thewall | Anonymous Twitter-like wall | Blog library

 by   arturadib JavaScript Version: Current License: No License

kandi X-RAY | thewall Summary

kandi X-RAY | thewall Summary

thewall is a JavaScript library typically used in Web Site, Blog applications. thewall has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Anonymous Twitter-like wall (Agility.js demo)
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            kandi-support Support

              thewall has a low active ecosystem.
              It has 99 star(s) with 12 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of thewall is current.

            kandi-Quality Quality

              thewall has no bugs reported.

            kandi-Security Security

              thewall has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              thewall does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              thewall releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of thewall
            Get all kandi verified functions for this library.

            thewall Key Features

            No Key Features are available at this moment for thewall.

            thewall Examples and Code Snippets

            No Code Snippets are available at this moment for thewall.

            Community Discussions

            QUESTION

            How to get the material data of specific IfcElement
            Asked 2020-Jun-16 at 18:08

            In the basic operations in the xbim examples https://docs.xbim.net/examples/basic-model-operations.html, it shows how to retrieve the single value properties of a specific IfcElement. Based on this I've tried to get the material data.

            I've written the following:

            ...

            ANSWER

            Answered 2020-Jun-16 at 18:08

            IIfcObjectDefinition's HasAssociations returns a set of IIfcRelAssociates but you want just the derived type IIfcRelAssociatesMaterial which has the RelatingMaterial property. See https://standards.buildingsmart.org/IFC/RELEASE/IFC4/ADD2/HTML/schema/ifcproductextension/lexical/ifcrelassociatesmaterial.htm

            So, it's just a matter of adding .OfType to constrain the query to Material associations. i.e.

            Source https://stackoverflow.com/questions/62406787

            QUESTION

            Oracle SQL combine 2 queries from same table with output in 2 different columns
            Asked 2018-Oct-19 at 04:47

            I'm using an Oracle SQL database. I'm trying to combine this 2 queries into one from same table:

            ...

            ANSWER

            Answered 2018-Oct-18 at 09:57

            Easiest way is the following:

            Source https://stackoverflow.com/questions/52869621

            QUESTION

            error: cannot convert value of type 'ObjCBool' to expected argument type 'Bool' on Swift 4.1.2 and Kitura on Ubuntu 16.04
            Asked 2018-Jun-25 at 15:31

            I have a plain vanilla Ubuntu 16.04 and installed OpenSSH, Curl and Swift 4.1.2 on it. The base example (swift package init --type executable) works but when I want to use Kitura framework I got a compile error if I 'swift build' it.

            The error:

            ...

            ANSWER

            Answered 2018-Jun-25 at 15:31

            Kitura is handling it correctly, see https://github.com/IBM-Swift/Kitura/blob/master/Sources/Kitura/staticFileServer/FileServer.swift#L95

            However, you are using an outdated Kitura version that has not been updated for your Swift version. Please, update Kitura to the latest version which is currently 2.4.1.

            Source https://stackoverflow.com/questions/51026789

            QUESTION

            Resetting didBeginContact() ... or what the scene thinks is being contacted on Player Death?
            Asked 2017-Jun-17 at 19:19

            I'm dealing with a bug I've really struggled with fixing,

            My game consists of a Player sprite that interacts with parts of a platform... a standard platformer. I set up my game by attaching thin physics blocks to a larger platform physics body (big white blocks)

            Each thin block represents either:

            • A surface - Green
            • A left wall - Yellow
            • A right wall - Red

            I can configure turning each of these on or off with custom classes.

            • The blue water blob is a deadZone that kills a player

            The bug description

            So I'm dealing with an interesting bug right now. The way it occurs is if my Player sprite hits a deadZone physics body (area that kills a character).

            A bug occurs after the character is revived, via a revive() function. It seems didBeginContact is called and believes my character is in contact with a wall. Even though there is no wall physics body in sight.

            The bug only occurs if I start pressing jump rapidly after the character is revived. Waiting a brief period before pressing jump makes the bug not occur.

            When contacting the deadZone my didBeginContact() code in my GameScene class looks like this

            ...

            ANSWER

            Answered 2017-Jun-17 at 19:19

            So I finally found a fix... It's not super elegant.

            If anyone has better solutions. Please do post them though, I'd love a less messy solution and perhaps something that makes more sense as this solution imposes some limits to how I can design things.

            1. I used the following new variables in my GameScene class

            Source https://stackoverflow.com/questions/44551715

            QUESTION

            Enum in Object literal
            Asked 2017-Apr-30 at 16:22

            I've expected TheWall to be 0 within the TileSpecs literal, but it doesnt. Why and how to fix this?

            ...

            ANSWER

            Answered 2017-Apr-30 at 16:22

            To use your TheWall constant as a property name, you need to use computed property name syntax:

            Source https://stackoverflow.com/questions/43708425

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install thewall

            To start the server you'll need node.js and a MongoDB server. Run:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/arturadib/thewall.git

          • CLI

            gh repo clone arturadib/thewall

          • sshUrl

            git@github.com:arturadib/thewall.git

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