VideoFrame | HTML5 Video SMPTE Time Code and Frame Seeking API | Video Utils library
kandi X-RAY | VideoFrame Summary
kandi X-RAY | VideoFrame Summary
VideoFrame - HTML5 Video SMPTE Time Code and Frame Seeking API
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QUESTION
I am trying to display received WebRTC frames using OpenCV imshow()
. WebRTC delivers frames as objects of webrtc::VideoFrame
and in my case, I can access webrtc::I420Buffer
from it. Now my question is how do I convert the data in webrtc::I420Buffer
to cv::Mat
, so that I can give it to imshow()
?
Thsi is what the definition of webrtc::I420Buffer
looks like
ANSWER
Answered 2022-Mar-24 at 22:35The main issue is converting from I420 color format to BGR (or BGRA) color format used by OpenCV.
Two good options for color conversion:
- Using
sws_scale
- part of the C interface libraries of FFmpeg. - Using IPP color conversion function like ippiYCbCr420ToBGR_709HDTV_8u_P3C4R.
We may also use cv::cvtColor with cv::COLOR_YUV2BGR_I420
argument.
This is less recommended, because the Y, U and V color channels must be sequential in memory - in the general case, it requires too many "deep copy" operations.
After the color conversion we may use cv:Mat constructor that "wraps" the BGR (or BGRA) memory buffer (without using "deep copy").
Example (the terms "step", "stride" and "linesize" are equivalent):
QUESTION
I am trying to convert a DepthFrame
object that I have obtained from the Intel Realsense D455 camera to an OpenCV Mat
object in Java. I can get the the target depth of a pixel using DepthFrame.getDistance(x,y)
but I am trying to get the whole matrix so that I can get the distance values in meters, similar to the sample code in their Github repo, which is in C++.
I can convert any color image obtained from the camera stream (VideoFrame
or colored DepthFrame
) to a Mat
since they are 8 bits per pixel using the following function:
ANSWER
Answered 2022-Mar-07 at 12:28Even though not directly an OpenCV API solution, converting the byte array to short array in Java seems to work:
QUESTION
I have a svg in a string, like this:
...ANSWER
Answered 2022-Mar-04 at 09:11Here you have two examples. In both examples I added the SVG namespace to the string, be cause it is a separate XML/SVG document and not haft of the HTML.
In the first example I just create a data URL and insert that as the source of an image object. Here you need to set the width and the height.
In the second example I used Blob and the function URL.createObjectURL().
QUESTION
I'm currently making a code that will do various things such as controlling motors etc but at one point I need to code to popup a video on vlc and exit the window when the video ended, the problem is that the window currently stays after the video ended and the whole code just freezes and I can't do anything past the video
I tried various things such as calculating the video length and call a self.close()
when the timer hit but still the same thing
I also tried adding "--play-and-exit"
to the vlc parameters but it still won't budge...
Here's the code if someone knows how to do it properly !
...ANSWER
Answered 2022-Feb-26 at 13:41I have found the solution. This is the new main loop:
QUESTION
I'm learning webcodecs now, and I saw things as below:
So I wonder maybe it can play video on video element with several pictures. I tried many times but it still can't work. I create videoFrame from pictures, and then use MediaStreamTrackGenerator to creates a media track. But the video appears black when call play().
Here is my code:
...ANSWER
Answered 2022-Feb-22 at 03:18Disclaimer:
I am not an expert in this field and it's my first use of this API in this way. The specs and the current implementation don't seem to match, and it's very likely that things will change in the near future. So take this answer with all the salt you can, it is only backed by trial.
There are a few things that seems wrong in your implementation:
duration
andtimestamp
are set in micro-seconds, that's 1/1,000,000s. Your500
duration is then only half a millisecond, that would be something like 2000FPS and your three images would get all displayed in 1.5ms. You will want to change that.- In current Chrome's implementation, you need to specify the
displayWidth
anddisplayHeight
members of the VideoFrameInit dictionary (though if I read the specs correctly that should have defaulted to the source image's width and height).
Then there is something I'm less sure about, but it seems that you can't batch-write many frames. It seems that the timestamp
field is kind of useless in this case (even though it's required to be there, even with nonsensical values). Once again, specs have changed so it's hard to know if it's an implementation bug, or if it's supposed to work like that, but anyway it is how it is (unless I too missed something).
So to workaround that limitation you'll need to write periodically to the stream and append the frames when you want them to appear.
Here is one example of this, trying to keep it close to your own implementation by writing a new frame to the WritableStream when we want it to be presented.
