gl-text | Render text with WebGL | Graphics library
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Render text with WebGL
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QUESTION
I'm rendering a variable number of circles in the plane with variable size, color, and position using instancing. I'm hoping to reach on the order of 10k-100k circles/labels.
...ANSWER
Answered 2020-Nov-05 at 04:16Off the top of my head you could store your messages in a texture and add a message texcoord and length per instance. You can then compute the size of the rectangle needed to draw the message in the vertex shader and use that to center as well.
QUESTION
I know there are a lot of resources on this, but none of them have worked for me.
Some are: webgl readpixels is always returning 0,0,0,0,
and this one: https://stackoverflow.com/questions/44869599/readpixels-from-webgl-canvas\
as well as this one: Read pixels from a WebGL texture
but none of them have been either helpful or successful.
The goal: Render an offscreen canvas with a WebGL shader, then use that as a texture in a separate WebGL shader.
Notes:
- For these WebGL shaders, I'm using a generic vertex shader used for pixel shaders, specifically, a raytracer/raymarcher. This is:
attribute vec2 a_position; void main() { gl_Position = vec4(a_position.xy, 0.0, 1.0); }
. This vertex shader is inputted two triangles that cover the screen, so basically the fragment shader is doing all the work.
Problem: In order to get the image data off of the offscreen canvas, I've tried these methods:
- The WebGL
gl.readPixels
function
ANSWER
Answered 2020-Oct-26 at 20:32For some reason gl.readPixels works better with a Uint8Array.
QUESTION
I would like to use wood.jpg as the background for an OpenGL program. I would like this program to also show the model basketball.obj as shown in the picture:
I've read several tutorials( Youtube channels sentdex, atibyte, The Cherno). I also tried the website learnopengl.com, opengl-tutorial.org, and codeloop.com. I've also used Udemy. None of these specifically show how to use a .jpg as a background for .obj models.
I can run code for multiple models that have been defined within the main code. I can also run code for multiple .obj files. But I have failed run code that can run both at the same time.
Can someone please help me? I can code in both OpenGL C++ and pyOpenGL for Python.
So far, the only success I have had in displaying the image wood.jpg as the background:
...ANSWER
Answered 2020-Oct-17 at 13:53You have 2 shader programs, hence you have to compile both shader programs and you have to install the shader program before you draw the geometry by glUseProgram
:
QUESTION
TL;DR: I've activated and bound textures to textureunits 1-4 and now I wish to use them within shaders without using a program specific uniform position. Is it possible to read data from textures using the "global" texture units?
I'm having a bit of a hard time understanding how to access textures in webgl. Here in this tutorial on textures it says "Texture units are a global array of references to textures.", and this sounds great. I've bound my textures using
...ANSWER
Answered 2020-Jul-11 at 06:08I wish to use textures globally in both of them without having to getUniformLocation on each program, if it's possible to do so
It is not possible to do so.
The texture units are global. You can think of it just like a global array in JavaScript
QUESTION
I have written a function that creates an image from a font using Freetype2. My goal is to create an OpenGL-texture with all characters from the font. But first, I want to make sure the texture gets created properly, thus I store it as an image with stb_image_write for now. This is my progress so far:
As you can see, the glyphs are not aligned along the baseline, but along the top of the image. So I decided to introduce a variable called "yOffset", which describes the amount of pixels that each glyph has to be moved down to align them properly.
According to an answer in Render FreeType text with flipped ortho, difference between top and baseline of glyph, this offset can be calculated with
...ANSWER
Answered 2020-Jun-14 at 16:26I solved this issue with a simple fix, after I noticed that the actual height of the image was not calculated correctly. This is because the height of the "tallest" glyph does not represent the actual height of the image. For example, a character might be smaller than the tallest glyph, but placed higher above the baseline, and thus being out of bounds.
I introduced another variable called "maxDescent", which stores the maximum amount of pixels below the baseline. It is calculated as following in the first loop:
QUESTION
I'm trying to make 2D transform about webgl. There is no problem about rotation, and probably scale works good. On the other hands, translation is not working anyway. I suppose, I made a stupid mistake and I can't see that what i missed.
handlePressedDownKeys(translation), I passed array and when i pressed w, s, d, a, translation[0] or translation[1] will be increased or decreased. I didn't add this function but it works fine because when I pressed button, I can see matrice which on screen's 6. and 7. values was changing.
That's my code:
...ANSWER
Answered 2020-Jun-03 at 10:23The issue is the math in vertex shader and or the data you're passing to it
QUESTION
How can i read and store the javascript rendered HTML of a website using selenium in headless mode? I wrote this code, but the div tag i am interested in to store is not rendered, while if i run the same script in non headless mode i am able to get the tag.
...ANSWER
Answered 2020-Feb-27 at 18:31Just fixed the problem reinstalling the chromedriver. Make sure that it is compatible with the Chrome version you are using, and that it is not internally modified. To check chrome version, type chrome://version in url. To install chrome driver, go to https://chromedriver.chromium.org/downloads . Thanks to @furas
QUESTION
I want to display text using the mentioned method in this article. Meanwhile I care about code to be generic.
In the article it mentions manually creating a buffer info which I call first method :
...ANSWER
Answered 2019-Aug-27 at 08:08Since you're using vertex array objects you only need to setup attributes at init time. Attributes keep a pointer to the buffer that was current when vertexAttribPointer
was called. See this article on attribute state or this question or this one
In other words if you do this
QUESTION
In the ARCore demo app Preview 2, I don't see the following line in the manifest:
...ANSWER
Answered 2018-Feb-14 at 17:09If you want to use OpenGL ES in your app you should specify so in the manifest, same goes for texture compression, if you're compressing your textures and uploading them using glCompressedTexImage2D
you're using texture compression...
QUESTION
So I've done a lot of research so far and haven't found even a hint of something that could cause this. I put htaccess in the tags since I thought that could technically do it.
The problem is this: I have a server to migrate. So I want to download all the files from the old server, and then reupload to the new server. What happens when I go to the online file manager and click compress and download is that a very important folder is missing from the zip (and judging by the counts there are others missing too).
I've also used Filezilla to recursively download the whole directory structure, but it also misses that folder. Even stranger is that Filezilla sees the folder and I can download it directly, but if I recursively download the folder just above it, it doesn't grab it. It's the same with the online file manager, it sees it too.
I even wrote my own c# program to do a basic directory listing and it doesn't see it. It uses an FtpWebRequest with Method set to WebRequestMethods.Ftp.ListDirectoryDetails.
So the problems persists on both server side functions as well as the client attempts through FTP protocols.
There is an .htaccess file specific to the folder in question but I can't see anything that might do this. (Included below)
Does anyone have any ideas? I'd be most grateful for any hint
...ANSWER
Answered 2017-Jun-14 at 14:03The problem is that there are file names which are only differing in the lower case and upper case of file names. This might work if both source and destination systems have file systems that discern lower and upper case, but it definitely doesn't work on file names for example in Windows.
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