Resourcepack | An official Resource | Plugin library

 by   Slimefun JavaScript Version: v0.49.0 License: MIT

kandi X-RAY | Resourcepack Summary

kandi X-RAY | Resourcepack Summary

Resourcepack is a JavaScript library typically used in Plugin, Minecraft, Discord applications. Resourcepack has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This project is still very much work in progress and won't be available for a very long time. Please do not use this Resourcepack, it is unfinished and may not work or be very glitchy. Again, we do not recommend you to use this. It is still under development.
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            kandi-support Support

              Resourcepack has a low active ecosystem.
              It has 7 star(s) with 7 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Resourcepack has no issues reported. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Resourcepack is v0.49.0

            kandi-Quality Quality

              Resourcepack has 0 bugs and 0 code smells.

            kandi-Security Security

              Resourcepack has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Resourcepack code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Resourcepack is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Resourcepack releases are available to install and integrate.

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            Resourcepack Key Features

            No Key Features are available at this moment for Resourcepack.

            Resourcepack Examples and Code Snippets

            No Code Snippets are available at this moment for Resourcepack.

            Community Discussions

            QUESTION

            Running a .png as .exe in powershell from a .zip
            Asked 2022-Jan-22 at 19:09

            I am trying to disguise an executable, and have been encountering some problems, but there's only one that I need help with, I am running this from cmd:

            ...

            ANSWER

            Answered 2022-Jan-22 at 12:43

            its basically the same as run an exe -

            start G:\image.png

            Or

            start $usbDriveLetter"image.png"

            or

            image.png

            you need to change it $env:USERNAME instead of $USERNAME

            Source https://stackoverflow.com/questions/70812840

            QUESTION

            Only Allow Certain Programs to Open a Zip
            Asked 2021-Jul-08 at 00:30

            So I'll be honest right up front. I know what the end product I need is, but I'm not 100% sure how to get there. Please read on so I can fully explain my situation and also some ideas I tried. I was torn between whether I should send this to a gaming form or to here. Considering that this is more "backend" related tho I opted to send it here.

            So here's my dilemma. I'm not gonna bother explaining why because it isn't necessary, but essentially, I'm a sys admin for a minecraft server. We work on extremely high quality productions generally including custom coded systems and resourcepacks. One of the biggest problems we have is other individuals coming on to our networks and looking through our resourcepacks (which, if you aren't familiar, resourcepacks are sent from the server to the client as a .zip) So essentially a individual from, say, a rivaling network comes onto ours and will snoop around our resourcepacks and uncover cool techniques or technologies that we develop. Only for us to later see those technologies implemented elsewhere!

            A number of days ago I stumbled across a network which actually have managed to encrypt their resourcepacks so that it's not possible to snoop around them (via extracting them. Remember, these are archive files). When you try to extract or make any other changes to the archive, it will return a 80004005 error which I've come to learn is related to operating system permissions.

            So here's what I'm looking for:

            How can I encrypt a ResourcePack, or rather, an archive (specifically a .zip) but still have it be readable by Minecraft?

            It's that second half which has stumped me.

            I've already been able to encrypt a resourcepack myself (using WinZip) which recreated the 80004005 error as well as expected results (like not being able to copy files from inside of the archive for example.) However, obviously because the file is encrypted, there isn't any way for minecraft to read it! And since the original network's file is encrypted (which I did reach out to them to see if they'll talk to me about how they implemented this feature) there's no way that I know of to reverse engineer the encrypted archive to figure out what method they used.

            To reiterate, I have no interest in obtaining the contents of this other network's resourcepack. Rather I'm only interested in figuring out how to be able to encrypt/lock my own network's resourcepacks so that other's can't access it, but Minecraft can.

            I'm already well aware that this question is outside of the realm of what we normally see on this website. I'm seriously taking shots in the dark to figure this cool technology out since file encryption and system permissions stuff is not exactly down my alley. Like I said, 0 confidence on this topic, hopefully I gave enough details for you to help me out!

            Even if you may not know much about Minecraft as a game. But have insight into how programs might be able to access an encrypted file while users can't (specific protocols to look into maybe?) I'm hoping I can get at least enough information to piece together the answer I need! Thank you again for your help!

            ...

            ANSWER

            Answered 2021-Jul-08 at 00:30

            This is completely impossible. In this case, not only do you have the standard reasons that effective DRM is impossible, but also that Minecraft only knows how to open completely normal .zip files. As for this:

            A number of days ago I stumbled across a network which actually have managed to encrypt their resourcepacks so that it's not possible to snoop around them (via extracting them. Remember, these are archive files). When you try to extract or make any other changes to the archive, it will return a 80004005 error which I've come to learn is related to operating system permissions.

            You've misunderstood what's going on here somehow. They didn't encrypt anything. If you post a new question (probably on a sister site and not this one) with the details of exactly how to get that .zip and the steps you followed, someone will be able to explain the real reason why you couldn't extract it at first.

            Source https://stackoverflow.com/questions/68280665

            QUESTION

            Exe file wont launch after converting .py to .exe with pyinstaller
            Asked 2021-Apr-28 at 18:56

            I have a project for minecraft, and after converting it to exe with this command:

            pyinstaller "F:\pythonprojetcs\minecraft file mover\splashscreen.py" -F --icon="F:\pythonprojetcs\minecraft file mover\app.ico"

            It wont launch. This is the error:

            ...

            ANSWER

            Answered 2021-Apr-28 at 18:56

            Your script is trying to access image files from a directory relative to the script itself; this works when the script is installed unpacked, with resources actually on the file system. But when bundled into an executable, that can't work; the image isn't going to be there unless you've copied it in with the executable (an ugly hack of a solution); you need to bundle it into the executable itself in such a way that it can be extracted at runtime by your script.

            You need to read the docs on spec files, specifically, adding data files (to bundle the data with the executable when you build it) and using data files from a module (to extract the bundled data in memory at runtime).

            You'll only have access to the data from the file, it won't be a file on disk anymore, so you'll need to use alternate means of loading, e.g. from base64 encoded data.

            Source https://stackoverflow.com/questions/67306188

            QUESTION

            DS_Store files crashing Minecraft forge
            Asked 2020-Feb-05 at 04:41

            I am trying to make a smimple mod in eclipse on macOS, everything worked fine up until I add the texture .png file to the game, then I get a DS_Store error, I have look at almost every fourm about this issue and nothing has worked, I understand that you can stop the creating of a DS_Store on a NAS but not locally, is there anything I can do to fix this?

            ...

            ANSWER

            Answered 2020-Feb-05 at 04:41

            This is a known issue when developing for Minecraft on macOS with Eclipse. Try either of these two workarounds I found:

            1. Do find . -name '.DS_Store' -type f -delete in your mod's directory
            2. Clean the project in Eclipse before running it

            Source https://stackoverflow.com/questions/60068967

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Resourcepack

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Slimefun/Resourcepack.git

          • CLI

            gh repo clone Slimefun/Resourcepack

          • sshUrl

            git@github.com:Slimefun/Resourcepack.git

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