matrix.js | Where Matrices become heroes | Graphics library

 by   STRd6 JavaScript Version: Current License: No License

kandi X-RAY | matrix.js Summary

kandi X-RAY | matrix.js Summary

matrix.js is a JavaScript library typically used in User Interface, Graphics applications. matrix.js has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              matrix.js has a low active ecosystem.
              It has 30 star(s) with 7 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of matrix.js is current.

            kandi-Quality Quality

              matrix.js has 0 bugs and 0 code smells.

            kandi-Security Security

              matrix.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              matrix.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              matrix.js does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              matrix.js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              matrix.js saves you 50 person hours of effort in developing the same functionality from scratch.
              It has 133 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            matrix.js Key Features

            No Key Features are available at this moment for matrix.js.

            matrix.js Examples and Code Snippets

            No Code Snippets are available at this moment for matrix.js.

            Community Discussions

            QUESTION

            Uncaught TypeError: Cannot read property 'apply' of undefined when trying to find distance matrix Javascript
            Asked 2021-Apr-30 at 04:24

            Im trying to find the distance matrix between two points in Google Maps API and im getting this error.

            ...

            ANSWER

            Answered 2021-Apr-30 at 04:24

            you haven't provided callback function in service.getDistanceMatrix() method that's why getting the above error.

            Source https://stackoverflow.com/questions/67327764

            QUESTION

            WebGL render only vertices, but not triangles using gl.drawElements()
            Asked 2021-Mar-19 at 12:16

            I am trying to render an indexed cube (with duplicate vertices to achieve flat shading). I set up a position buffer, an indices buffer, set the shader inputs and draw it using gl.drawElements(gl.TRIANGLES, ...):

            However, on the screen, I only see the vertices, but the triangles are not being rendered.

            I have put prints with gl.getError() after each gl call, but all return 0 (no error). Here is the live demo (the cube can be rotated by clicking and dragging on the canvas):

            ...

            ANSWER

            Answered 2021-Mar-19 at 12:16

            GL_LINES and GL_TRIANGLES are not valid WebGL enumerator constants. However, LINES and TRIANGLES are valide:

            gl.drawElements(gl.GL_LINES, 36, gl.UNSIGNED_SHORT, 0);

            Source https://stackoverflow.com/questions/66706016

            QUESTION

            gl-matrix is not included properly in webgl application
            Asked 2021-Feb-11 at 02:32

            I'm trying to learn the basics of webgl and following the MDN tutorial here.

            However, my rendering script (render.js) does not recognize the included gl-matrix script. Running index.html in Chrome(Version 88.0.4324.150 (Official Build) (64-bit)) I expect to see a red square against a black background. Instead, I get a black background and the following console error:

            ...

            ANSWER

            Answered 2021-Feb-11 at 02:32

            If I remember correctly newer versions of glMatrix only expose the glMatrix namespace rather than the individual classes. So in your case I think it's easiest if you make them available by destructuring it at the top of your render.js:

            Source https://stackoverflow.com/questions/66147508

            QUESTION

            Powershell - create a json file
            Asked 2020-Oct-14 at 09:09

            I have prepared Cloud Formation template, json format, below:

            ...

            ANSWER

            Answered 2020-Oct-14 at 09:09

            That's because each item of your $Values is a string, not an array ("BMW, Audi" instead of "BMW", "Audi") and will be added to the JSON as such.

            Depending on where you get those values from, there are several options:

            If the strings come from a file, you would have to split them up:

            Source https://stackoverflow.com/questions/64349771

            QUESTION

            Why won't my transformation matrix translate the points?
            Asked 2020-Jul-18 at 15:18

            I have been trying to use my own matrices in WebGL (2d at the moment). My main reference is webglfundamentals.com. I multiply a 360-degree rotation with a (1, -1) scale, (-142, 6) translation, and a projection matrix. My rectangle shows up fine, but without a translation. Here is my code:

            ...

            ANSWER

            Answered 2020-Jun-22 at 18:57

            The reason is in your shader math, z = 0.

            This line in your shader

            Source https://stackoverflow.com/questions/62501283

            QUESTION

            WebGL FPS camera movement along the local axis instead of the world axis with glMatrix.js
            Asked 2020-May-30 at 22:37

            I'm trying to make a FPS camera in WebGL. When I move the camera from the initial position and then rotate, the camera moves along the start position instead of the new position. The translation and rotation are made with glMatrix.js library.

