ground | Ground - MV Javascript Framework

 by   OptimalBits JavaScript Version: Current License: No License

kandi X-RAY | ground Summary

kandi X-RAY | ground Summary

ground is a JavaScript library. ground has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i gnd' or download it from GitHub, npm.

Ground - MV(C/VM) Javascript Framework
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            kandi-support Support

              ground has a low active ecosystem.
              It has 102 star(s) with 3 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 10 open issues and 15 have been closed. On average issues are closed in 138 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ground is current.

            kandi-Quality Quality

              ground has 0 bugs and 0 code smells.

            kandi-Security Security

              ground has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ground code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ground does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ground releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              ground saves you 3670 person hours of effort in developing the same functionality from scratch.
              It has 7840 lines of code, 0 functions and 124 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ground and discovered the below as its top functions. This is intended to give you an instant insight into ground implemented functionality, and help decide if they suit your requirements.
            • Main project configuration
            • Initialize Popover .
            Get all kandi verified functions for this library.

            ground Key Features

            No Key Features are available at this moment for ground.

            ground Examples and Code Snippets

            Compute the mean intersection over the predictions .
            pythondot img1Lines of Code : 100dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def mean_iou(labels,
                         predictions,
                         num_classes,
                         weights=None,
                         metrics_collections=None,
                         updates_collections=None,
                         name=None):
              """Calculate per-step mean Intersection-Over-  
            Gets ground truth detection from instances .
            pythondot img2Lines of Code : 99dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _get_ground_truth_detections(instances_file,
                                             allowlist_file=None,
                                             num_images=None):
              """Processes the annotations JSON file and returns ground truth data corresponding to allowlis  
            Calculates recall at given thresholds .
            pythondot img3Lines of Code : 75dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def recall_at_thresholds(labels,
                                     predictions,
                                     thresholds,
                                     weights=None,
                                     metrics_collections=None,
                                     updates_collections=None,
               

            Community Discussions

            QUESTION

            Instantiating a prefab and then adding a force to it (Projectile) - Unity
            Asked 2021-Jun-14 at 05:42

            I'm trying to add a force to the Rigidbody component of an instantiated projectile in Unity. I want to use this method as it is a simple throw mechanic and I just want the projectile to move in a small parabolic trajectory. The projectile prefab has already been attached to this script in the Unity editor and it does have a Rigidbody component.

            Here's my code so far:

            ...

            ANSWER

            Answered 2021-Jun-14 at 00:37
            private void ProjectileShoot()
            {
                if (Input.GetKeyDown(KeyCode.LeftShift) && !gameOver)
                {
                    GameObject projectileGO = (GameObject) Instantiate(projectilePrefab, transform.position, 
                        projectilePrefab.transform.rotation);
            
                    Rigidbody projectileRb = projectileGO.GetComponent();
                    projectileRb.AddForce(throwForce * Vector3.forward, ForceMode.Impulse);
                }
            }
            

            Source https://stackoverflow.com/questions/67963486

            QUESTION

            Infinite Jump how to limit the Jump?
            Asked 2021-Jun-12 at 06:16

            I'm using these script and the jump seems fine but the problem is I can do infinite Jump, how to limit the jump?

            Like... I only want to jump once and jump again after hit the ground, not jump in the air, nor double jump...

            ...

            ANSWER

            Answered 2021-Jun-10 at 09:28

            You should define a boolean variable like canJump. when you collide with ground it should be true. When you press space for jump, if your canJump variable true, you can start jump anim then set your canJump variable false

            Source https://stackoverflow.com/questions/67917244

            QUESTION

            How can I make a two-column layout with drop-caps responsive without scrollbars?
            Asked 2021-Jun-10 at 21:23

            I am learning the basics of html and css, and am trying to build my own blog from scratch, coding it all from the ground up, because that's the only way I'll really learn. I want it to be responsive to different screen widths, so I am using the bootstrap grid, but building my own custom components because the bootstrap ones seem a bit too cookie-cutter. Specifically, what I am having a hard time with is a single DIV element at the top of the page, where I want to contain my most recent blog post. It contains a floated image, and two columns of text. I have placed everything within rows in the grid, and what I am expecting is this: When someone begins minimizing the screen, or when a smaller device is used to view the site, I want the words to just realign to whatever screen size they have, and I do not want the scrollbars to appear. Is there a way this can be done. I have included the code below, (all of it), but the relevant DIV is posted first there at the top, and a picture of what it looks like at full screen size, and also one where the window is reduced in size.

            Full size:

            Resized screen:

            Here is the DIV, and the relevant CSS. Just in case I don't understand what might be relevant, the entire code is at the very bottom. Thank you for any time taken to help me. There are problems with positioning at the top, too, but I think I can figure that out, or I'll have to make that another question. Thanks again.

            DIV Element HTML:

            ...

            ANSWER

            Answered 2021-Jun-10 at 21:23

            Good for you for trying to code a project like this from scratch! That's how I learn best too.

            You're getting scrollbars because you're setting the height of the div in your #fbPost instead of letting it be determined by the content, and then you also set overflow: auto, which tells the browser to show a scrollbar if the content of a container overflows the container, and to hide the scrollbar if it doesn't. You can read more about that here

            Also, as a best practice, an id is meant to be unique. So there should only be one thing in your html with id="fbPost", you shouldn't put that on each of your sections. It's better to use classes like your ourCard class to style multiple elements.

            In terms of how to make the content two columns, you can just use the column-count css property.

