ground | Ground - MV Javascript Framework
kandi X-RAY | ground Summary
kandi X-RAY | ground Summary
Ground - MV(C/VM) Javascript Framework
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Top functions reviewed by kandi - BETA
- Main project configuration
- Initialize Popover .
ground Key Features
ground Examples and Code Snippets
def mean_iou(labels,
predictions,
num_classes,
weights=None,
metrics_collections=None,
updates_collections=None,
name=None):
"""Calculate per-step mean Intersection-Over-
def _get_ground_truth_detections(instances_file,
allowlist_file=None,
num_images=None):
"""Processes the annotations JSON file and returns ground truth data corresponding to allowlis
def recall_at_thresholds(labels,
predictions,
thresholds,
weights=None,
metrics_collections=None,
updates_collections=None,
Community Discussions
Trending Discussions on ground
QUESTION
I'm trying to add a force to the Rigidbody
component of an instantiated projectile in Unity. I want to use this method as it is a simple throw mechanic and I just want the projectile to move in a small parabolic trajectory. The projectile prefab has already been attached to this script in the Unity editor and it does have a Rigidbody component.
Here's my code so far:
...ANSWER
Answered 2021-Jun-14 at 00:37private void ProjectileShoot()
{
if (Input.GetKeyDown(KeyCode.LeftShift) && !gameOver)
{
GameObject projectileGO = (GameObject) Instantiate(projectilePrefab, transform.position,
projectilePrefab.transform.rotation);
Rigidbody projectileRb = projectileGO.GetComponent();
projectileRb.AddForce(throwForce * Vector3.forward, ForceMode.Impulse);
}
}
QUESTION
I'm using these script and the jump seems fine but the problem is I can do infinite Jump, how to limit the jump?
Like... I only want to jump once and jump again after hit the ground, not jump in the air, nor double jump...
...ANSWER
Answered 2021-Jun-10 at 09:28You should define a boolean variable like canJump. when you collide with ground it should be true. When you press space for jump, if your canJump variable true, you can start jump anim then set your canJump variable false
QUESTION
I am learning the basics of html and css, and am trying to build my own blog from scratch, coding it all from the ground up, because that's the only way I'll really learn. I want it to be responsive to different screen widths, so I am using the bootstrap grid, but building my own custom components because the bootstrap ones seem a bit too cookie-cutter. Specifically, what I am having a hard time with is a single DIV element at the top of the page, where I want to contain my most recent blog post. It contains a floated image, and two columns of text. I have placed everything within rows in the grid, and what I am expecting is this: When someone begins minimizing the screen, or when a smaller device is used to view the site, I want the words to just realign to whatever screen size they have, and I do not want the scrollbars to appear. Is there a way this can be done. I have included the code below, (all of it), but the relevant DIV is posted first there at the top, and a picture of what it looks like at full screen size, and also one where the window is reduced in size.
Here is the DIV, and the relevant CSS. Just in case I don't understand what might be relevant, the entire code is at the very bottom. Thank you for any time taken to help me. There are problems with positioning at the top, too, but I think I can figure that out, or I'll have to make that another question. Thanks again.
DIV Element HTML:
...ANSWER
Answered 2021-Jun-10 at 21:23Good for you for trying to code a project like this from scratch! That's how I learn best too.
You're getting scrollbars because you're setting the height of the div in your #fbPost
instead of letting it be determined by the content, and then you also set overflow: auto
, which tells the browser to show a scrollbar if the content of a container overflows the container, and to hide the scrollbar if it doesn't. You can read more about that here
Also, as a best practice, an id
is meant to be unique. So there should only be one thing in your html with id="fbPost"
, you shouldn't put that on each of your sections. It's better to use classes like your ourCard
class to style multiple elements.
In terms of how to make the content two columns, you can just use the column-count
css property.
I also recommend looking into and learning CSS Grid for layouts instead of using floats;
Here's a very basic JSFiddle showing what I'm talking about: https://jsfiddle.net/karlynelson/vd7zq8h4/29/
You can use media queries to make it go down to one column of text at a certain point, or use fancy css grid min-max and auto-fill to do it automatically.
