konami | Fires the 'konami ' event when the konami code
kandi X-RAY | konami Summary
kandi X-RAY | konami Summary
Fires the 'konami' event when the konami code has been completed.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of konami
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Trending Discussions on konami
QUESTION
So I tried to make a Modal that opens up typing in the Konami code(↑↑↓↓←→←→BA). This is what I have tried so far(I'm a newbie to JS so plz don't be mean. btw I have the code set but I need the modal. Look into code for more details.):
...ANSWER
Answered 2021-May-09 at 03:01Taken directly from https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_modal
No credit to me just a copy and paste
QUESTION
In JavaScript, I know I can listen for specific key codes, but how can I listen for specific "patterns" of key-strokes and then fire different events when those patterns are typed?
One example of this might be a game where a player presses the keys of the secret Konami code (up, up, down, down, left, right, left, right, B, A, Start). How could I track that pattern or other patterns like it in JavaScript?
Would I accomplish this with some sort of await/async process to catch each key and wait for the next one? Is there a simpler way to go about this without exhausting the end-user's system?
I'd like to do something like this pseudo-code:
...ANSWER
Answered 2021-Feb-22 at 16:34Personally, I would go about this by storing each keystroke's keyCode
into an array, and then checking the last X number of items in that keylogger array and match that against the patterns you want to listen for.
To keep that array lightweight as you mentioned, I would trim the array length on every keystroke to the array length of your longest pattern, which would be the maximum number of keystrokes necessary to track all your patterns.
When comparing the most recently typed keys, I am unshifting the new key codes to add them to the beginning of the keylog
array and then comparing that to the reversed state of every pattern to check from right to left. This is crucial since we are continually trimming off the last characters from the array, the oldest characters. The most recent characters will always appear first in the keylog
array. To make a shallow reverse of the pattern, so as not to mutate the original pattern's order, I use .slice().reverse()
.
Lastly, in order to get accurate keyCodes for lowercase and uppercase letters, I take e.key.charCodeAt()
if the key
property of the event is exactly one character. Without this, all letters are rendered as uppercase and certain characters such as "slashes" will have the wrong charCode.
Try it out here:
QUESTION
I am currently working on a pygame game and my friends asked if i could implement a konami code. I thought it was a great idea so i implemented it.
I made it in a way it would certainly work because I wouldnt have to deal with any errors. However.. the code got a bit larger then expected so i was wondering how i could make it smaller and still working because i dont know any good way to make it smaller.
the code:
...ANSWER
Answered 2021-Apr-06 at 11:23I don't think this is actually a proper question to ask here (maybe code review is a better place) but I made some improvements to Your code:
QUESTION
I am trying to use println to print the output in a certain format but not able to get.
...ANSWER
Answered 2020-May-26 at 15:41Given
QUESTION
Bonjour!
I wonder how to "easily" implemant the Konami code in any R shiny app
INPUT (from user keyboard on the R shiny app page)
Arrow UP, UP, DOWN, DOWN , LEFT, RIGHT, LEFT, RIGHT, B, A
OUTPUT
- Add a fun image on the dashboard
(- Change color of the app)
ANSWER
Answered 2020-Mar-17 at 09:31QUESTION
So I was having trouble setting up a keybind to do something in my project (Right Alt + Left Control)
And I tried using an API called Cheet.NET which says it can easily adapt a project and allow making custom "konami" codes which can call functions.
Cheet.NET's (Small) Documentation: http://jamiehumphries.github.io/Cheet.NET/
So I installed it using the NuGet Package Manager in Visual Studio, Saved, and Reloaded my project.
Came back, tried attempting to write a simple keybind, and I already got a lot of errors from the initialization code:
...ANSWER
Answered 2019-Aug-08 at 13:53Update (since you've added error output to the question):
Invalid token '+=' in class, struct, or interface member declaration type expected
you can't just place C# code at the top-level in your class, there's a minimal structure you have to follow. You can place such code in a constructor method or some other method or some static initialization block for the class (if you only refer static stuff in your code)
Next Update (after newer error):
Using the generic type 'Cheet' requires 1 type arguments
you're using the generic package instead of the Wpf one where they do:
QUESTION
CSS
...ANSWER
Answered 2018-Oct-15 at 14:30If you lower the grid gap, it should fix your issue. By using 20% and 80%, you aren't really leaving any room for margins (or grid gaps) on the page. It can sometimes push a margin or padding off the screen, which will make a scroll bar appear.
QUESTION
Here is my code. I wanted to display a link following the execution of the Konami Code. The alert works but the link didn't show up...
Can you help me please?
...ANSWER
Answered 2018-Apr-01 at 00:06(I'm assuming based on the fact that you used some jQuery code that you are using jQuery, even though you didn't tag that in the question.)
This is the problematic line:
QUESTION
I'm trying to get data from a site with Beautiful Soup. I have this part of the code, and I want to get the JSON part inside data-product element. How can I do this?
This code:
...ANSWER
Answered 2018-Mar-30 at 15:33This should help
QUESTION
What I'm looking for is not exactly like the other Konami code questions where the user types a certain code (like the konami one) and the page does something like an alert or loads a different page. I have a main page (index.html) which contains a few paragraphs. I want one paragraph to be hidden by default and when the user types the konami code (or a certain sequence of keys) I want that paragraph to appear.
...ANSWER
Answered 2017-Oct-25 at 19:28Making it hidden by default is easy, with css you can set all #hidden
to have display:none
, making the text not render on the page
You can listen for key presses in javascript by using document.body.addEventListener("keydown", callback);
. You can then store the e.key
s in a string and check if it equals your sequence of characters in the callback. e => {myString += e.key; if(myString === konamiCode) {
make element visible} }
. To set the element to visible, you can set the element's .style.display
= block
.
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