mechanic | line tool to manage nginx | Proxy library

 by   apostrophecms JavaScript Version: 1.8.0 License: No License

kandi X-RAY | mechanic Summary

kandi X-RAY | mechanic Summary

mechanic is a JavaScript library typically used in Networking, Proxy, Nodejs, Nginx, Docker applications. mechanic has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i mechanic' or download it from GitHub, npm.

Command-line tool to manage nginx-powered proxies for node apps. Static file delivery, load balancing, HTTPS, all that jazz with a clean interface.

            kandi-support Support

              mechanic has a low active ecosystem.
              It has 152 star(s) with 26 fork(s). There are 22 watchers for this library.
              It had no major release in the last 12 months.
              There are 3 open issues and 14 have been closed. On average issues are closed in 82 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mechanic is 1.8.0

            kandi-Quality Quality

              mechanic has 0 bugs and 0 code smells.

            kandi-Security Security

              mechanic has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mechanic code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mechanic does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mechanic releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mechanic
            Get all kandi verified functions for this library.

            mechanic Key Features

            No Key Features are available at this moment for mechanic.

            mechanic Examples and Code Snippets

            copy iconCopy
            # NLU for mechanic recommender
            Crossword backtracking algorithm
            JavaScriptdot img2Lines of Code : 233dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
                public class Crossword
                List words = new List();//for words
                List nomatchWords = new List();//for words those have no match with others
                List usedWords = new List();//for words we already used
                char[,] renderResult;//your

            Community Discussions


            Instantiating a prefab and then adding a force to it (Projectile) - Unity
            Asked 2021-Jun-14 at 05:42

            I'm trying to add a force to the Rigidbody component of an instantiated projectile in Unity. I want to use this method as it is a simple throw mechanic and I just want the projectile to move in a small parabolic trajectory. The projectile prefab has already been attached to this script in the Unity editor and it does have a Rigidbody component.

            Here's my code so far:



            Answered 2021-Jun-14 at 00:37
            private void ProjectileShoot()
                if (Input.GetKeyDown(KeyCode.LeftShift) && !gameOver)
                    GameObject projectileGO = (GameObject) Instantiate(projectilePrefab, transform.position, 
                    Rigidbody projectileRb = projectileGO.GetComponent();
                    projectileRb.AddForce(throwForce * Vector3.forward, ForceMode.Impulse);



            Why use a constructor over protected variables?
            Asked 2021-Jun-12 at 04:32

            I'm building some classes within unity to define the mechanics individually, and transition between each for easier and cleaner code.

            What I wanna know, is when should I be using a constructor to pass variables around, and when to use protected variables. What are the pros and cons of each, and what should I know about them? Also what should I lean towards, like what's practical?

            Previously I'd pass these variables into the PlayerState constructor, then in my classes that extend from my PlayerState would follow suit. But if they're protected variables I don't need to pass them into the constructor to access them, and I was wondering what should I do? using UnityEngine;

            The new way I'm doing it:



            Answered 2021-Jun-12 at 04:32

            This is just a question related to OOP. Unity is not needed to be considered.

            A constructor let you create an object instance and initialize the members of the object at the same time. If there are some immutable members (i.e. they will never be changed after construction), you may need to initialize them in constructors, and you may add the keyword readonly to the members. If you don't need to initialize any member with passing parameter(s) when the instance is created, there is no need to have a custom constructor (unless you want to hide the default constructor).

            The access modifier protected makes the member accessible only in code in the same class, or in a class that is derived from that class. If you need to access the member in other places, you still need do it via public/internal methods such as setters and getters, or make it public/internal.

            In your case, I think a constructor is needed to initialize the members such as player when a PlayerState instance is created.



            How to set textField becomeFirstResponder via selector
            Asked 2021-Jun-10 at 16:08

            I wrote a UITextfield extension to build my own toolbar for custom inputs:



            Answered 2021-Jun-10 at 16:08

            I believe the problem is caused by the wrong target: while setting up doneButton.

            If you also supply the target in addToolbar: method like:



            CreateModel with nested collection dynamically modified by Ajax and Partial Views
            Asked 2021-Jun-09 at 05:48

            I've a very basic case for which I've a solution, but I think this way is not the cleanest / efficient / portable.

            Of course, I simplify the models for the easiness of the reading, the real case is with much more complexity.

            Models :



            Answered 2021-Jun-09 at 05:48

            There are two ways to bind collections when posting forms. One, which is what you are currently doing, is to use a sequential index that starts from 0 and increments by 1 for each element in the collection.

