Games | post date : 2016-05-05 15:55:00 0800 excerpt

 by   answershuto JavaScript Version: Current License: No License

kandi X-RAY | Games Summary

kandi X-RAY | Games Summary

Games is a JavaScript library. Games has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

layout: post date: 2016-05-05 15:55:00 +0800 excerpt:  分享一些自己用js以及html5写的小游戏.
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            kandi-support Support

              Games has a low active ecosystem.
              It has 9 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Games is current.

            kandi-Quality Quality

              Games has no bugs reported.

            kandi-Security Security

              Games has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Games does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Games releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Games Key Features

            No Key Features are available at this moment for Games.

            Games Examples and Code Snippets

            No Code Snippets are available at this moment for Games.

            Community Discussions

            QUESTION

            filtering multiple arrays ngrx
            Asked 2021-Jun-15 at 19:53

            I have a store setup that has multiple arrays

            I'm trying to search all arrays at once, via a textfield.

            I can get this done, by calling a selector function on keyup, that filters the 4 arrays and pushes to a new array.

            I've thought about merging all the arrays to one array before filtering, but I want to keep the results separate, as they are going to be displayed in categories.

            Just trying to see if I can streamline the performance at all and if there's a more concise way of doing this, in case I need to do something similar with larger arrays.

            my textField function:

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:16

            This should implement the selector function with less code and make it more adaptable to kinds of data, if needed you can specify a more precise type in the filter function.

            Source https://stackoverflow.com/questions/67991722

            QUESTION

            ProcessPoolExecutor Error, Int is not iterable/subscriptable
            Asked 2021-Jun-15 at 13:46

            I am trying to learn how python handles multiprocessing and have followed a youtube tutorial for some basic code but I am now trying to implement a ProcessPoolExecuter myself.

            I have the following code which is causing the problem:

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:46

            The actual value being passed as the second argument games to getRecentWinners is listOfGames, which as a values of [1, 2, 3 ... 21]. But the first line of getRecentWinners is:

            Source https://stackoverflow.com/questions/67983221

            QUESTION

            Remap physical back button for "select_button" in android tv webvew application with java
            Asked 2021-Jun-14 at 19:38

            I'm a french developer , i'm creating an android tv application about cloud Gaming in a webview with java.

            My application start a gaming stream direcly in the webview, on fullscreen, the physical buttons of controlers are working with the game, eccept the "view button" the "back button'. This "view button" or if your prefer "select button" is for android tv a back button to the homescreen. So i have to overiding this back button, and i want replace it by a "select button" that it can interact with the games for displaying maps and inventory like in rpg games.

            I know that the name will be "button_select" for interact with the pc game. So in android tv for now i will always redirected to the home page.

            this is a sample of my code.

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:47

            I am assuming that you want to call button_select key when user presses back button.

            In this case, create a method to call upon pressing back button. And call that method from the onBackPressed method.

            For example:

            Source https://stackoverflow.com/questions/67971337

            QUESTION

            How should i structure my firestore security rules?
            Asked 2021-Jun-14 at 14:58

            I am making a little web based tic tac toe game as a project to show on my portfolio website. I want someone visiting the site to be able to create a game, and then another player to join that game.

            The person that creates the game creates a document in my firestore database under a "Games" collection, that is defined by this interface:

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:58

            It sounds like you're looking for this:

            Source https://stackoverflow.com/questions/67968822

            QUESTION

            Unity returns error when using GameJolt Unity API
            Asked 2021-Jun-14 at 08:04

            I'm making game in Unity and i want to publish it on GameJolt. I'm using Gamejolt Unity APIUnity API beacuse now i can use Gamjolt's Trophies etc. I don't know why but when i'm using GameJolt.API.GameJoltAPI.HasSignedInUser it returns error:

            Assets\Scripts\MainMenuScripts_Play_Button\PlayButtonScript.cs(10,30): error CS0120: An object reference is required for the non-static field, method, or property 'GameJoltAPI.HasSignedInUser'

            PlayButtonScript.cs:

            ...

            ANSWER

            Answered 2021-Jun-12 at 12:27

            Try GameJoltAPI.Instance.HasSignedInUser.

