PhysicsEngine | Basic physics Engine built with p5 js library

 by   OndraSlama JavaScript Version: Current License: No License

kandi X-RAY | PhysicsEngine Summary

kandi X-RAY | PhysicsEngine Summary

PhysicsEngine is a JavaScript library. PhysicsEngine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Basic physics Engine built with p5 js library. Supports only circular objects
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            kandi-support Support

              PhysicsEngine has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              PhysicsEngine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PhysicsEngine is current.

            kandi-Quality Quality

              PhysicsEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              PhysicsEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PhysicsEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PhysicsEngine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PhysicsEngine releases are not available. You will need to build from source code and install.
              It has 63 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PhysicsEngine
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            PhysicsEngine Key Features

            No Key Features are available at this moment for PhysicsEngine.

            PhysicsEngine Examples and Code Snippets

            No Code Snippets are available at this moment for PhysicsEngine.

            Community Discussions

            QUESTION

            How to map world coordinates to screen coordinates while separating view & model?
            Asked 2020-Nov-26 at 06:40

            I'm writing an n-body simulation as an exercise in C# using WPF and I ran into what seems like a fundamental design issue with displaying the results of my program.

            I have an Entity class, which stores basic information like position, velocity, mass. Then there's the PhysicsEngine class which has an ObservableCollection of Entities and does all the maths. The problem arises when I have to bind the position of the Entities to some graphical elements to show their movement on screen. The distances in space are very big, so I obviously need to process the position information somehow and transform it to screen coordinates. As a quick hack, I added this to the Entity class:

            ...

            ANSWER

            Answered 2020-Nov-26 at 06:40

            I ultimately did it with a MultiBinding and an IMultiValueConverter:

            Source https://stackoverflow.com/questions/64894795

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PhysicsEngine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/OndraSlama/PhysicsEngine.git

          • CLI

            gh repo clone OndraSlama/PhysicsEngine

          • sshUrl

            git@github.com:OndraSlama/PhysicsEngine.git

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