babelify | Browserify transform for Babel | Plugin library
kandi X-RAY | babelify Summary
kandi X-RAY | babelify Summary
As of Babel 6.0.0 there are no plugins included by default. For babelify to be useful, you must also include some presets and/or plugins.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of babelify
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babelify Examples and Code Snippets
Community Discussions
Trending Discussions on babelify
QUESTION
i'm new at babel and browserify, I have a problem with transpile with browserify and babel, i've installed the threejs package and add
...ANSWER
Answered 2021-Jun-12 at 17:39Importing the examples from the js
folder would work
QUESTION
I am trying to create a unit test for a function. In the test, I would like to emulate the global document
object (e.g. document.getElementById()
) using the jsdom package. I have installed jsdom
in my project, and to my test file (test.pageContent.js
) added a single line:
const jsdom = require('jsdom')
But from the command line, when I Browserify this file then execute it, it fails with this output:
...ANSWER
Answered 2021-May-07 at 04:05After discussing with the jsdom devs, the answer to my question is that things are working as intended with jsdom in this case. The two supported jsdom use cases are:
- using jsdom as a CommonJS module in Node or
- using jsdom in a Browserify bundle in web browsers
In my case, I'm trying to use jsdom in a Browserify bundle in Node. I will try to use it in a browser and see how I go. Initial tests look promising.
QUESTION
I'm trying to update an old repository that is using Gulp 3.9.1
+ browserify 11.2.0
to Gulp 4.0.2
+ browserify 17.0.0
. But those are not the only packages I'm using in this project.
This is the old package.json and the old code I'm trying to port to the new version:
package.json:
...ANSWER
Answered 2021-Apr-07 at 05:35After a lot of researching, I found this blog which has the answer, or almost it has the links to the answer.
One of the links took me to the most detailed tutorial about Gulp + Browserify + Babelify
it could ever exist. Here the link. These are a serie of tutorial explaining how to implement Gulp from Scratch. If you don't want to see the videos and just want the code go here.
This is my final gulpfile.js
.
And this is the answer to my question:
My formerly build function in gulpfile.js (now called js)
QUESTION
I'm trying to upgrade all my dependencies to the latest version and everything checked out except webpack 5 isn't working as expected. The issue is that my less styles aren't loading at all. There is no outputted less file in the dist
folder when running a prod build, and there are no styles in the localhost dev page. I've been all over their docs and have mimicked the examples as close as I can.
Node 14.15.4
webpack.config.js
...ANSWER
Answered 2021-Mar-18 at 21:50I needed to remove "sideEffects": false
from package.json. See the github thread here
QUESTION
I am making a WordPress plugin that uses gulp to control all my assets and when I try to trigger the gulp-watch function it gives me this error:
...ANSWER
Answered 2021-Feb-28 at 03:12You need to add add/install gulp-watch
... i dont see it in your package.json
. To add it try:
QUESTION
So the problem I am facing is that some packages in my package.json
file required node
version greater than 10
. So I have nvm
package installed to manage node
versions and when I do node -v
it gives me this: v12.19.0
. So if the node version is 12.19.0
then the error shouldn't come but I think this is a global version of node so when I do npm
update, this comes up:
ANSWER
Answered 2021-Feb-22 at 07:15I believe that's the problem is in your package.json
simply run npm install
and it should work.
QUESTION
I am using django-compressor and I want to es5/es6 features on my project. I am setting the pre-compiler option as follow:
...ANSWER
Answered 2021-Jan-17 at 13:41Although the command was working fine, it seems there was an syntax errors on how I specify the presets, anyway I have fixed like that:
QUESTION
I'm trying to load a texture into a 2d plane like demonstrated on this post How to draw 2D image with TWGL (WebGL helper Library).
It works fine when including the script tag like so
But when when trying to do so with the exact same code with es6 modules I get the following error [.WebGL-0x7f90b084f000]RENDER WARNING: Render count or primcount is 0.
Using gulp and browserify like so
...ANSWER
Answered 2020-Nov-05 at 05:52The example was using twgl 1.x and your gulp is using 4.x, things changed. In particular twgl.drawBufferInfo
changed from
QUESTION
Given this TS file:
...ANSWER
Answered 2020-May-04 at 20:02If you observe the entire output file rob.js, you will notice that it is actually an IIFE. This means that everything inside rob.js is not going to be visible to the "outside world". You cannot interact with it in this way.
You can either write the entire logic in the "pre-compile" phase, in typescript, or you can use a different bundling system which supports authoring libraries such as webpack
QUESTION
im about to write a complex Incoming WebHook for Rocket.Chat. To avoid a mess in one single file i took Typescript. Rocket.Chat requires a class named Script
with some predefined methods like process_incoming_request
(one simple example: https://rocket.chat/docs/administrator-guides/integrations/).
my current project setup looks like:
tsconfig.ts
...ANSWER
Answered 2020-Apr-30 at 08:35I guess the problem is that Gulp (or some of it's plugins) generates a scaffolding code, necessary for JS's (non-existent) module system, and it often implies wrapping the compiler output into weird multi-layered anonymous functions.
If you don't need any kind of module system and just want your multiple TS files translated directly to a single JS file (which supposedly goes to the RocketChat), then I'd suggest ditching Gulp altogether, letting TSC to compile your code as usual, then bundling the resulting .js
files into a single one with a script.
So, the overall setup would be as follows (assuming src
is a source code folder):
tsconfig.json
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