three-starter | three.js starter based on OOP | Graphics library
kandi X-RAY | three-starter Summary
kandi X-RAY | three-starter Summary
This is a three.js starter written in OOP based on Bruno Simon's project of this cool website. I think this would really help for web developers, who are trying to use three.js library in a more modular and manageable way in their future projects. It's also a quick guide to understand some basic structure of Bruno Simon's project. To use this starter, I would go through some main steps. However, you don't need to complete the entire document before getting started, instead, you can come back if needed while developing your own project. Features: Three.js, WebGL, GSAP, dat.gui, webpack, Babel, ESLint, OOP.
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QUESTION
I have an Angular application with a basic Three.js setup. I use Bazel build and run the app.
Everything works fine until I try to import the OBJLoader2
from three/examples/jsm/loaders/OBJLoader2
.
ANSWER
Answered 2020-Oct-11 at 05:50Bazel does not support code splitting (or importing js files lazily) in development mode
.
Please read this from their angular-bazel-example
. Follow this issue on the Github.
Note: code splitting is not supported in development mode yet so the //src:devserver target does not serve a code split bundle. The dynamic import() statements will resolve to modules that are served in the initial JS payload.
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