cordova-plugin-device | Apache Cordova Plugin device | Mobile Application library

 by   apache JavaScript Version: Current License: Apache-2.0

kandi X-RAY | cordova-plugin-device Summary

kandi X-RAY | cordova-plugin-device Summary

cordova-plugin-device is a JavaScript library typically used in Apps, Mobile Application, Nodejs applications. cordova-plugin-device has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i fitatu-cordova-plugin-device' or download it from GitHub, npm.

This plugin defines a global device object, which describes the device's hardware and software. Although the object is in the global scope, it is not available until after the deviceready event.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              cordova-plugin-device has a low active ecosystem.
              It has 353 star(s) with 398 fork(s). There are 44 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 23 have been closed. On average issues are closed in 244 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of cordova-plugin-device is current.

            kandi-Quality Quality

              cordova-plugin-device has 0 bugs and 0 code smells.

            kandi-Security Security

              cordova-plugin-device has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cordova-plugin-device code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cordova-plugin-device is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              cordova-plugin-device releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              cordova-plugin-device saves you 62 person hours of effort in developing the same functionality from scratch.
              It has 166 lines of code, 14 functions and 8 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed cordova-plugin-device and discovered the below as its top functions. This is intended to give you an instant insight into cordova-plugin-device implemented functionality, and help decide if they suit your requirements.
            • Represents a device .
            Get all kandi verified functions for this library.

            cordova-plugin-device Key Features

            No Key Features are available at this moment for cordova-plugin-device.

            cordova-plugin-device Examples and Code Snippets

            No Code Snippets are available at this moment for cordova-plugin-device.

            Community Discussions

            QUESTION

            Apps targeting Android 12 and higher required to specify an explicit value for `android:exported` [Cordova]
            Asked 2022-Apr-01 at 20:06

            When I am running to make the Apk in GitHub I got the error. As I am building the Apk in GitHub. There is no way to define something inside manifest as it is building every time fresh. All I can do is inside the Config.Xml file. After Adding android:exported="false" to it, also getting same error. Both images for this question reference attached here. GitHub Error and Config.Xml. Help will be appreciated.

            ...

            ANSWER

            Answered 2021-Nov-18 at 19:22

            You can try like this in config.xml under android platform -

            Source https://stackoverflow.com/questions/68678008

            QUESTION

            Modify For loop to go from certain string forward and delete a selection of lines using batch
            Asked 2022-Mar-28 at 12:50

            Ok so i am writing a batch file in which i delete every line containing "," after finding string: "plugins": { Is it possible to make this condition in for loop ?

            now i know you can avoid quotes using ^ but i just cant make it work.

            what i do right now is the following:

            ...

            ANSWER

            Answered 2022-Mar-28 at 12:50

            Keep in mind, batch can't interpret .json files and handles them as pure text. So any batch solution will highly depend on the exact format of the file. Any change in the format (a stray space might be enough) may cause trash.

            That said: use a flag that changes at (each) line that starts with "plugins": and changes back when hitting the line starting with } (end of the block) and write the line dependent on the flag:

            Source https://stackoverflow.com/questions/71616156

            QUESTION

            Angular is not recognizing ion tags
            Asked 2022-Mar-23 at 17:38

            I upgraded angular to angular 13 and cannot get my project to build or serve. It appears that Angular isn't recognizing any of my ionic tags in the .html files. What am I missing?

            I am able to run npm install without issues. I have deleted the node_modules and package-lock.json files, removed the platform and then run npm install and added the platform back. That is successful, but running ionic serve or ionic cordova build android results in a whole stream of errors that looks like angular isn't seeing the ionic html tags and there are new errors with Promises and more.

            I get a ton of these errors:

            This is what I get when I run Ionic info:

            my package.json....

            ...

            ANSWER

            Answered 2022-Mar-23 at 17:38

            Figured out what the issue was. MicrosoftSDK had TypeScript 3.1 and first when running "where tsc". I moved the npm directory up in the Environmental Variables. Then I removed Angular and reinstalled it.

            Source https://stackoverflow.com/questions/71576291

            QUESTION

            Vue 3: Module '"../../node_modules/vue/dist/vue"' has no exported member
            Asked 2022-Jan-24 at 08:38

            After updating my npm packages, some of the imports from the 'vue' module started showing errors:

            TS2305: Module '"../../node_modules/vue/dist/vue"' has no exported member 'X'

            where X is nextTick, onMounted, ref, watch etc. When serving the project, Vue says it's "failed to compile". WebStorm actually recognizes the exports, suggests them and shows types, but the error is shown regardless. Some exports like computed and defineComponent work just fine.

            What I've tried:

            • Rollback to the previously used Vue version "3.2.2" > "3.0.11". It makes the abovementioned type errors disappear, but the app stops working entirely, showing lots of TypeError: Object(...) is not a function errors in console and not rendering the app at all. In the terminal, some new warnings are introduced: "export 'X' (imported as '_X') was not found in 'vue' where X is createElementBlock, createElementVNode, normalizeClass and normalizeStyle.
            • Rollback other dependencies. None of the ones that I tried helped fix the problem, unfortunately.
            • Manually declare the entirety of 'vue' module. We can declare the 'vue' module exports in shims-vue.d.ts, and it actually makes the errors disappear, however, this seems like a terrible, time-consuming workaround, so I would opt out for a better solution if possible.

