dashing | The exceptionally handsome dashboard framework in Ruby | Dashboard library

 by   Shopify JavaScript Version: v1.3.4 License: MIT

kandi X-RAY | dashing Summary

kandi X-RAY | dashing Summary

dashing is a JavaScript library typically used in Analytics, Dashboard, Framework applications. dashing has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Dashing is a Sinatra based framework that lets you build beautiful dashboards. It looks especially great on TVs. Note: Dashing is no longer being actively maintained. Read about it here. There is a fork of the project being maintained at at
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            kandi-support Support

              dashing has a medium active ecosystem.
              It has 11038 star(s) with 1232 fork(s). There are 668 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 222 open issues and 402 have been closed. On average issues are closed in 183 days. There are 29 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of dashing is v1.3.4

            kandi-Quality Quality

              dashing has 0 bugs and 0 code smells.

            kandi-Security Security

              dashing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              dashing code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              dashing is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              dashing releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi has reviewed dashing and discovered the below as its top functions. This is intended to give you an instant insight into dashing implemented functionality, and help decide if they suit your requirements.
            • Assigns a relationship to a new instance
            • Initialize a new Set .
            • Route constructor .
            • Creates a new Request instance
            • Creates an iter binding binding instance .
            • Create a new View .
            • Creates a new set sort object .
            • Event binding .
            • Initialize a new SimpleSet .
            • The base implementation of Sets .
            Get all kandi verified functions for this library.

            dashing Key Features

            No Key Features are available at this moment for dashing.

            dashing Examples and Code Snippets

            No Code Snippets are available at this moment for dashing.

            Community Discussions

            QUESTION

            having problems with unity transform
            Asked 2022-Mar-31 at 16:28

            So, I made a basic movement script with wallrunning and wanted to add dashing to it, at first I made parameters for the character to dash and testing it with debug.log worked as intended, but the actual dash command, which was transform.translate(Vector3.forward), didn't work for some reason.

            This is the code:

            ...

            ANSWER

            Answered 2022-Mar-31 at 15:53

            This is due that Transform.Translate actually needs to be updated each frame.

            Try refactoring a bit like this:

            Source https://stackoverflow.com/questions/71694346

            QUESTION

            Best way to navigate a nested JSON in Python?
            Asked 2022-Jan-20 at 09:19

            I have tried different for loops trying to iterate through this JSON and I cant figure out how to do it. I have a list of numbers and want to compare it to the "key" values under each object of "data" (For example, Aatrox, Ahri, Akali, and so on) and if the numbers match store the "name" value in another list.

            Example: listOfNumbers = [266, 166, 123, 283]

            266 and 166 would match the "key" in the Aatrox and Akshan objects respectively so I would want to pull that name and store it in a list.

            I understant this JSON is mostly accessed by key values rather than being indexed so Im not sure how I would iterate through all the "data" objects in a for loop(s).

            JSON im referencing:

            ...

            ANSWER

            Answered 2022-Jan-20 at 08:38

            You simply iterate over the values of the dictionary, check whether the value of the 'key' item is in your list and if that's the case, append the value of the 'name' item to your output list.

            Let jsonObj be your JSON object presented in your question. Then this code should work:

            Source https://stackoverflow.com/questions/70782902

            QUESTION

            How can I make an another block of items under a grid in tkinter? - Python
            Asked 2022-Jan-07 at 21:15

            I want to make a 'maze' game with tkinter, and I wanted to display some things under the grid(game area), and this happend:

            Because I wanted to put the text in the last line and the first column of the grid.

            ...

            ANSWER

            Answered 2022-Jan-07 at 21:15

            Make the frame span all of the columns:

            Source https://stackoverflow.com/questions/70627051

            QUESTION

            My website's main content overflows too far to the right when on mobile
            Asked 2021-Oct-06 at 04:16

            I created a reactive website with columns, but for some reason the columns are reaching too far on mobile screens, going too far to the left beyond where the header and footer end. I did I media query to make the two columns of the site reactive (stack on one another) and am not sure why they are stretching out like this when the screen is smaller. Can anyone fix my code so that the containers do not overflow? Thank you so much!

            ...

