dynamic.io | io server subclass that supports virtual hosts
kandi X-RAY | dynamic.io Summary
kandi X-RAY | dynamic.io Summary
dynamic.io is a subclass of the socket.io server that knows how to deal with multiple hostnames and dynamically created namespaces that delete themselves when idle. it works with the standard socket.io client. it also provides an optional socket.io/status page for debugging. this subclass is perfectly usable as a standard socket.io server, in the ordinary way (it passes socket.io unit tests, for example). but it supports a few more options as well as the "setupnamespace" method for handling namespace callbacks. dynamic namespaces can be set up using "setupnamespace", which accepts a namespace name (or /.*/ for any-namespace, or any other regexp to match regexps) and a callback that can initialize a (passed) namespace instance when it is dynamically created. (or, if it’s pre-existing at setupnamespace time.) return false from this callback to reject the namespace. new options include: * host (default /.*/) - set to the host name (or regexp) to direct to "/"; all other hosts
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Top functions reviewed by kandi - BETA
- Create a DynamicServer instance
- Initializes a new Namespace namespace .
- Match pattern against string
- Makes a regex object and returns it .
- Dynamic client client .
- Return a full namespace name for host .
dynamic.io Key Features
dynamic.io Examples and Code Snippets
def byte_size(s):
return len(s.encode('utf-8'))
byte_size('😀') # 4
byte_size('Hello World') # 11
const accumulate = (...nums) =>
nums.reduce((acc, n) => [...acc, n + (acc.slice(-1)[0] || 0)], []);
accumulate(1, 2, 3, 4); // [1, 3, 6, 10]
accumulate(...[1, 2, 3, 4]); // [1, 3, 6, 10]
public void setHouseNumber(int houseNumber) {
this.houseNumber = houseNumber;
}
public void setHouseNumber(String houseNumber) {
this.houseNumber = houseNumber;
}
Community Discussions
Trending Discussions on dynamic.io
QUESTION
I see an information log in my console that looks like an error. It is printed from "art", which is generally associated to memory but I need help understanding what it means. The class in question is my MapFragment class. The MapFragment is a custom class I created that extends SupportMapFragment so that I can override touch events. Is this class causing this issue, and how can I resolve?
Here is my MapFragment class
...ANSWER
Answered 2017-May-11 at 17:51java.lang.NoClassDefFoundError indicates, that something was found at compiletime but not at runtime. Maybe you just have to add it to the Classpath.
Right click on your project and select -> Compile Module, and then re-start the project and it should work again.
QUESTION
I am trying to build my project to get the release apk I'm getting bunch of warnings where I'm not able to get it working
Warning:
...ANSWER
Answered 2017-Oct-19 at 15:15You can tell gradle not to allow duplicate classes (take only the first) by adding the following to your build.gradle:
QUESTION
When I add Google sign in or firebase dependencies in my yaml file, the app crashes. It crashes in iOS and does not build in Android.
I updated my flutter, I added the required line in the build.gradle file. The example memechat doesn't even run. In the example app that's created by default, it works before I add the dependencies and works once I take them out.
When I don't have "google_sign_in: ^0.2.1" in my yaml file, it works fine. When I add it, it doesn't build and I get the output below about "Execution failed for task ':app:transformClassesAndResourcesWithProguardForRelease'."
If it add these firebase dependencies and take out the google-signin on, it doesn't work either and I can see a similar output.
firebase_analytics: ^0.0.2
firebase_auth: ^0.0.2
firebase_database: ^0.0.4
firebase_storage: ^0.0.2
Has anyone run into something similar?
...ANSWER
Answered 2017-Jun-29 at 17:05Try updating to firebase_auth: ^0.1.0
. I don't think that firebase_auth: 0.0.2
is compatible with google_sign_in: ^0.2.1
because they are linking against different versions of the Android libraries.
The changes in these updates was announced on the developer mailing list recently.
I filed an issue to make this easier.
QUESTION
I updated our app to use the most recent Android Firebase SDK v11.0.0 (https://firebase.google.com/support/release-notes/android#20170607) and out of the suddenly we bunch of new proguard errors appear, FYI everything was working well before with proguard.
Before:
...ANSWER
Answered 2017-Jun-10 at 11:12You may want to check this Proguard Troubleshooting manual wherein it was noted that for the encountered warnings, the configuration keeps the entry point
...but not the descriptor class
:
Your configuration contains a
-keep
option to preserve the given method (or field), but no-keep
option for the given class that is an argument type or return type in the method's descriptor. You may then want to keep the class too. Otherwise, ProGuard will obfuscate its name, thus changing the method's signature. The method might then become unfindable as an entry point. You can automatically keep such descriptor classes with the-keep
option modifierincludedescriptorclasses
(-keep,includedescriptorclasses ...). You can switch off these notes by specifying the-dontnote
option.
For additional insights, these SO posts might also help:
Summing it all, you may want to try adding these two lines to your Proguard configuration file:
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