array.shuffle | A simple JavaScript function to shuffle array

 by   bikasv JavaScript Version: Current License: No License

kandi X-RAY | array.shuffle Summary

kandi X-RAY | array.shuffle Summary

array.shuffle is a JavaScript library. array.shuffle has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A simple JavaScript function to shuffle array randomly
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            kandi-support Support

              array.shuffle has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              array.shuffle has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of array.shuffle is current.

            kandi-Quality Quality

              array.shuffle has 0 bugs and 0 code smells.

            kandi-Security Security

              array.shuffle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              array.shuffle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              array.shuffle does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              array.shuffle releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 20 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            array.shuffle Key Features

            No Key Features are available at this moment for array.shuffle.

            array.shuffle Examples and Code Snippets

            No Code Snippets are available at this moment for array.shuffle.

            Community Discussions

            QUESTION

            Create KFold crossvalidation test and training sets with Deedle
            Asked 2022-Feb-20 at 17:50

            Let's say I have a bunch of orders for each month. An order can also extend over certain months. I do some predictions and I want to validate my predictions with KFold crossvalidation. My goal is to create K test and training sets.

            I group my order ids, separate the indexes into test an training sets and collect rows based on those indexes.

            The solution I came up with is slow because for every order id it uses Series.filter with Seq.contains. Does somebody know a more efficient way to do it in F#?

            Simplified example:

            ...

            ANSWER

            Answered 2022-Feb-15 at 07:19

            I think the trick is to access the series by its key, so you can go directly to the corresponding value. So try something like this instead:

            Source https://stackoverflow.com/questions/71118329

            QUESTION

            How to read different data types from Firestore in swift
            Asked 2020-Dec-03 at 17:03

            I have a document saved in Firestore which looks similar to below:

            ...

            ANSWER

            Answered 2020-Dec-03 at 17:03

            Map fields are basically key-value pairs that represent an object embedded within your Firebase document.

            Source https://stackoverflow.com/questions/65014076

            QUESTION

            Advanced animations in SwiftUI
            Asked 2020-Jul-16 at 20:04

            I'm trying to learn SwiftUI from a series of lectures from Stanford(https://cs193p.sites.stanford.edu/) and am having some issues with animations. I'm creating the game Set which is a matching game where you select three cards and if they match then they are replaced with new cards etc.

            Currently to show that a card has been selected the border color turns orange. The issue that im having is that when three cards are selected and match I would like the border color to flash green if matched or red if not matched. This is the code that that draws the grid of cards

            ...

            ANSWER

            Answered 2020-Jul-16 at 20:04

            I assume the problem is with changing the color and changing it back in some amount of time. If that is the case, use DispatchQueue.asyncAfter(deadline: DispatchTime) {}.

            usage:

            Source https://stackoverflow.com/questions/62942450

            QUESTION

            Swift: Creating a button that shuffles an array
            Asked 2020-May-29 at 16:38

            I am trying to create an UIAlertAction that is displayed after clicking on a sort button, that would shuffle the array. I tried this:

            ...

            ANSWER

            Answered 2020-May-29 at 16:37

            Just remove sort, you don't want sorting, you want shuffling only.

            Source https://stackoverflow.com/questions/62090666

            QUESTION

            Updating the score label in SwiftUI
            Asked 2020-May-14 at 21:58

            my issue is that i am unable to get my score label to update properly. I am trying to add +1 when there is a correct selection of an image. However it will only update occasionally which i believe is down to the randomness of the array but i'm not sure. I have tried to change the values or how things are randomised but it wont play ball or effects the desired functionality of the game. I think this is one of those things where i have been staring at it too long. Thanks in advance!

            ...

            ANSWER

            Answered 2020-May-13 at 19:19

            Not sure whether I'm getting your question right. But it looks like, as you can simply replace your if-statements with the following code (it doesn't matter which element in the array is equal to MainTarget, because you add 1 to the score variable, regardless of which number matches with MainTarget):

            Source https://stackoverflow.com/questions/61782308

            QUESTION

            Why does a random shuffled array repeat
            Asked 2020-Apr-19 at 19:52

            I shuffle my array.

            I then assign a value to each of the indices in the array.

            I then perform an action on each indices. In this case turning the colour of a cell in the array red. Despite having assigned a different value to each of the indices in the shuffled array I still get repetition and sometimes the same cell stays red for more than one second in a row. Why is this, it's almost as if the array is being constantly shuffled in between If statements? Code is below.

            I have edited the code to show the entire viewController.

            ...

            ANSWER

            Answered 2020-Apr-19 at 19:13

            I'm keeping this code as similar as possible to yours so that you can see what structure changes are necessary. As people have said, there are lots of things you can do to make it more concise and manageable.

            Please take this only as a rearrangement suggestion, not as a good solution!

            Source https://stackoverflow.com/questions/61308469

            QUESTION

            Array shuffle(using: RandomNumberGenerator) strange behavior
            Asked 2020-Mar-29 at 23:34

            Since Xcode 11.4 the array doesn't get shuffled at all (regardless of the seed) when using the second implementation of the next function.

            I don't get why, since both functions generate random numbers, even though the first only populates the least significant 32 bits of the random Int64.

            You can try this minimal example in Swift Playgrounds, commenting out one of the two functions.

            ...

            ANSWER

            Answered 2020-Mar-29 at 23:34

            The problem is that the nextInt() method of all GKRandom types returns an integer value in the range [INT32_MIN, INT32_MAX], which means that your “non-working” implementation of next() returns 64-bit values with the high 32 bits equal to zero. This “violates” the requirement of the RandomNumberGenerator protocol that calls to next() must produce uniformly distributed 64-bit values.

            In older Swift releases this might not have caused problems, but with the implementation of Lemire’s Nearly Divisionless Random Integer Generation on 64-bit Intel platforms this has the effect that Random.next(upperBound:) always returns zero:

            Source https://stackoverflow.com/questions/60920711

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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