QUESTION
The plane is the ground has a mesh collider.
I found that only if I change for testing the Capsule Collider Height to 5 and the Radius to 5 the player will not fall but will walk too high above the ground.
The way it is now the collider is on the player and touches the ground and yet the player is walking and moving inside the plane.
The ground settings :
The player settings :
When running the game the player is inside the plane the ground not falling down but inside :
...ANSWER
Answered 2021-Jun-10 at 15:21It could be that you have to turn on "convex" on the "floors" Mesh Collider
as described in the docs:
https://docs.unity3d.com/Manual/class-MeshCollider.html
Have you tried it adding a Box Collider
to the plane instead of a Mesh Collider
? Just for testing it?
Or could it be that another Mesh
inside the player model has a rigidbody but should not have one?
QUESTION
I want to change the input field back-ground color based on gender selection.
So far I have:
...ANSWER
Answered 2021-Jun-10 at 05:07you can have this is a JavaScript function and call it with onchange=
like this
QUESTION
I have hard times to apply a user defined function to a specific column in a python dataframe. The dataframe is as fellow:
...ANSWER
Answered 2021-Jun-09 at 21:27Your function isn't working as expected. You want to try the following:
QUESTION
R version 4.0.5 (2021-03-31) Platform: x86_64-w64-mingw32/x64 (64-bit) Running under: Windows 10 x64 (build 19042)
I want to create a percent stacked barchart including 2 groups (regional, international) and the means of 4 different numerical variables (ground low-intensity, ground high-intensity, standing low-intensity, standing high-intensity). The latter variables are representing the duration of each time period in seconds.
My data are: dataset
The image below represents an example of what I kind want to make: Time-motion analysis description relative to total fight time, considering modalities and positions of actions Coswig, V. S., Gentil, P., Bueno, J. C., Follmer, B., Marques, V. A., & Del Vecchio, F. B. (2018). Physical fitness predicts technical-tactical and time-motion profile in simulated Judo and Brazilian Jiu-Jitsu matches. PeerJ, 6, e4851.
I have read a lot of guides and watched many YT tutorials, but most of them are using 2 categorical and 1 numerical variable, thus, it does not work in my case.
Any help or guidance would be highly appreciated.
Thank you in advance.
...ANSWER
Answered 2021-Jun-09 at 18:02You will find a lot of friends here, if you provide a reproducible example and show what you have done and where things go wrong.
data
QUESTION
I have a array of workout list. which has body parts name and the exercise list for the same body part. I want to get the index path of particular body part . let cosider the following example . Lets say i want to get the indexpath of "Arm". How to do this can anybody help me ?
...ANSWER
Answered 2021-Jun-07 at 09:20You can do something like this:
QUESTION
I am trying to implement GANs for super-resolution enhancement using Tensorflow. Here is the link of my collab code https://colab.research.google.com/drive/1F376Y6T5ehoE-mk2q7LGBmLq-OkWxqtr?usp=sharing
First image is the output image
Second is the Expected output
Can someone help me figure out what is wrong in the image. Any help would be appreciated. Thank you
...ANSWER
Answered 2021-Jun-07 at 17:59Actually, your generator looks quite simple. Try adding some more convolutional layers Conv2D
after upsampling the inputs. There are also many techniques & architectures (such as Pix2Pix) that handle very well high quality images.
This repository contains quite a few GANs that might help you improve your model + some tricks You can do to improve the overall quality: https://github.com/kochlisGit/Keras-GAN
QUESTION
I'm new to coding and to Unity2D, so please bear with me.
I've created a Character Controller, which is called via EventTriggers set against UI button objects. The controller works fine (though is probably overkill), but below are the challenges around the jump function I'm having. Any help on this is really appreciated.
Thanks so much!
Challenges
- Player jumps in the right direction even from a standstill.
- Player can keep jumping even when in the air.
Here is the script:
...ANSWER
Answered 2021-Jun-06 at 02:15The problems are in the end of fixed update. This is what you have:
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