thewall | Anonymous Twitter-like wall | Blog library
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kandi X-RAY | thewall Summary
Anonymous Twitter-like wall (Agility.js demo)
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QUESTION
In the basic operations in the xbim examples https://docs.xbim.net/examples/basic-model-operations.html, it shows how to retrieve the single value properties of a specific IfcElement. Based on this I've tried to get the material data.
I've written the following:
...ANSWER
Answered 2020-Jun-16 at 18:08IIfcObjectDefinition's HasAssociations
returns a set of IIfcRelAssociates
but you want just the derived type IIfcRelAssociatesMaterial
which has the RelatingMaterial
property. See https://standards.buildingsmart.org/IFC/RELEASE/IFC4/ADD2/HTML/schema/ifcproductextension/lexical/ifcrelassociatesmaterial.htm
So, it's just a matter of adding .OfType
to constrain the query to Material associations. i.e.
QUESTION
I'm using an Oracle SQL database. I'm trying to combine this 2 queries into one from same table:
...ANSWER
Answered 2018-Oct-18 at 09:57Easiest way is the following:
QUESTION
I have a plain vanilla Ubuntu 16.04 and installed OpenSSH, Curl and Swift 4.1.2 on it. The base example (swift package init --type executable) works but when I want to use Kitura framework I got a compile error if I 'swift build' it.
The error:
...ANSWER
Answered 2018-Jun-25 at 15:31Kitura is handling it correctly, see https://github.com/IBM-Swift/Kitura/blob/master/Sources/Kitura/staticFileServer/FileServer.swift#L95
However, you are using an outdated Kitura version that has not been updated for your Swift version. Please, update Kitura to the latest version which is currently 2.4.1.
QUESTION
I'm dealing with a bug I've really struggled with fixing,
My game consists of a Player sprite that interacts with parts of a platform... a standard platformer. I set up my game by attaching thin physics blocks to a larger platform physics body (big white blocks)
Each thin block represents either:
- A surface - Green
- A left wall - Yellow
- A right wall - Red
I can configure turning each of these on or off with custom classes.
- The blue water blob is a deadZone that kills a player
The bug description
So I'm dealing with an interesting bug right now. The way it occurs is if my Player sprite hits a deadZone physics body (area that kills a character).
A bug occurs after the character is revived, via a revive() function. It seems didBeginContact is called and believes my character is in contact with a wall. Even though there is no wall physics body in sight.
The bug only occurs if I start pressing jump rapidly after the character is revived. Waiting a brief period before pressing jump makes the bug not occur.
When contacting the deadZone my didBeginContact() code in my GameScene class looks like this
...ANSWER
Answered 2017-Jun-17 at 19:19So I finally found a fix... It's not super elegant.
If anyone has better solutions. Please do post them though, I'd love a less messy solution and perhaps something that makes more sense as this solution imposes some limits to how I can design things.
- I used the following new variables in my GameScene class
QUESTION
I've expected TheWall to be 0 within the TileSpecs literal, but it doesnt. Why and how to fix this?
...ANSWER
Answered 2017-Apr-30 at 16:22To use your TheWall
constant as a property name, you need to use computed property name syntax:
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