React-Tetris

 by   bitoffabyte JavaScript Version: Current License: No License

kandi X-RAY | React-Tetris Summary

kandi X-RAY | React-Tetris Summary

React-Tetris is a JavaScript library. React-Tetris has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

React-Tetris
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            kandi-support Support

              React-Tetris has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              React-Tetris has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of React-Tetris is current.

            kandi-Quality Quality

              React-Tetris has no bugs reported.

            kandi-Security Security

              React-Tetris has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              React-Tetris does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              React-Tetris releases are not available. You will need to build from source code and install.

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            React-Tetris Key Features

            No Key Features are available at this moment for React-Tetris.

            React-Tetris Examples and Code Snippets

            No Code Snippets are available at this moment for React-Tetris.

            Community Discussions

            QUESTION

            React/Redux - Is it safe to massage state before render
            Asked 2017-May-10 at 20:31

            I'm making Tetris in React/Redux, using Brandly's non-redux version for reference/tips and pulling some utilities.

            Let us say I have a store (game board), represented by a 2d array. The values are either falsey or the name of the piece's class (for coloring).

            Additionally, there is a second store which represents the next pieces to be played (and includes the current piece which is in play, but not yet set).

            Inside of the board component responsible for rendering, the stores are attached to props as so:

            ...

            ANSWER

            Answered 2017-May-10 at 20:31

            It is preferable to place this sort of logic outside of the render function. You might place that code inside of mapStateToProps, for example, and trim down the render function to be merely presentational.

            Also, no need to copy the Board object using _.cloneDeep; React components and containers in the rendering chain won't mutate the state of the object in your store.

            Source https://stackoverflow.com/questions/43901088

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install React-Tetris

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/bitoffabyte/React-Tetris.git

          • CLI

            gh repo clone bitoffabyte/React-Tetris

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            git@github.com:bitoffabyte/React-Tetris.git

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