vertex | Powerful JSX View Engine

 by   ahmad-moussawi JavaScript Version: Current License: MIT

kandi X-RAY | vertex Summary

kandi X-RAY | vertex Summary

vertex is a JavaScript library. vertex has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Powerful JSX View Engine. How it works: Vertex compiles and caches your JSX views to Hyperscript so they will get easily rendered to HTML using vhtml. Views will get compiled only when needed, giving you the performance boost. To include partials in your view use the include directive.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              vertex has a low active ecosystem.
              It has 12 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              vertex has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of vertex is current.

            kandi-Quality Quality

              vertex has no bugs reported.

            kandi-Security Security

              vertex has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              vertex is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              vertex releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of vertex
            Get all kandi verified functions for this library.

            vertex Key Features

            No Key Features are available at this moment for vertex.

            vertex Examples and Code Snippets

            No Code Snippets are available at this moment for vertex.

            Community Discussions

            QUESTION

            How can I split my C code in different files
            Asked 2021-Jun-14 at 22:13

            I'm tying to split my C code in multiple files, since it has more than 3,000 lines now, and I want to organize my code. Here is a simplified version of my code in a single file:

            lib.c

            ...

            ANSWER

            Answered 2021-Jun-14 at 22:13

            When we split code in c language one of the most important things to notice is to compilation. When code is getting to different files each of the files needs to be compiled separately, this will help in any case of changes to the code since only the changed file would have to be recompiled. The main way to do so is: first create a makefile that includes compiling for each file there is an example for a makefile as such:

            a makefile example

            Source https://stackoverflow.com/questions/67976524

            QUESTION

            flow augmentation in a directed network with the constraint edges with a common source must have the same flow
            Asked 2021-Jun-14 at 15:28

            I am currently trying to create a program that finds the maximum flow through a network under the constraint that edges with a common source node must have the same flow. It is that constraint that I am having trouble with.

            Currently, I have the code to get all flow augmenting routes, but I am hesitant to code the augmentation because I can't figure out how to add in the constraint. I am thinking about maybe a backtracking algorithm that tries to assign flow using the Ford-Fulkerson method and then tries to adjust to fit the constraint.

            So my code:
            There is a graph class that has as attributes all the vertices and edges as well as methods to get the incident edges to a vertex and the preceding edges to a vertex:

            ...

            ANSWER

            Answered 2021-Jun-14 at 15:28

            I would guess that you have an input that specifies the maximum flow through each edge.

            The algorithm is then:

            1. Because edges with a common source must have same actual, final flow the first step must be a little pre-processing to reduce the max flow at each edge to the minimum flow from the common source.

            2. apply the standard maximum flow algorithm.

            3. do a depth first search from the flow origin ( I assume there is just one ) until you find a node with unequal outflows. Reduce the max flows on all edges from this node to the minimum flow assigned by the algorithm. Re-apply the algorithm.

            Repeat step 3 until no uneven flows remain.

            =====================

            Second algorithm:

            1. Adjust capacity of every out edge to be equal to the minimum capacity of all out edges from the common vertex

            2. Perform breadth first search through graph. When an edge is added, set the flow through the edge the minimum of

            • the flow into the source node divided by the number of exiting edges
            • the edge capacity
            1. When search is complete sum flows into destination node.

            For reference, here is the C++ code I use for depth first searching using recursion

            Source https://stackoverflow.com/questions/67908818

            QUESTION

            Changing pairs in a loop
            Asked 2021-Jun-14 at 12:25

            I tried to change a pair in a vertex from the loop in "setEdge" function but failed. Is there another way to change the value of the pair[1]?

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:58

            You set variable t to another value but don't mutate it so the value in neighbors remains the same.

            Try something around those lines:

            Source https://stackoverflow.com/questions/67937555

            QUESTION

            How to "fully bind" a constant buffer view to a descriptor range?
            Asked 2021-Jun-14 at 06:33

            I am currently learning DirectX 12 and trying to get a demo application running. I am currently stuck at creating a pipeline state object using a root signature. I am using dxc to compile my vertex shader:

            ...

            ANSWER

            Answered 2021-Jun-14 at 06:33

            Long story short: shader visibility in DX12 is not a bit field, like in Vulkan, so setting the visibility to D3D12_SHADER_VISIBILITY_VERTEX | D3D12_SHADER_VISIBILITY_PIXEL results in the parameter only being visible to the pixel shader. Setting it to D3D12_SHADER_VISIBILITY_ALL solved my problem.

