positions in the heap, I would need to create 1 root signature per object with different textures. This of course is not preferred, since based on documentation and common sense, we should keep the root signature amount as small as possible. Therefore, I discarded this test.

            My second approach was creating a descriptor heap per object, which contained all local descriptors for this particular object (Textures, Constants etc..). The global resources = TLAS (Top Level Acceleration Structure), and the output and camera constant buffer were kept global in a separate heap. In this approach, I think I misunderstood the documentation by thinking I can add multiple heaps to a root signature. As I'm writing this post, I could not find a way of adding 2 separate heaps to a single root signature. If this is possible, I would love to know how, so any help is appreciated.

            Here the code I'm usign for my root signature (using dx12 helpers):

            ...

            ANSWER

            Answered 2021-Jan-20 at 10:23

            Dynamic indexing of HLSL 5.1 might be the solution to this issue.

            https://docs.microsoft.com/en-us/windows/win32/direct3d12/dynamic-indexing-using-hlsl-5-1

            • With dynamic indexing, we can create one heap containing all materials and use an index per object that will be used in the shader to take the correct material at run time
            • Therefore, we do not need multiple heaps of the same type, since it's not possible anyway. Only 1 heap per heap type is allowed at the same time

            Source https://stackoverflow.com/questions/65794461

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install falcor

            You can check out a working example server for Netflix-like application right now. Alternately, you can go through this barebones tutorial in which we use the Falcor Router to create a Virtual JSON resource. In this tutorial we will use Falcor's express middleware to serve the Virtual JSON resource on an application server at the URL /model.json. We will also host a static web page on the same server which retrieves data from the Virtual JSON resource.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Netflix/falcor.git

          • CLI

            gh repo clone Netflix/falcor

          • sshUrl

            git@github.com:Netflix/falcor.git

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