wasm-loader | : sparkles : WASM webpack loader
kandi X-RAY | wasm-loader Summary
kandi X-RAY | wasm-loader Summary
A simple .wasm binary file loader for Webpack. Import your wasm modules directly into your bundle as Constructors which return WebAssembly.Instance. This avoids the need to use fetch and parse for your wasm files. Imported wasm files are converted to Uint8Arrays and become part of the full JS bundle!.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of wasm-loader
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Trending Discussions on wasm-loader
QUESTION
I have some rust code that compiles to web assembly using wasm-pack
and wasm-bindgen
. I want to call into this code from a web worklet/worker. The entire app should eventually be just one single *.js file, with everything else inlined.
This is what I imagine my build process to look like:
- Use
wasm-pack
to compile the rust code to *.wasm and *.js bindings (this step works just fine) - Use
webpack
to build a self-contained *.js file that I can load as a worklet/worker. The *.wasm must be included in this file. (this step fails) - Use
webpack
again to build my final app/package, inlining the worklet/worker file from step 2. (this step works just fine)
My problem is in step 2: I can't make webpack
inline the *.wasm into the worklet/worker file.
I tried this in my webpack config:
ANSWER
Answered 2022-Mar-30 at 07:38- Build the wasm itself:
cargo build --target=wasm32/unknown/unknown
- Build the JS-bindings:
wasm-bindgen --out-dir=dist --target=web --omit-default-module-path my-wasm-package.wasm
. - Consume the wasm in your worklet script like this:
QUESTION
Context:
I'm coding a personal WebGL Api using Typescript with Webpack. WebGL stuffs renders correctly in the browser.
Everything is ok !
Now, trying to create some unit tests following this setup with mocha :
Unit testing node applications with TypeScript — using mocha and chai
mocha --reporter list -r ts-node/register -r jsdom-global/register 'test/**/*.spec.ts'
Everything is also ok !
Problem :
Until I try to test a code which references WebGLRenderingContext
where the following error arise:
ANSWER
Answered 2020-Aug-02 at 16:40Your unit tests are running in node.js via mocha. node.js does not support WebGL just like it doesn't support most of the browser's APIs.
You can use mocha inside puppeteer if you want to run tests that use browser APIs. The examples page of that puppeteer article links to an example of using mocha with puppeteer.
QUESTION
I created a rust-wasm module and use workerize-loader to load it:
...ANSWER
Answered 2020-May-18 at 08:07This is a bit much for a comment but I got some bad and good news. Executed the following commands using node v12.16.1
and yarn 1.22.4
:
QUESTION
I've tried:
...ANSWER
Answered 2020-May-18 at 05:18Now the workerize method works!
I've originally tried workerize-loader + wasm-loader, and it works pretty well in the dev mode but once it is compiled, the prototype will not be added to the worker (suspecting it's a bug in workerize-loader because all workerized modules behave the same). This indeed turns out to be a bug in workerize-loader (see workerize-loader failed to work after compiling and Version 1.2.0 does not export function on worker instance in production mode). After upgrading to the workerize-loader 1.2.1, it works in both dev and prod code.
I have updated the Master repo: https://github.com/aeroxy/react-typescript-webassembly-starter.git
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