grunt-responsive-images | Produce images at different sizes | Computer Vision library
kandi X-RAY | grunt-responsive-images Summary
kandi X-RAY | grunt-responsive-images Summary
Check the release history at the bottom of this readme for what's changed!.
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grunt-responsive-images Key Features
grunt-responsive-images Examples and Code Snippets
Community Discussions
Trending Discussions on grunt-responsive-images
QUESTION
Here is the code that I have. I want to set a different destination for each different sized file, just to keep my file tree a little bit more organized. Obviously, what I have doesn't work, do I need to first put them all in the same folder, then somehow move them into their proper files? If that is the case, could you walk me through how to go about doing that?
...ANSWER
Answered 2017-Jan-04 at 17:23... do I need to first put them all in the same folder, then somehow move them into their proper files
There are a couple of ways you can configure your responsive_images
task to direct the resultant files to different destinations...
Using the custom-dest property you could configure your responsive_images
task as follows:
QUESTION
i'm creating responsive images with grunt but i don't want changing its name
my code :
...ANSWER
Answered 2018-Apr-08 at 13:38In your options
object of your responsive_images
task add the following two options:
name
rename
Set the values of both properties (i.e. options) to false
. For example:
QUESTION
I'm trying to re-size and compress 8 images on a website so I resize and compress the images. However, when I implement the Grunt responsive images task it says success, but not for the parameters I have entered. Specifically, it indicates:
Running "responsive_images:dev" (responsive_images) task
Resized 8 files for 120x110
However, for the responsive images input, I have:
...ANSWER
Answered 2018-Apr-06 at 21:28Try configuring your Gruntfile.js
as follows:
Gruntfile.js
QUESTION
I'm trying to set up grunt with grunt-responsive-images, and getting the following error:
Warning: Could not execute GraphicsMagick/ImageMagick: gm "identify" "-ping" "-format" "%m:%T:%s" "assets/_img/bgAbout.jpg" this most likely means the gm/convert binaries can't be found
The npm and ImageMagick are both installed, have also tried GraphicsMagick (with default engine) to no avail.
I've verified all my versions of node/grunt/packages and I'm on Windows 10 if that's helpful info.
relevant bits from gruntfile.js:
...ANSWER
Answered 2017-Oct-06 at 12:30Ugh. foiled by Windows UAC! Ran cmd as administrator, and it worked like a charm. Why did it take so long for my basic customer support troubleshooting reflexes of yore to kick in?
QUESTION
I am new to grunt and I'm having a tough time trying to figure out what I've done wrong.
When I run it I get the error "Unable to compile; no valid source files were found."
If anyone could give me some advice as to how to fix it, I would appreciate it.
Here is my gruntfile:
...ANSWER
Answered 2017-May-27 at 02:34I solved it!
I needed to edit my src path to: ['/**/*.{gif,jpg,png};],
QUESTION
Goal - I am setting up an asset pipeline using grunt to convert and compress image files for a website.
Issue - grunt-responsive-images fails to find gm/convert.
Warning: Could not execute GraphicsMagick/ImageMagick: identify "-ping" "-format" "%m:%T:%s" "src/css/images/test.jpg" this most likely means the gm/convert binaries can't be found
GraphicsMagick is installed, and I am able to call gm version
from the same directory:
GraphicsMagick 1.3.25 2016-09-05 Q16 http://www.GraphicsMagick.org/
If I comment out the engine: 'im'
line below, the task runs and size and compression settings are applied.
ANSWER
Answered 2017-May-18 at 13:31I found the answers in the documentation: grunt-responsive-images\options
Answer 1 - options.engine: Chooses which graphics engine to use when resizing images. To use GraphicsMagick, set this to gm. To use ImageMagick, set this to im. You'll need the relevant engine installed.
Answer 2 -
I had gm installed via npm, and grunt-responsive-images was using that to compress and resize. I did not have imagemagick installed. brew list
did not show imagemagick (graphicsmagick was listed, and probably why I thought I had installed imagemagick).
Answer 3 - The fix is simple; install imagemagick with homebrew:
brew install imagemagick
then check with brew list
. Now grunt runs with either 'gm' or 'im' engines selected.
QUESTION
I have installed the Graphicmagik
and created the following Gruntfile.js
:
ANSWER
Answered 2017-May-10 at 09:55The files are defined outside of the responsive_images:dev
target. Move the files
block inside the dev
target to fix:
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