Chat-Room | Using React Redux Socket.io Material-UI to implement | Socket library
kandi X-RAY | Chat-Room Summary
kandi X-RAY | Chat-Room Summary
Using React + Redux + Socket.io + Material-UI to implement a chat room.
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Trending Discussions on Chat-Room
QUESTION
Problem:
I am working on a chat application. When I send more than 9-10 requests, the browser slows down and eventually, it just hangs. On refreshing the page, everything is back to normal. I searched the socket.io documentation but couldn't get any solution regarding this matter.
Code:
Here is my Backend Express.JS code:
index.js
...ANSWER
Answered 2021-Jun-10 at 12:08You are creating new socket connection on every useEffect, so after ten messages, you have ten connections.
QUESTION
This question is very similar to This question
I have set up a Vue page with Laravel and showing all posts with a help of a GET request. I am also listening to a Laravel ECHO event and unshifting
the value to the all posts array making it appear on top.
I have set up the infinite scroll and paginating 5 results per page using this package. Results appear on the page and pushing to the array from the listener also works. However, when infinite scroll loads the 2nd results page, the 6th result is duplicated.
The aforementioned package accepts next_cursor
an offset value as the parameter instead of page=2
so it exactly loads the value without any duplications.
Controller.php
...ANSWER
Answered 2021-May-11 at 06:57Try the following:
QUESTION
I want to send messages from nodejs backend to the specified websocket channel. So I want to implement/use similar function like convertAndSend function on the spring SimpMessagingTemplate.
I try to implement this with ws lib, but the send function only has two parameter: message & callback and I cannot specify the message destination. Here is a brief example from backend code:
...ANSWER
Answered 2021-May-07 at 16:07I have not used 'Convert and send' or the 'Web Socket' module ( I use socket.io personally ) but the concept should be the same.
The basic flow is
User connects to socket server ( gets a socket ID assigned to them )
On an action, lets say 'joinroom' from the client app you execute a 'emit' command to the websocket server (this is socket.io syntax) eg
QUESTION
I got a Laravel Route like this
...ANSWER
Answered 2021-Apr-29 at 03:40there is great package by tighten that you can use
QUESTION
I have a Chat component which works fine on the happy flow but when I go on another view (meaning I exit the chat component) and come back after that in the chat component, I get duplicates messages.
I placed an console.log
into the function which is triggered by the enter
event but it displays only once. However, the emit from inside trigger twice I think because on the server side (nodeJs) I get the data twice.
This is my code:
...ANSWER
Answered 2021-Feb-10 at 17:22Some issues I'm spotting:
chatInput is a string, It feels weird adding a event listener to a string. It might work.
has a prop called onKeyUp that is probably very useful for you.
This might be much more simple and easier to find the issue if you still get duplicates:
QUESTION
My video chat app works properly in the same network. It generates and connects IceCandidate using stun as well. But for some reason the peer videos don't play in different networks. I am having trouble debugging the issue.
I haven't used any turn server but I doubt that is the problem as the peers from different networks already joins using stun, only videos don't play
...ANSWER
Answered 2021-Jan-25 at 23:18WebRTC can connect in a few ways, and falls down progressively to lower preference choices as it fails at its first choices.
- naive direct p2p with own ip
- if that fails, use a STUN server to determine what ip (e.g., router) we're behind
- if that fails, true p2p is not possible, use a TURN server instead to relay traffic.
WebRTC tries everything it can do to make a p2p connection, but there are times that it will fail. The turn server acts as a last resort so that the peers can both connect through the turn server. Obviously this is not a p2p connection, so there will be extra latency, and you will have to make sure that your turn server has enough bandwidth to cover all of the connections you expect.
Usually about 20% of connections require a TURN server. It may work fine for you on your network, but try accessing your webRTC service from a different network which has firewall and different network configurations (which will usually require TURN), and you'll see that not all connections are equal when it comes to p2p. so basically this is what is happening to you that different peer are in different network so you are not getting video of peers.
Basically what happens is that since peers have different networks so It become harder to do correct Ice candidate exchange so no media transmission happens that was decided during sdp negotiation, so we need a a public common server(TURN server) which acts as a peer to other peers for smooth ice-candidate exchange so that media transmission can happens (where this TURN server act as a relay for the media transmission between peers) I am sure in your case along with video, audio too is not working for this reasons.
QUESTION
Basically I am trying to build a web app similar to Slack using React and Firebase/Firestore. I can build a chat-room-like-Slack web app where user can create multiple channels to chat. However, I do not know how to replicate the workspace
concept of Slack. Take this URL for example: https://app.slack.com/client/T01X6XXXXXX/X01X9XXXXXX
, the number after /client/: T01X6XXXXXX
is the unique ID of the workspace and only invited user can join. Once joined, invited user can see all the channels created before by the other user. Random user cannot join this workspace since they don't know the ID of the workspace.
So my question is: How can I build a chat rooms with this workspace
concept with React/Firebase/Firestore? How should I structure my Firestore Db?
Currently, my Firestore Data looks like this:
/rooms/HgUYoCYI45DCTScIMYEG/messages
The number in between rooms (collections) and messages (collections) is the channel Id. The channel (document) consists of channelName
and channelId
.
I'm only a beginner and I don't know if this a dumb question or not. Thank you for your time.
...ANSWER
Answered 2020-Oct-25 at 15:58every document in your chat room should have an array of members where you store user Ids , and in your front end if a user opens a certain chat room you check if their Id is in the chat room members array if not redirect , also if your using fireStore you can easily query a users chat rooms by using collection('chatrooms').where('members','array-contains',userId)
QUESTION
my messages.ts page is parent and chat-room.ts is child page. There is no problem when I enter messages page but when i select any user for chat and I go to the chat room and create a new message , The person I am talking to is added one more time into the array.How can i fix this?
First enter message page = https://prnt.sc/uviwvo
second when i talk e.g"Tosun" user = https://prnt.sc/uvixxe
Finnaly when i come back (here is a problem) added once again into array =https://prnt.sc/uviyl3
message.page.ts:
...ANSWER
Answered 2020-Oct-08 at 14:39You need to refresh the userInfo
list when you back again. The same UserInfo will always push in here.
QUESTION
I am creating a chat application using nodeJs and socket.io. Front end is made using React. I went through many questions on SO, i was not able to get some of them and some doesn't works.
React-ChatApp.js ...ANSWER
Answered 2020-Sep-27 at 12:25Try keeping
QUESTION
After a month o f making an app in react-native vanilla, realisede today, that i wont be able to make the Ios side without an MacOS machine.
As i only have Windows and this is just a first try for me of making an an app, i wonder is it worth trying to remake the app using expo-cli. I am just unsure, coz everwhere is said that it is now adviced.
My point is that my app i a simple "chat-room" based application, that only includes transfering data between the client and the abckend ( firebase). Is it okay to ue expo in this case?
...ANSWER
Answered 2020-Jun-08 at 18:11Yes, expo is a great option to make cross platform apps with! I use expo all the time for quick apps. The reason why expo is more preferred for starters is that you don't require an emulator to render your app. You can easily view it on your own phone screen or web version (or even use an emulator if you want).
Expo is a good option for your chat room app as well.
Here's how you can get started with expo
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