Rock_Paper_Scissors | A great Rock Paper Scissor game against the computer
kandi X-RAY | Rock_Paper_Scissors Summary
kandi X-RAY | Rock_Paper_Scissors Summary
A great Rock Paper Scissor game against the computer.
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Community Discussions
Trending Discussions on Rock_Paper_Scissors
QUESTION
I am learning to write discord bots in python, so have settled on making a simple rock paper scissors bot. The way it currently works is the user types !RPS to start the game, and then has to type their choice, to which the bot replies with whether they have won or lost
...ANSWER
Answered 2021-May-13 at 17:45Inside your rock_paper_scissors()
function, you can use the Bot.wait_for()
method. You can create a check, to verify that the member who responds is the same who invoked the command.
QUESTION
im trying to make this "rock, paper, scissors" work using buttons.
I'm trying two different ways but i dont know how to achieve it:
1st way: Pass to the parameterplayerSelection
in function playRound(playerSelection, computerSelection
the correct parameter when we click on the buttons in the html
or
2nd way: Pass to variable var playerSelection
inside function playRound(playerSelection, computerSelection
the correct value when we click on the buttons in the html.
ANSWER
Answered 2021-Mar-08 at 12:07You likely want something more like this
I use an array to count
QUESTION
I am trying to write a game of rock, paper, scissors, and I am getting an error about a file I imported not having an attribute of "quitGame
", even though I should have that variable imported along with the others.
Here is the function that has the quitGame
variable (uneeded parts filtered out):
ANSWER
Answered 2021-Mar-08 at 09:24You have to use global before the variables is "requested" not "declared".
So if you want quitGame to be global you have to declare it were do you prefer (for example in main.py) and then were do you want to use it (as the example in a function) use "global quitGame".
You can tell to your function to access to a global var called quiteGame, instead of declaring quiteGame as global.
QUESTION
I am trying to make a game of rock, paper, scissors, and I am having issues figuring out why my program is reiterating over a function twice when it it supposed to go over it once and then start back at the beginning due to a while
loop.
Here is the function that is causing the problem (unnecessary information filtered out):
...ANSWER
Answered 2021-Feb-01 at 18:16The function is being called the second time because you call the function again in your if statement
:
QUESTION
If user inputs a correct word uppercase I get a "You made a mistake" response. Why does user_choice.lower()
not work like I intended? Where did I make a mistake?
ANSWER
Answered 2020-Dec-14 at 15:06The condition if
you set isn't correct. Try instead
QUESTION
I am getting
...ValueError: Input 0 of layer sequential_1 is incompatible with the layer: : expected min_ndim=4, found ndim=3. Full shape received: [300, 300, 3]. Model Summary shows 4 inputs but it says 3.
ANSWER
Answered 2020-Oct-11 at 12:19You need to batch your dataset in order to get the right shape:
QUESTION
This error seems to go if i remove the Flatten() layer.
I am trying to use my model but it is giving this runtime error : You must compile your model before using it.
I don't understand what is wrong, I've tried using lesser Dense layers but it is not working.
Can someone help me with this? PLZ explain with code.
...ANSWER
Answered 2020-May-02 at 15:28This error happens because your network is inconsistent, the input_shape
parameter should be given to the first layer in your network, but you are giving it to the second layer.
The solution is simple, put the right input_shape
to your Flatten
layer.
QUESTION
So from my understanding of event listeners is that the action only applies to the element that you used the event listener on.
But say that I wanted to listen for a click on one element that is in a separate div, but the element I want to apply certain actions on is in a separate div. What would be the best way if possible in doing so?
To help visualize, im looking at this users example.
https://ryannathanwilson.github.io/Rock_Paper_Scissors/
And so from what it looks like it listens for a click on any of the buttons, and then the clicked button shows up in another area and then performs a specific action. Is this possible? Or am I understanding his code incorrectly and the elements that appear at the bottom when clicked is the original element?
...ANSWER
Answered 2020-Mar-25 at 22:42You can write a function like this:
QUESTION
import random
def rock_paper_scissors(choice):
computer_choice = random.choice(['rock', 'paper', 'scissors'])
while True:
if choice == computer_choice:
print("Tie! Play again.")
choice
elif choice.lower() == 'quit':
break
elif choice.lower() == 'rock' and computer_choice.lower() == 'paper':
print("TRY AGAIN!", computer_choice.lower(), "beats", choice.lower())
choice
elif choice.lower() == 'rock' and computer_choice.lower() == 'scissors':
print("YOU WON!", choice.lower(), "beats", computer_choice.lower())
choice
elif choice.lower() == 'paper' and computer_choice.lower() == 'scissors':
print("TRY AGAIN!", computer_choice.lower(), "beats", choice.lower())
choice
elif choice.lower() == 'paper' and computer_choice.lower() == 'rock':
print("YOU WON!", choice.lower(), "beats", computer_choice.lower())
choice
elif choice.lower() == 'scissors' and computer_choice.lower() == "rock":
print("TRY AGAIN!", computer_choice.lower(), "beats", choice.lower())
choice
elif choice.lower() == 'scissors' and computer_choice.lower() == "paper":
print("YOU WON!", choice.lower(), 'beats', computer_choice.lower())
choice
else:
print("Sorry, invalid.")
choice
print(rock_paper_scissors(input("Rock paper or scissors (enter 'q' to quit): ")))
...ANSWER
Answered 2019-Dec-26 at 02:07The input statement is not in the scope of the while loop, so it is only called once.
Once in the while loop, there is nothing changing the choice variable and hence the same print statement get triggered over and over.
Moving the input statement into the while loop along with the the computer choice initialisation (so the computer can choose a new option each go) solves your problem.
QUESTION
I am trying to create a game of rock, paper, scissors. However, when I try to .format a string inside of an input function using a slice I am getting the following:Choose Rock, Sciss or Scissors:
I am using the following script:
...ANSWER
Answered 2019-Oct-23 at 14:35It's not the slicing that's going wrong, it's the string construction. You should indent the else:
block a bit more. For reference, try print()
-ing x
before your input command.
Python for
loops can have an else:
clause. These are executed unless a loop is terminated by break
or return
. Therefore, your loop only did something on the first iteration while x was still an empty string, and then the else clause would modify your string with the option
still bound from the last iteration of your loop.
Perhaps I'm a bit to used to Code Review, but I'd suggest doing the construction differently, more like this:
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