            Source https://stackoverflow.com/questions/67927709

            QUESTION

            Rendering to next Screen failed in LibGDX
            Asked 2021-Jun-14 at 05:51

            I have a college project to make game about smasher game with LibGDX, and i made it so that when the player life is 0, it switch to EndGameScreen class from the GameScreen class, but this happens failed render, I'm actually not sure if it's because of the setScreen method or my EndGameScreen class is not right

            GameScreen Class

            ...

            ANSWER

            Answered 2021-Jun-14 at 05:51

            Are you calling dispose() in the render method of GameScreen? Instead call when the screen is hidden.

            Source https://stackoverflow.com/questions/67964309

            QUESTION

            pseudo 3D camera turning
            Asked 2021-Jun-14 at 03:09

            I am trying to learn to make 3D games in JavaScript using HTML 2D canvas. I was following this post about it and I made a simple scene that you can move around in.

            What I need help with is figuring out how to make the effect of the player turning their head, to look side to side and behind them.

            Here is what I have:

            Codepen link

            Code (also on codepen)

            html:

            ...

            ANSWER

            Answered 2021-Jun-14 at 03:09

            First of all, you should not update the coordinates of the crates from the movement of the camera. Instead, let the camera have its own position in 3D space, update that position when you want the player to move, and then subtract the camera position from the crates' positions when calculating the 2D space coordinates. This will make things much easier when you later want to add, for example, the ability for the camera to rotate or the crates themselves to move.

            Now to add a rotation capability to the camera, you will need to define a rotation matrix for it in addition to a position. Then, when rendering the crates, you transform the crate coordinates (after subtracting the camera's position) using the inverse of the camera's rotation matrix. This will give you the view space coordinates of the crates, which should be projected onto the 2D space for rendering.

            There are many ways to create a rotation matrix depending on what parameters you have. A common one is the Rodrigues rotation formula or "axis-angle" formula, which is used when you have an axis of rotation and an angle to rotate about that axis. Another one is from Euler angles. And if you aren't familiar with matrices and linear algebra, I would recommend you to learn it (there are a lot of free resources available online) as it is used extensively in 3D game development.

            Source https://stackoverflow.com/questions/67963263

            QUESTION

            Create index on nested array value with dynamodb
            Asked 2021-Jun-13 at 20:06

            I have the following data stored in a DynamoDB table called elo-history.

            ...

            ANSWER

            Answered 2021-Jun-13 at 15:03

            It looks like you're modeling the one-to-many relationship between Games and Results using a complex attribute (e.g. a list or objects) on the Game item. This is a completely valid approach to modeling one-to-many relationships and is best used when 1) the results data doesn't change (or change often) and 2) you don't have any access patterns around Results.

            Since it sounds like you do have access patterns around Results, you'd be better off storing your Results in their own items.

            For example, you might consider modeling results in the user partition with a PK=USER#user_id SK=RESULT#game_id. This would allow you to fetch results by User ID (QUERY where PK=USER#user_id SK begins_with RESULT). Alternatively, you could model results with a PK=RESULT#game_id SK=USER#user_id and create a GSI that swaps the PK/SK's which will allow you to group results by User.

            I don't know the specifics around your access patterns, but can say that you'll need to move results into their own items if you want to support access patterns around game results.

            Source https://stackoverflow.com/questions/67954758

            QUESTION

            Is it possible to return all values returned from an API response and pass them into the pipeline to use later?
            Asked 2021-Jun-13 at 19:32

            I have written the following function. It returns data from an API. It returns every value from the API call. What I would like to do is take out print(lichess_response) and either yield or return the reponse so I can call any value when I call the function. That way I don't have to write a function for each value.

            My code:

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:32

            If all you want is to collect what you are currently writing to standard output in a single list, that's simply

            Source https://stackoverflow.com/questions/67961756

            QUESTION

            Assistance needed scraping a site with Selenium in Python
            Asked 2021-Jun-13 at 16:16

            I am trying to scrape the NBA player names and projected fantasy score (not single stat DFS) using selenium. I've gotten as far as using selenium to automate clicking NBA, and selecting the fantasy score tab.

            From there, I see the players in a grid where I will like to scrape the points and names for each player. I have attempted to loop through the grid but I don't think I'm doing it right

            Can someone please take a look at my code and point me in the right direction ?

            ...

            ANSWER

            Answered 2021-Jun-12 at 18:58

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Games

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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