            I also recommend looking into and learning CSS Grid for layouts instead of using floats;

            Here's a very basic JSFiddle showing what I'm talking about: https://jsfiddle.net/karlynelson/vd7zq8h4/29/

            You can use media queries to make it go down to one column of text at a certain point, or use fancy css grid min-max and auto-fill to do it automatically.

            Source https://stackoverflow.com/questions/67927955

            QUESTION

            Why the player is falling inside the plane?
            Asked 2021-Jun-10 at 15:21

            The plane is the ground has a mesh collider.

            I found that only if I change for testing the Capsule Collider Height to 5 and the Radius to 5 the player will not fall but will walk too high above the ground.

            The way it is now the collider is on the player and touches the ground and yet the player is walking and moving inside the plane.

            The ground settings :

            The player settings :

            When running the game the player is inside the plane the ground not falling down but inside :

            ...

            ANSWER

            Answered 2021-Jun-10 at 15:21

            It could be that you have to turn on "convex" on the "floors" Mesh Collider as described in the docs: https://docs.unity3d.com/Manual/class-MeshCollider.html

            Have you tried it adding a Box Collider to the plane instead of a Mesh Collider? Just for testing it?

            Or could it be that another Mesh inside the player model has a rigidbody but should not have one?

            Source https://stackoverflow.com/questions/67923872

            QUESTION

            How do i change input field background color based on onclick?
            Asked 2021-Jun-10 at 05:07

            I want to change the input field back-ground color based on gender selection.

            So far I have:

            ...

            ANSWER

            Answered 2021-Jun-10 at 05:07

            you can have this is a JavaScript function and call it with onchange= like this

            Source https://stackoverflow.com/questions/67913088

            QUESTION

            Apply a user defined function to all rows of a specific column in python dataframe
            Asked 2021-Jun-09 at 21:30

            I have hard times to apply a user defined function to a specific column in a python dataframe. The dataframe is as fellow:

            ...

            ANSWER

            Answered 2021-Jun-09 at 21:27

            Your function isn't working as expected. You want to try the following:

            Source https://stackoverflow.com/questions/67911836

            QUESTION

            ggplot2 R : Percent stacked barchart with multiple variables
            Asked 2021-Jun-09 at 18:18

            R version 4.0.5 (2021-03-31) Platform: x86_64-w64-mingw32/x64 (64-bit) Running under: Windows 10 x64 (build 19042)

            I want to create a percent stacked barchart including 2 groups (regional, international) and the means of 4 different numerical variables (ground low-intensity, ground high-intensity, standing low-intensity, standing high-intensity). The latter variables are representing the duration of each time period in seconds.

            My data are: dataset

            The image below represents an example of what I kind want to make: Time-motion analysis description relative to total fight time, considering modalities and positions of actions Coswig, V. S., Gentil, P., Bueno, J. C., Follmer, B., Marques, V. A., & Del Vecchio, F. B. (2018). Physical fitness predicts technical-tactical and time-motion profile in simulated Judo and Brazilian Jiu-Jitsu matches. PeerJ, 6, e4851.

            I have read a lot of guides and watched many YT tutorials, but most of them are using 2 categorical and 1 numerical variable, thus, it does not work in my case.

            Any help or guidance would be highly appreciated.

            Thank you in advance.

            ...

            ANSWER

            Answered 2021-Jun-09 at 18:02

            You will find a lot of friends here, if you provide a reproducible example and show what you have done and where things go wrong.

            data

            Source https://stackoverflow.com/questions/67908708

            QUESTION

            Get index path of particular elements from a array in flutter
            Asked 2021-Jun-07 at 18:00

            I have a array of workout list. which has body parts name and the exercise list for the same body part. I want to get the index path of particular body part . let cosider the following example . Lets say i want to get the indexpath of "Arm". How to do this can anybody help me ?

            ...

            ANSWER

            Answered 2021-Jun-07 at 09:20

            You can do something like this:

            Source https://stackoverflow.com/questions/67868804

            QUESTION

            GANs output is not optimum
            Asked 2021-Jun-07 at 17:59

            I am trying to implement GANs for super-resolution enhancement using Tensorflow. Here is the link of my collab code https://colab.research.google.com/drive/1F376Y6T5ehoE-mk2q7LGBmLq-OkWxqtr?usp=sharing

            First image is the output image

            Second is the Expected output

            Can someone help me figure out what is wrong in the image. Any help would be appreciated. Thank you

            ...

            ANSWER

            Answered 2021-Jun-07 at 17:59

            Actually, your generator looks quite simple. Try adding some more convolutional layers Conv2D after upsampling the inputs. There are also many techniques & architectures (such as Pix2Pix) that handle very well high quality images.

            This repository contains quite a few GANs that might help you improve your model + some tricks You can do to improve the overall quality: https://github.com/kochlisGit/Keras-GAN

            Source https://stackoverflow.com/questions/66784369

            QUESTION

            Unity 2D - Jump Function Doesn't Work Properly
            Asked 2021-Jun-07 at 12:57

            I'm new to coding and to Unity2D, so please bear with me.

            I've created a Character Controller, which is called via EventTriggers set against UI button objects. The controller works fine (though is probably overkill), but below are the challenges around the jump function I'm having. Any help on this is really appreciated.

            Thanks so much!

            Challenges

            • Player jumps in the right direction even from a standstill.
            • Player can keep jumping even when in the air.

            Here is the script:

            ...

            ANSWER

            Answered 2021-Jun-06 at 02:15

            The problems are in the end of fixed update. This is what you have:

            Source https://stackoverflow.com/questions/67854968

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ground

            You can install using 'npm i gnd' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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