            Source https://stackoverflow.com/questions/67810702

            QUESTION

            Cannot calculate 2D position from 3D co-ordinates
            Asked 2021-Jun-11 at 13:38

            I am selecting vertices from a point cloud using angular and three.js. I have been trying to label a selected vertex with its x,y,z information. I have been using these resources in my attempt:

            1. three.js Vector3 to 2D screen coordinate with rotated scene
            2. https://threejsfundamentals.org/threejs/lessons/threejs-align-html-elements-to-3d.html

            and I can't get either to work as described.

            My code currently is:

            ...

            ANSWER

            Answered 2021-Jun-11 at 13:38

            This is as close as I have managed to get it:

            Source https://stackoverflow.com/questions/67924665

            QUESTION

            OpenGL wont render a square properly
            Asked 2021-Jun-11 at 13:24

            I am trying to render a colored square in OpenGL using glBegin(GL_QUADS) but for some reason it renders the square with an extra vertex in the middle. Screenshot. Am I doing something wrong or do I have to use a different method for 2d rendering?

            ...

            ANSWER

            Answered 2021-Jun-11 at 09:49

            The order of the indices is wrong:

            Source https://stackoverflow.com/questions/67934703

            QUESTION

            How to obtain a subtree of a tree using python igraph?
            Asked 2021-Jun-11 at 09:09

            I hoped there is a simple function for this purpose (e.g. tree.subtree(vertex)) but I was not able to find one even after browsing the documentation quite a long time.

            In any case, I found this workaround:

            ...

            ANSWER

            Answered 2021-Jun-11 at 09:09

            I think you are looking for breadth first search, starting at your root:

            Source https://stackoverflow.com/questions/67874725

            QUESTION

            glsl vertex shader uniform variable not getting activated
            Asked 2021-Jun-10 at 15:09

            I have been trying to pass a mat4 into VS. I am activating the shader program before passing the data:

            ...

            ANSWER

            Answered 2021-Jun-07 at 06:49

            The interface variabel Position is not used in the fragment shader. So the uniform variable u_ModelViewMatrix is not required. This uniform is "optimized out" by the linker and does not become an active program resource. Therefor you'll not get a uniform location for "u_ModelViewMatrix".

            Source https://stackoverflow.com/questions/67866884

            QUESTION

            How to handle Transaction (Rollback and Commit) in Gremlin - AWS Neptune
            Asked 2021-Jun-10 at 11:23

            How to handle Transaction (Rollback and Commit) in Gremlin - AWS Neptune?

            ...

            ANSWER

            Answered 2021-Jun-09 at 23:54

            There are 3 main ways to send a Gremlin query to a server. One is as plain text. In this case you can use semicolons between queries and they are treated as a single transaction. The second is to use a Gremlin client driver that supports sending queries as bytecode. In this case each query sent is a transaction. The third is to use Gremlin Sessions. In this case you create a session and then send one or more queries. The whole session is treated as a single transaction and only committed when you close the session. In this third case you can have code and queries intermixed as needed.

            All of that said, you really don't need to use a for loop, you can just send everything in one go. Here is a simple example:

            Source https://stackoverflow.com/questions/67867460

            QUESTION

            Unable to bulk load data into Neptune
            Asked 2021-Jun-09 at 19:55

            I'm using awscurl to bulk load data from s3 into neptune:

            I've done the following:

            • Ensure the ARN has s3 full access
            • Uploaded gremlin csv sample data to existing bucket

            The error I get is:

            Couldn't find the aws credential for iam_role_arn: arn:aws:iam::1111111:role/NeptuneAdmin

            What is the best way to ensure I have this credential? I'm executing this from local.

            Sample Query ...

            ANSWER

            Answered 2021-Jun-09 at 19:55

            Adding this as an answer in case others find your question.

            The Role that gives Neptune access to S3 needs to be added to Neptune either using the web console or via the CLI. Then when the curl command is issued Neptune will find the Role.

            Source https://stackoverflow.com/questions/67910374

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install vertex

            You can set the views and cache directories, by setting the parameters in the constructor.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/ahmad-moussawi/vertex.git

          • CLI

            gh repo clone ahmad-moussawi/vertex

          • sshUrl

            git@github.com:ahmad-moussawi/vertex.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular JavaScript Libraries

            freeCodeCamp

            by freeCodeCamp

            vue

            by vuejs

            react

            by facebook

            bootstrap

            by twbs

            Try Top Libraries by ahmad-moussawi

            hop

            by ahmad-moussawiTypeScript

            mvc-api

            by ahmad-moussawiJavaScript

            signing

            by ahmad-moussawiC#

            devexpress-filter-converter

            by ahmad-moussawiJavaScript

            Yapi

            by ahmad-moussawiC#