dashing | The exceptionally handsome dashboard framework in Ruby | Dashboard library
kandi X-RAY | dashing Summary
kandi X-RAY | dashing Summary
Dashing is a Sinatra based framework that lets you build beautiful dashboards. It looks especially great on TVs. Note: Dashing is no longer being actively maintained. Read about it here. There is a fork of the project being maintained at at
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Top functions reviewed by kandi - BETA
- Assigns a relationship to a new instance
- Initialize a new Set .
- Route constructor .
- Creates a new Request instance
- Creates an iter binding binding instance .
- Create a new View .
- Creates a new set sort object .
- Event binding .
- Initialize a new SimpleSet .
- The base implementation of Sets .
dashing Key Features
dashing Examples and Code Snippets
Community Discussions
Trending Discussions on dashing
QUESTION
So, I made a basic movement script with wallrunning and wanted to add dashing to it, at first I made parameters for the character to dash and testing it with debug.log worked as intended, but the actual dash command, which was transform.translate(Vector3.forward), didn't work for some reason.
This is the code:
...ANSWER
Answered 2022-Mar-31 at 15:53This is due that Transform.Translate actually needs to be updated each frame.
Try refactoring a bit like this:
QUESTION
I have tried different for loops trying to iterate through this JSON and I cant figure out how to do it. I have a list of numbers and want to compare it to the "key" values under each object of "data" (For example, Aatrox, Ahri, Akali, and so on) and if the numbers match store the "name" value in another list.
Example: listOfNumbers = [266, 166, 123, 283]
266 and 166 would match the "key" in the Aatrox and Akshan objects respectively so I would want to pull that name and store it in a list.
I understant this JSON is mostly accessed by key values rather than being indexed so Im not sure how I would iterate through all the "data" objects in a for loop(s).
JSON im referencing:
...ANSWER
Answered 2022-Jan-20 at 08:38You simply iterate over the values of the dictionary, check whether the value of the 'key' item is in your list and if that's the case, append the value of the 'name' item to your output list.
Let jsonObj
be your JSON object presented in your question. Then this code should work:
QUESTION
ANSWER
Answered 2022-Jan-07 at 21:15Make the frame span all of the columns:
QUESTION
I created a reactive website with columns, but for some reason the columns are reaching too far on mobile screens, going too far to the left beyond where the header and footer end. I did I media query to make the two columns of the site reactive (stack on one another) and am not sure why they are stretching out like this when the screen is smaller. Can anyone fix my code so that the containers do not overflow? Thank you so much!
...ANSWER
Answered 2021-Oct-06 at 04:16You p
tag has long a
href
, You have to break work here. It will break all long non-spaced string
QUESTION
I've been working on an Unreal Engine 4 game using C++ and I've been working on a dash function, however I followed a YouTube tutorial and I noticed that in the video, they use the function "EditAnywhere
" but when I tried to code that my self, my UE4 says that EditAnywhere
is unknown function.
Do I need to meet some special requirements to be able to use the "EditAnywhere
" function?
My Header file sample code:
...ANSWER
Answered 2021-Aug-22 at 15:38You can't use EditAnywhere
with a UFUNCTION
, only with a UPROPERTY
. What would it even mean to make a function editable by property windows?
See Property Specifiers and Function Specifiers for the complete list of supported specifiers.
QUESTION
I've started learning how to code and am currently learning basics in python. I've been trying to get a small to do list app to work and bring up descriptions when i click on list items but it comes up "no attribute description". Can someone show tell me what i'm missing in my code?
...ANSWER
Answered 2021-Jul-15 at 21:33It's just a typo.
You wrote
QUESTION
While coding a 2D movement for my game in Unity I got myself into an issue. Previously I took the decision to make so the character can't move in the middle of the air, however, I'd like to change that. How can I do it? I want the character to be able to turn direction in the middle of the air, but in a different speed than "moveSpeed". This is my first time on this website, so I apologize if I let out too many details. Here are the movement and jump scripts:
WALK SCRIPT
...ANSWER
Answered 2021-Jun-08 at 17:52I would use 2d colliders to check if your touching a ground object. Then on your movement method I would check if you are touching it. If you aren't, then change movespeed.
QUESTION
- OS: ubuntu 18.04
- Installation: ROS2 Dashing
- Installation date: 2021/05/29
Official documentation "https://docs.ros.org/en/dashing/Installation/Ubuntu-Install-Debians.html"
I tried to install it referring to the official documentation, but I can't get the apt repository because the public key isn't available.
...ANSWER
Answered 2021-May-29 at 09:55Just had a similar issue and for me, this fixed it. Basically, I had add the new repository key and delete the old one. Listing the commands here for convenience:
QUESTION
I'm trying to convert an XML file in the format:
...ANSWER
Answered 2021-Apr-06 at 04:51I would suggest that you pull all the data into dictionaries, and do the final work in the dataframe. More efficient, than individually creating a series and appending.
The solution I propose below gets the id
and name
separately into a dictionary(defaultdict), while pulling the plot summary
into a different dictionary(mapping
).
After that, you can convert to pandas data structures and merge.
QUESTION
I want to make simple platformer game. everything goes OK, but when I tried to put text in here something weird happened. I really don´t know why this happened, because I did the same as in my previous projects
here is printscreen:
If you know why this happened and why is this still happening, please tell me and here´s my code:
...ANSWER
Answered 2021-Mar-24 at 15:22You blit the text to the bg
Surface. Then you blit that Surface to the screen 1024 times, every 32 pixel in each direction:
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