QUESTION
I am trying to combine react-easy-crop.js with react-uploady.js but do not succeed. There is an example in which react-uploady is combined with react-image-crop which I am trying to adapt using react-easy-cropper. After selecting a picture to be shown in the cropper and then pressing 'UPLOAD CROPPED' I run into an error:
...ANSWER
Answered 2022-Feb-03 at 22:27I'm not sure what the issue is with the original sandbox or with the adaptation to react-easy-crop but I was able to easily adapt it to the desired library (despite not liking its UI very much, but to each his own, I guess)
In any case, here's a working sandbox with react-easy-crop: https://codesandbox.io/s/react-uploady-crop-and-upload-with-react-easy-crop-5g7vw
Including here the preview item that I updated:
QUESTION
I would like to be able to robustly stop a video when the video arrives on some specified frames in order to do oral presentations based on videos made with Blender, Manim...
I'm aware of this question, but the problem is that the video does not stops exactly at the good frame. Sometimes it continues forward for one frame and when I force it to come back to the initial frame we see the video going backward, which is weird. Even worse, if the next frame is completely different (different background...) this will be very visible.
To illustrate my issues, I created a demo project here (just click "next" and see that when the video stops, sometimes it goes backward). The full code is here.
The important part of the code I'm using is:
...ANSWER
Answered 2022-Jan-21 at 19:18The video has frame rate of 25fps, and not 24fps:
After putting the correct value it works ok: demo
The VideoFrame api heavily relies on FPS provided by you. You can find FPS of your videos offline and send as metadata along with stop frames from server.
The site videoplayer.handmadeproductions.de uses window.requestAnimationFrame() to get the callback.
There is a new better alternative to requestAnimationFrame. The requestVideoFrameCallback(), allows us to do per-video-frame operations on video.
The same functionality, you domed in OP, can be achieved like this:
QUESTION
I would like to create a video file from multiple images uploaded to my site.
Until now, what I do is take these images, draw them 1-by-1 on a canvas, and use the MediaRecorder
API to record them. However, there is a lot of idle time.
Instead, I want to use the VideoEncoder
API.
I created an encoder that saves every chunk as a buffer:
...ANSWER
Answered 2021-Dec-23 at 11:46VideoEncoder
and other classes from the WebCodecs API provide you with the way of encoding your images as frames in a video stream, however encoding is just the first step in creating a playable multimedia file. A file like this may potentially contain multiple streams - for instance when you have a video with sound, that's already at least one video and one audio stream, so a total of two. You need additional container format to store the streams so that you do not have to send the streams in separate files. To create a container file from any number of streams (even just one) you need a multiplexer (muxer for short). Good summary of the topic can be found in this Stack Overflow answer, but to quote the important part:
- When you create a multimedia file, you use a coder algorithms to encode the video and audio data, then you use a muxer to put the streams together into a file (container). To play the file, a demuxer takes apart the streams and feeds them into decoders to obtain the video and audio data.
- Codec means coder/decoder, and is a separate concept from the container format. Many container formats can hold lots of different types of format (AVI and QuickTime/MOV are very general). Other formats are restricted to one or two media types.
You may think "i have only one stream, do i really need a container?" but multimedia players expect received data (either data read from a file or streamed over network) to be in a container format. Even if you have only one video stream, you still need to pack it into a container for them to recognize it.
Joining the byte buffers into one big blob of data will not work:
QUESTION
I'm trying to fix Canvas Resize (Downscale) Image, I got jsfiddle http://jsfiddle.net/EWupT/ for image resizing. i have html input field when user upload instantly image show on input field, When adding resize code on my exiting code i got an error. any help greatly appreciated.
My JS:
...ANSWER
Answered 2021-Sep-12 at 07:59Since you are using the new Image()
function and generating a HTMLImageElement
object dynamically, add img.src
after the onload
function like so:
QUESTION
When using the Windows-Machine-Learning library, the input and output to the onnx models is often either TensorFloat
or ImageFeatureValue
format.
My question: What is the difference between these? It seems like I am able to change the form of the input in the automatically created model.cs
file after onnx import (for body pose detection) from TensorFloat
to ImageFeatureValue
and the code still runs. This makes it e.g. easier to work with videoframes, since I can then create my input via ImageFeatureValue.CreateFromVideoFrame(frame)
.
Is there a reason why this might lead to problems and what are the differences between these when using videoframes as input, I don't see it from the documentation? Or why does the model.cs script create a TensorFloat
instead of an ImageFeatureValue
in the first place anyway if the input is a videoframe?
ANSWER
Answered 2021-May-31 at 01:44Found the answer here.
If Windows ML does not support your model's color format or pixel range, then you can implement conversions and tensorization. You'll create an NCHW four-dimensional tensor for 32-bit floats for your input value. See the Custom Tensorization Sample for an example of how to do this.
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