            My full list of dependencies:

            ...

            ANSWER

            Answered 2021-Aug-15 at 13:53

            That named exports from composition API are unavailable means that vue is Vue 2 at some place which has only default export. Since Vue 3 is in dependencies and both lock file and node_modules were refreshed, this means that Vue 2 is nested dependency of some direct dependency.

            The problem needs to be investigated in lock file. It shows that @vue/cli-plugin-unit-jest@4.5.13 depends on vue-jest@3 which depends on vue@2.

            A possible solution is to upgrade @vue/cli-plugin-unit-jest to the latest version, next. The same likely applies to other @vue/cli-* packages because they have matching versions.

            Source https://stackoverflow.com/questions/68790790

            QUESTION

            Angular v13 Jest with nx test - SyntaxError: Cannot use import statement outside a module at Runtime.createScriptFromCode
            Asked 2022-Jan-13 at 22:47

            I tried to follow every comment with a possible solution here to the letter. I relied on an example project on github as well which works perfectly.

            This also started to happen to me after updating everything manually and when running the nx test command, occurrs this error.

            My jest.config.js inside apps/my-app:

            ...

            ANSWER

            Answered 2022-Jan-13 at 22:47

            From what I've found online, this seems like a common issue to projects using Jest and upgrading to Angular 13. Our project doesn't use nx but are the updates to our Jest config:

            Source https://stackoverflow.com/questions/70571424

            QUESTION

            Converted angular to ionic but it won't serve, give error that project is not found
            Asked 2022-Jan-04 at 13:09

            I'm trying to convert an angular project to ionic, i've initialised and changed the config in angular.json, package.json and ionic.config.json project name matches.

            The project name is simply "frontend", but when i now try to use ionic serve i'm getting this:

            An unhandled exception occurred: Project does not exist.

            I've checked everything i can think of and i don't see why it's not picking the project up, could do with a fresh pair of eyes please. I have listed each config file below, and i can't see any issue!

            package.json:

            ...

            ANSWER

            Answered 2022-Jan-04 at 13:09

            Normally the ionic serve command use the app name as app, so that might be the problem.

            Under the hood that command runs ng run app:serve --host=localhost --port=8100, so you can try to map it into the package.json as a custom script with your app name.

            Source https://stackoverflow.com/questions/70578740

            QUESTION

            Cordova plugin variables
            Asked 2021-Dec-16 at 13:28

            How can I use variables in the Swift/Kotlin code of my Cordova plugin, for iOS and Android?

            I mean the variables that were defined in config.xml, and now live in package.json, that looked like this:

            ...

            ANSWER

            Answered 2021-Dec-15 at 21:51

            Variables are not accesible from code, variables are just a way of changing a value in the plugin.xml, can be used to make a SDK version configurable, or to write the value to the Info.plist or AndroidManifest.xml or strings.xml or other native files, then you can read those files from the native code as you would do on iOS/Android.

            In example to read from Info.plist you would do it like this:

            Source https://stackoverflow.com/questions/70369251

            QUESTION

            Three.js + Cordova - How to load textures without the use of a server/http?
            Asked 2021-Dec-13 at 02:33

            I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js is very keen on making it mandatory to serve texture files via http. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible

            Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?

            Since trying to load GLB/GLTF models, have to use import {GLTF} method in my index.js file, which my index.html file needs index.js to be declared as a module, which in turn gets hit with a CORS

            I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json

            index.html

            ...

            ANSWER

            Answered 2021-Dec-13 at 02:06

            It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml

            Source https://stackoverflow.com/questions/70321486

            QUESTION

            Blank Screen - Angular JIT compilation failed: '@angular/compiler' not loaded
            Asked 2021-Nov-28 at 13:49

            I'm currently having trouble getting my Ionic 5 along with Angular 9 project to work.

            ionic cordova run android works great

            but as soon i run ionic cordova run android --prod the only thing i get is a blank screen.

            Output from chrome dev tools:

            ...

            ANSWER

            Answered 2021-Nov-28 at 13:49

            I got everything working after following these steps:

            • renamed folders node_modules, www and platforms/android (for backup reasons)
            • npm install
            • ionic cordova prepare android
            • ionic cordova run android --prod

            Source https://stackoverflow.com/questions/70098226

            QUESTION

            Android-Cordova 10.0.1 Task :app:processDebugGoogleServices FAILED
            Asked 2021-Nov-25 at 13:33

            I have upgraded the cordova-android version from 9.0 to 10.0.1 and facing the below issues while building the Cordova app using - ionic cordova build android

            Errors:

            ...

            ANSWER

            Answered 2021-Aug-15 at 14:36

            It finally worked for me. I changed the gradle version used to 6.7.1 and reinstall some outdated cordova plugins.

            plugins used:

            Source https://stackoverflow.com/questions/68756801

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cordova-plugin-device

            You can install using 'npm i fitatu-cordova-plugin-device' or download it from GitHub, npm.

            Support

            AndroidBrowseriOSWindowsOSX
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/apache/cordova-plugin-device.git

          • CLI

            gh repo clone apache/cordova-plugin-device

          • sshUrl

            git@github.com:apache/cordova-plugin-device.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link