            I have the variables:

            ...

            ANSWER

            Answered 2020-May-30 at 02:03

            The camera generally looks down the -Z axis so to move forward you just add the camera's Z axis to your position. If you don't want to move vertically then zero out the Y component and normalize. Finally multiply by your desired speed.

            The camera's x-axis contains the side movement direction so you can do the same for that.

            Source https://stackoverflow.com/questions/62092581

            QUESTION

            Uncaught TypeError: d3.queue is not a function D3.js
            Asked 2020-May-15 at 05:02

            I'm trying to create a Chord Diagram using D3.js to show the relationship between different clients and suppliers, but I keep getting the following error when running the page, and here's my code:

            Uncaught TypeError: d3.queue is not a function at chord.html:47

            ...

            ANSWER

            Answered 2019-Nov-16 at 14:11

            It seems you are attempting to use D3 v5 to run code designed for D3 v4. According to the D3 5.0 release notes:

            D3 5.0 also deprecates and removes the d3-queue module. Use Promise.all to run a batch of asynchronous tasks in parallel, or a helper library such as p-queue to control concurrency.

            See this question for an example of how to convert d3.queue to Promise.all.

            Source https://stackoverflow.com/questions/58890734

            QUESTION

            Convert Webpack UMD to Native ES Module
            Asked 2020-Feb-03 at 01:24

            I'm trying to work strictly using native ES Modules without transpiling my own code but often times I will find a third party library that is packaged with Webpack and babel as a UMD which seems to be the most common format these days.

            This doesn't import so well

            ...

            ANSWER

            Answered 2020-Feb-03 at 01:24

            After 2 years of struggling with dealing with third party libraries when writing ESM code I think the folks over at snowpack.dev have a really nice solution.

            So I am going to leave this as an answer for anyone else that comes across this.

            Source https://stackoverflow.com/questions/48469241

            QUESTION

            Form.io Custom Layout Component
            Asked 2020-Jan-24 at 13:51

            I am using Form.io v3.27.1, and I am trying to create a custom layout component - specifically an accordion - and I'm using the concepts provided in the CheckMatrix component example for the most part.

            I am able to make the accordion component show in the toolbox, and I'm able to drag it onto the form, configure it with a custom edit form etc. I can save it and it renders a Bootstrap themed accordion perfectly.

            What it does NOT do however, is allow me to drag and drop other components into the content area similar to the behavior of other layout components (i.e. Tabs, Columns, Fieldset etc.).

            I assume by skimming through the source code of the other layout controls that I need to extend NestedComponent in lieu of BaseComponent, but I've not yet been able to make that work.

            I feel like I am overlooking something small. I just can't seem to figure out how to render a layout component that accepts other Form.io components as children.

            Anyone have a working example or suggestions I can try to get this working? I appreciate your help in advance!

            ...

            ANSWER

            Answered 2020-Jan-24 at 13:51

            An Accordion is functionally identical to a tabs control, that is, headered content that facilitates switching and selection. The answer to constructing an accordion control was to extend the TabsComponent that's built into Form.io and override the createElement method that constructs the element via DOM manipulation. A couple of other overrides (schema and builderInfo) to provide metadata back to the FormBuilder and voila!

            accordion.js

            Source https://stackoverflow.com/questions/59416001

            QUESTION

            webgl glsl shader problem ,the same fragment shader code on windows and macos has a completely different performance
            Asked 2019-Nov-18 at 05:06

            I just started learning webgl GLSL.I recently had a strange problem that almost killed my life. I wrote a simple cube texture rendering code, and I used the normal vector in the fragment shader to add some special effects. This code basically works the same on Windows as I expected, but it shows me a black screen on macos and ios, and then I tested the Android system, which is as normal as on Windows. I guess there is a difference between the windows platform and the macos platform. There are some secrets I don't know. Are there any good people who are willing to help me, thank you! Here is the vertex shader:

            ...

            ANSWER

            Answered 2019-Nov-17 at 16:43

            You need to post more code!

            The only possibility to that comes to mind is that if you guessed the attribute locations instead of looking them up then maybe you guessed correctly on your GPU on Windows but that guess didn't work on MacOS or iOS.

            You can't guess attiribute locations. You have to look them up or assign them.

            Trying your shaders myself they work just fine.

            Source https://stackoverflow.com/questions/58900310

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install matrix.js

            You can download it from GitHub.

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