            ANSWER

            Answered 2021-Oct-06 at 04:16

            You p tag has long a href, You have to break work here. It will break all long non-spaced string

            Source https://stackoverflow.com/questions/69459732

            QUESTION

            UE4 error compiling due to unknown function EditAnywhere
            Asked 2021-Aug-22 at 21:03

            I've been working on an Unreal Engine 4 game using C++ and I've been working on a dash function, however I followed a YouTube tutorial and I noticed that in the video, they use the function "EditAnywhere" but when I tried to code that my self, my UE4 says that EditAnywhere is unknown function.

            Do I need to meet some special requirements to be able to use the "EditAnywhere" function?

            My Header file sample code:

            ...

            ANSWER

            Answered 2021-Aug-22 at 15:38

            You can't use EditAnywhere with a UFUNCTION, only with a UPROPERTY. What would it even mean to make a function editable by property windows?

            See Property Specifiers and Function Specifiers for the complete list of supported specifiers.

            Source https://stackoverflow.com/questions/68882767

            QUESTION

            List won't bring up definition when item is clicked on
            Asked 2021-Jul-15 at 21:33

            I've started learning how to code and am currently learning basics in python. I've been trying to get a small to do list app to work and bring up descriptions when i click on list items but it comes up "no attribute description". Can someone show tell me what i'm missing in my code?

            ...

            ANSWER

            Answered 2021-Jul-15 at 21:33

            It's just a typo.
            You wrote

            Source https://stackoverflow.com/questions/68400698

            QUESTION

            Unity code not allowing character (2D, rigidbody) to turn direction in air. How can I get more air control with this script?
            Asked 2021-Jun-08 at 17:52

            While coding a 2D movement for my game in Unity I got myself into an issue. Previously I took the decision to make so the character can't move in the middle of the air, however, I'd like to change that. How can I do it? I want the character to be able to turn direction in the middle of the air, but in a different speed than "moveSpeed". This is my first time on this website, so I apologize if I let out too many details. Here are the movement and jump scripts:

            WALK SCRIPT

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:52

            I would use 2d colliders to check if your touching a ground object. Then on your movement method I would check if you are touching it. If you aren't, then change movespeed.

            Source https://stackoverflow.com/questions/67892137

            QUESTION

            ROS2 Dashing cannot be installed because the public key is not available
            Asked 2021-May-29 at 09:55
            • OS: ubuntu 18.04
            • Installation: ROS2 Dashing
            • Installation date: 2021/05/29

            Official documentation "https://docs.ros.org/en/dashing/Installation/Ubuntu-Install-Debians.html"

            I tried to install it referring to the official documentation, but I can't get the apt repository because the public key isn't available.

            ...

            ANSWER

            Answered 2021-May-29 at 09:55

            Just had a similar issue and for me, this fixed it. Basically, I had add the new repository key and delete the old one. Listing the commands here for convenience:

            Source https://stackoverflow.com/questions/67748500

            QUESTION

            How do I convert an XML file to a pandas dataframe?
            Asked 2021-Apr-06 at 04:51

            I'm trying to convert an XML file in the format:

            ...

            ANSWER

            Answered 2021-Apr-06 at 04:51

            I would suggest that you pull all the data into dictionaries, and do the final work in the dataframe. More efficient, than individually creating a series and appending.

            The solution I propose below gets the id and name separately into a dictionary(defaultdict), while pulling the plot summary into a different dictionary(mapping).

            After that, you can convert to pandas data structures and merge.

            Source https://stackoverflow.com/questions/66962479

            QUESTION

            Why does the putting text did this?
            Asked 2021-Mar-24 at 16:28

            I want to make simple platformer game. everything goes OK, but when I tried to put text in here something weird happened. I really don´t know why this happened, because I did the same as in my previous projects here is printscreen:

            If you know why this happened and why is this still happening, please tell me and here´s my code:

            ...

            ANSWER

            Answered 2021-Mar-24 at 15:22

            You blit the text to the bg Surface. Then you blit that Surface to the screen 1024 times, every 32 pixel in each direction:

            Source https://stackoverflow.com/questions/66783905

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dashing

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Shopify/dashing.git

          • CLI

            gh repo clone Shopify/dashing

          • sshUrl

            git@github.com:Shopify/dashing.git

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