            The other is to use an explicit index, which can be any value which it doesn't need to be sequential. It doesn't even need to be numeric. This approach requires an additional hidden field for each item, named [property].Index which represents index of the item.



            ElasticSearch query to exclude certain results
            Asked 2021-Jun-08 at 07:10

            I'm trying to write an ElasticSearch query that allows for filtering the results set. The application provides a filter for job titles and also an exclusion filter for the very same job titles. So for example, in the data set bellow, I want to filter for Engineer, but also exclude Software Engineer. The problem is that now the query also excludes Principal Software Engineer and it shoudn't.

            Here's the data I'm using:



            Answered 2021-Jun-07 at 13:41

            You can use match phrase in your 'must_not' clause to exclude only the exact phrase 'Software Engineer'.



            LC3 Assembly Memory Mapped Graphics
            Asked 2021-Jun-07 at 18:48

            I'm attempting to create a 2D platformer with shooting mechanics in LC3 Assembly. Since this is from complete scratch, I also need to create the game engine. I have spent the past 4 hours creating a sprite library, and due to what I hope to be ignorance of a perhaps more efficient method, that means writing out the color data for each individual pixel in a 20px20p area for each sprite.



            Answered 2021-Jun-07 at 18:48
            • We can represent simple images as text, store that in a file, and write a C or C# program to read the text file and generate data as .FILL statements.  Here, a simple B&W image for a box might look like this in text:



            Break Swift closure retain circle with not weak explicit capture
            Asked 2021-Jun-05 at 16:24

            The following Swift by Sundell article points out that in some cases is enough to make a explicit capture of a property inside the class to break the references retain cycle. This is the exact example:



            Answered 2021-Jun-04 at 15:42

            [cache] capture is still a strong reference to the ImageLoader property but doesn't retain self. And that prolongs the lifetime of just the cache object while a strong reference to cache is held by that request(url) callback block - self can be dealloced even before the callback block is done, and cache can hang around a bit longer.

            You only get a retain cycle if there is a loop of strong references A->B and B->A, or A->B->C and C->A etc. Here we have A->Cache and some block that A created but then hands off to url session retains Cache. so that's not a cycle A->Cache and request(url) completion handler also -> Cache. A is free to be dealloced, meaning Cache reference count would go from 2 to 1 and still be around while the url session downloads.



            html divider border not properly including all subcontents
            Asked 2021-Jun-03 at 18:27

            First time trying to make an HTML/CSS Django website, thank you for the patience. I'm working from a simple resume template and trying to fix an error I found from the start (template in question

            I have a section of my section of my website with the following visual error ( The 1px thick section divider line is being placed below the headings rather than after the full content of the section. This is not an issue for other sections of the website, but the stacked, non line-by-line elements like these two sections have issues.

            The html section is



            Answered 2021-Jun-03 at 18:27

            The floating of .talent is most likely the culprit. When floating elements the parent looses track of their height, so if you check the dev tools you will most likely find out the divs with the class yui-gf are actually ending there.

            Remove the floating and width of the .talent and try using grid on the parent to align its childs in columns.



            CoreData gets added to Table View AGAIN Every Time I Show View Controller (duplicates data)
            Asked 2021-Jun-02 at 13:06

            I followed this tutorial

            Basically I made a NotePad App that has a core data save function. I made this app on another view controller So There is MainViewController > NoteViewViewController The first time I click the notepad section it loads core data perfectly well, but if I close out the NoteView and reopen it -- it duplicates all the saved Notes in Core Data Here is the. Note ViewController



            Answered 2021-Jun-01 at 00:43

            The problem is var firstLoad = true. Because every time the controller start, firtLoad always true and the app will get data from Coredata and append to noteList.

            The solution is UserDefaults. The first time when you run app, firstLoad always true. So you need to save the value bool of firstLoad to UserDefaults



            what is a better way to create table?
            Asked 2021-May-31 at 11:35

            I have mechanic that provide some services and there may be several services provided by a mechanic and how is better way to make tables in this case? What i have now is :
            Mechanic table :



            Answered 2021-May-31 at 11:35

            If some mechanic may provide different services and some service may be provided by different mechanics then this is many-to-many (M:N) link which needs in additional adjacency table.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install mechanic

            Step One: install nginx on your Linux server.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Find more libraries
          • npm

            npm i mechanic

          • CLONE
          • HTTPS


          • CLI

            gh repo clone apostrophecms/mechanic

          • sshUrl


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