VideoContext | experimental HTML5 & WebGL video composition | Graphics library
kandi X-RAY | VideoContext Summary
kandi X-RAY | VideoContext Summary
The VideoContext is an experimental HTML5/WebGL media processing and sequencing library for creating interactive and responsive videos on the web. It consists of two main components. A graph based, shader accelerated processing pipeline, and a media playback sequencing timeline. The design is heavily inspired by the Web Audio API, so it should feel familiar for people with experience in the Web Audio world.
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Top functions reviewed by kandi - BETA
- Visualizes a video context .
- Constructs a ProcessingNode .
- Create an instance of all sources
- Create the control form for the given node .
- Given a video stream returns the video timeline
- Video Context constructor .
- Generates a SigmaGraph from the source and outputs .
- This function calculates the depth of a given video node .
- Create a simple simple SVG node from a playlist .
- Generate input IDs for a node
VideoContext Key Features
VideoContext Examples and Code Snippets
Community Discussions
Trending Discussions on VideoContext
QUESTION
Google Cloud Video Intelligence provides the following code for parsing annotation results with object tracking:
...ANSWER
Answered 2021-Jun-21 at 09:27Using the file from output_uri
, you can parse the json using this code. I saved the file as response.json locally and will use this for parsing.
This is similar with your code above where it parses data at the 1st frame_annotation
. But this code lacks conversion of time offsets since the function used to convert is from a time object.
I commented start_end_offset
and end_time_offset
since it has 2 keys, seconds
and nano
. It's up to you which one would you like to use, just uncomment the lines and adjust accordingly.
QUESTION
I have read questions with similar titles and they have not solved my problem.
I have an API call whose result needs to be shared amongst several components. The parent component makes the call and React's context is used to share it amongst the child components:
MainPage.js:
...ANSWER
Answered 2021-Mar-06 at 02:13https://codesandbox.io/s/blazing-lake-k4i8n?file=/src/VideoPlayer.js
Unless I'm missing something, I think the VideoPlayer would be all right just behaving as a functional component without any hooks for state, that could be handled by Watch. When you click on a link to another route that will point to watch, the videoHash will change
VideoPlayer.jsQUESTION
I intend to use Google Cloud Speech Transcription for Video Intelligence. The following code only analysis for a partial segment of the video.
...ANSWER
Answered 2021-Jan-25 at 02:04You can follow this tutorial in Video Intelligence google doc. This tutorial shows how to transcribe a whole video. Your input should be stored in a GCS bucket and I see that in your sample code, your video is indeed stored in a GCS bucket so you should not have any issues with this.
Just make sure that you have installed the latest Video Intelligence library.
QUESTION
I'm new to react native concepts. I'm trying to pass functions and a parameter to context API so that I can access those in my child component. I'm trying to implement basic login functionality that will show different messages based on user login status. The functionality works when I pass the SignIn method to my child component but the same function is not accessible when I send it along with some variable. The below code and notes can explain the problem clearly.
In the below code as you can see I'm passing my reducer function and initial states from which I get the error messages and sign function
App.js
...ANSWER
Answered 2020-Dec-17 at 14:23Your mistake is just here
QUESTION
I've got a bit of a nasty bug for you folks. (Yes, it's probably my bug and not SDL's.) I have been in the process of writing a modern C++ wrapper for SDL and everything appears to be working as intended. However, my Texture class has a strange bug: if it is redrawn after a resize, it looks fine, but if it is not, it becomes entirely black. Here is what that looks like:
I can't exactly post just one part of the code here, so here is the entire folder (hosted on GitLab): SDL wrapper
Here is a small program that reproduces the error using this library:
...ANSWER
Answered 2020-Jun-27 at 05:48SDL doesn't promise to keep target textures data. There are cases, especially with d3d or mobile, where data is lost due to some big state change. Changing window size may sound not that big, but on some hardware/driver configurations is causes problems, I suppose that's the reason why SDL detects resize and drops all renderer data. You get SDL_RENDER_TARGETS_RESET
event when you need to update your render textures.
That shouldn't happen with e.g. opengl renderer implementation (that may sound great but reasons behind it are not so great); on windows, SDL2 defaults to direct3d, which could be modified by issuing SDL_SetHint
or setting envvars.
QUESTION
I am using google youtube api to stream some video. Unfortunately I got stuck on passing video details, when a users clicks on a video. (I am aware of the warning, will fix this soon by adding of an index to the thumbnail).
The question is (it is also in the middle of the post, but am afraid, that it will get lost): why hss my searchedValue.videos
changed to undefined?
I got a working version: When I click on a thumbnail of a video, I get the expected result.
Here is the code for it:
App.js
...ANSWER
Answered 2020-Jun-21 at 06:08The searchedValue is set to {selectedVideo:...}. The other property because the new value does not have that property. You should include your videos property when you set searchedValue. It should be setSearchedValue ({...searchedValue, selectedVideo: newValue})
QUESTION
I've written this program to setup an HEVC decoder based on https://docs.microsoft.com/en-us/windows/win32/medfound/supporting-direct3d-11-video-decoding-in-media-foundation. Everything works fine until the end when I call result = decoder->SetOutputType(0, media_type, 0);
this returns the error MF_E_ATTRIBUTENOTFOUND
. I'm not sure what's wrong, this error isn't described in the SetOutputType documentation and I've only found a couple examples of HEVC decoding with MF and none of them describe an error like this.
ANSWER
Answered 2020-May-25 at 06:03Even though MSDN does not mention other input media type attributes in H.265 / HEVC Video Decoder, you need to set them as well. See H.264 decoder article on what attributes you need: MF_MT_FRAME_SIZE
and friends.
You can also use MFTrace SDK tool to check what attributes were queried and reported as missing immediately before you get the failure.
QUESTION
I am using React Context in order to manage a global state.
So I have defined my Context with its Provider and its Consumer.
I have my videoplaying-context.js
...ANSWER
Answered 2020-Mar-19 at 20:14On this line you are not calling the method triggerVideo
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