mechanic | line tool to manage nginx | Proxy library
kandi X-RAY | mechanic Summary
kandi X-RAY | mechanic Summary
Command-line tool to manage nginx-powered proxies for node apps. Static file delivery, load balancing, HTTPS, all that jazz with a clean interface.
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public class Crossword
{
List words = new List();//for words
List nomatchWords = new List();//for words those have no match with others
List usedWords = new List();//for words we already used
char[,] renderResult;//your
Community Discussions
Trending Discussions on mechanic
QUESTION
I'm trying to add a force to the Rigidbody
component of an instantiated projectile in Unity. I want to use this method as it is a simple throw mechanic and I just want the projectile to move in a small parabolic trajectory. The projectile prefab has already been attached to this script in the Unity editor and it does have a Rigidbody component.
Here's my code so far:
...ANSWER
Answered 2021-Jun-14 at 00:37private void ProjectileShoot()
{
if (Input.GetKeyDown(KeyCode.LeftShift) && !gameOver)
{
GameObject projectileGO = (GameObject) Instantiate(projectilePrefab, transform.position,
projectilePrefab.transform.rotation);
Rigidbody projectileRb = projectileGO.GetComponent();
projectileRb.AddForce(throwForce * Vector3.forward, ForceMode.Impulse);
}
}
QUESTION
I'm building some classes within unity to define the mechanics individually, and transition between each for easier and cleaner code.
What I wanna know, is when should I be using a constructor to pass variables around, and when to use protected variables. What are the pros and cons of each, and what should I know about them? Also what should I lean towards, like what's practical?
Previously I'd pass these variables into the PlayerState constructor, then in my classes that extend from my PlayerState would follow suit. But if they're protected variables I don't need to pass them into the constructor to access them, and I was wondering what should I do? using UnityEngine;
The new way I'm doing it:
...ANSWER
Answered 2021-Jun-12 at 04:32This is just a question related to OOP. Unity is not needed to be considered.
A constructor let you create an object instance and initialize the members of the object at the same time. If there are some immutable members (i.e. they will never be changed after construction), you may need to initialize them in constructors, and you may add the keyword readonly
to the members. If you don't need to initialize any member with passing parameter(s) when the instance is created, there is no need to have a custom constructor (unless you want to hide the default constructor).
The access modifier protected
makes the member accessible only in code in the same class, or in a class that is derived from that class. If you need to access the member in other places, you still need do it via public/internal methods such as setters and getters, or make it public
/internal
.
In your case, I think a constructor is needed to initialize the members such as player
when a PlayerState
instance is created.
QUESTION
I wrote a UITextfield
extension to build my own toolbar for custom inputs:
ANSWER
Answered 2021-Jun-10 at 16:08I believe the problem is caused by the wrong target:
while setting up doneButton
.
If you also supply the target in addToolbar:
method like:
QUESTION
I've a very basic case for which I've a solution, but I think this way is not the cleanest / efficient / portable.
Of course, I simplify the models for the easiness of the reading, the real case is with much more complexity.
Models :
...ANSWER
Answered 2021-Jun-09 at 05:48There are two ways to bind collections when posting forms. One, which is what you are currently doing, is to use a sequential index that starts from 0 and increments by 1 for each element in the collection.
The other is to use an explicit index, which can be any value which it doesn't need to be sequential. It doesn't even need to be numeric. This approach requires an additional hidden field for each item, named [property].Index
which represents index of the item.
QUESTION
I'm trying to write an ElasticSearch query that allows for filtering the results set. The application provides a filter for job titles and also an exclusion filter for the very same job titles. So for example, in the data set bellow, I want to filter for Engineer
, but also exclude Software Engineer
. The problem is that now the query also excludes Principal Software Engineer
and it shoudn't.
Here's the data I'm using:
...ANSWER
Answered 2021-Jun-07 at 13:41You can use match phrase in your 'must_not' clause to exclude only the exact phrase 'Software Engineer'.
QUESTION
I'm attempting to create a 2D platformer with shooting mechanics in LC3 Assembly. Since this is from complete scratch, I also need to create the game engine. I have spent the past 4 hours creating a sprite library, and due to what I hope to be ignorance of a perhaps more efficient method, that means writing out the color data for each individual pixel in a 20px20p area for each sprite.
...ANSWER
Answered 2021-Jun-07 at 18:48- We can represent simple images as text, store that in a file, and write a C or C# program to read the text file and generate data as
.FILL
statements. Here, a simple B&W image for a box might look like this in text:
QUESTION
The following Swift by Sundell article points out that in some cases is enough to make a explicit capture of a property inside the class to break the references retain cycle. This is the exact example:
...ANSWER
Answered 2021-Jun-04 at 15:42[cache] capture is still a strong reference to the ImageLoader property but doesn't retain self. And that prolongs the lifetime of just the cache object while a strong reference to cache is held by that request(url) callback block - self can be dealloced even before the callback block is done, and cache can hang around a bit longer.
You only get a retain cycle if there is a loop of strong references A->B and B->A, or A->B->C and C->A etc. Here we have A->Cache and some block that A created but then hands off to url session retains Cache. so that's not a cycle A->Cache and request(url) completion handler also -> Cache. A is free to be dealloced, meaning Cache reference count would go from 2 to 1 and still be around while the url session downloads.
QUESTION
First time trying to make an HTML/CSS Django website, thank you for the patience. I'm working from a simple resume template and trying to fix an error I found from the start (template in question https://github.com/resume/resume.github.com/tree/47aba3b380459c07967b4f38c9e77fbe42be07a6).
I have a section of my section of my website with the following visual error (https://imgur.com/a/GaIUXB4). The 1px thick section divider line is being placed below the headings rather than after the full content of the section. This is not an issue for other sections of the website, but the stacked, non line-by-line elements like these two sections have issues.
The html section is
...ANSWER
Answered 2021-Jun-03 at 18:27The floating of .talent
is most likely the culprit. When floating elements the parent looses track of their height, so if you check the dev tools you will most likely find out the divs with the class yui-gf
are actually ending there.
Remove the floating and width of the .talent
and try using grid on the parent to align its childs in columns.
QUESTION
I followed this tutorial https://www.youtube.com/watch?v=35mKM4IkHS8&lc=UgztyK4XjUuAOrKk0XJ4AaABAg.9LtwRc_M0Gv9Nt8GIlAzDo
Basically I made a NotePad App that has a core data save function. I made this app on another view controller So There is MainViewController > NoteViewViewController The first time I click the notepad section it loads core data perfectly well, but if I close out the NoteView and reopen it -- it duplicates all the saved Notes in Core Data Here is the. Note ViewController
...ANSWER
Answered 2021-Jun-01 at 00:43The problem is var firstLoad = true
. Because every time the controller start, firtLoad always true and the app will get data from Coredata and append to noteList.
The solution is UserDefaults. The first time when you run app, firstLoad always true. So you need to save the value bool of firstLoad to UserDefaults
QUESTION
I have mechanic that provide some services and there may be several services provided by a mechanic and how is better way to make tables in this case?
What i have now is :
Mechanic table :
ANSWER
Answered 2021-May-31 at 11:35If some mechanic may provide different services and some service may be provided by different mechanics then this is many-to-many (M:N) link which needs in additional adjacency table.
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