nextnote | full Evernote / OneNote style WYSIWYG note editor | Editor library
kandi X-RAY | nextnote Summary
kandi X-RAY | nextnote Summary
This application is a rewritten verion of ownNote. The old Android App won't work, but no worries, we plan to develop a new one. Alpha means in this case 'pretty stable', but it's possible that due to an update things will break / get sent to /dev/null. If you value your notes please wait for a stable version.
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Top functions reviewed by kandi - BETA
- Initialize route directive
- Controller for editable control .
- A sanitizer helper for HTTPS URLs .
- Queues an animation to run after a new element .
- Creates a new resource
- Starts the animation .
- Prepares an animation animation to be added to the DOM .
- Trigger animation for a DOM element .
- Provides a directive used to interactivity directive .
- Checks if the element is allowed in the animation .
nextnote Key Features
nextnote Examples and Code Snippets
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Trending Discussions on nextnote
QUESTION
I have a problem with typescript. Can you please tell me how to rewrite the useEffect hook from "nextProps" (jsx) to typescript (tsx)?
...ANSWER
Answered 2021-Aug-17 at 13:54The useEffect hook does not get any return type, so there is no type to set. In addition to that, using props in the second argument of the useEffect could cause heavy workload and reloading if there are more props passed to the component. So I would not recommend that if you are relying on only one variable.
QUESTION
Trying in JS to create a single oscillator, with a smooth, non-clicking frequency tone that rapidly turns on and off. Timing for web audio discussed by [Chris Wallace][1]. A timing scheduler can be found by [Aqilah Misuary][2]. This example produces a correct-sounding tone based on the frequency. However, a noticeable click is present. Fixing clicks has been addressed by a posting on [Stack Overflow][3].
First code snippet is based on the Code Pen version (see link 2), changing frequency to 432 Hz.
Second code snippet: Adapted JS (see links 2 and 3) from these resources, adding ramping, using the 432 Hz frequency,I can get the clicking to stop, but my frequency sound is now blunted, no longer has the correct 432 Hz frequency sound. I suspect that I am doing something wrong, not using the timing or settings correctly. I've tried various timings and settings and even "initial" instead of "exponential" ramping, but none have fixed the issue: clicking gone but frequency sound is now blunted, doesn't retain the correct sound based on the frequency chosen and that would be heard if ramping is not used, leaving the clicking. I must be doing something wrong?
Any way to fix the clicking without blunting the sound? [1]: https://www.html5rocks.com/en/tutorials/audio/scheduling/ [2]: https://codepen.io/aqilahmisuary/pen/ONEKVM [3]: Web audio "Click" sound even when using exponentialRampToValueAtTime
...ANSWER
Answered 2021-Apr-13 at 12:48Based on the comments, we're essentially dealing with a short repetitive loop that needs exact timing, so an AudioBufferSourceNode is our weapon of choice:
It's especially useful for playing back audio which has particularly stringent timing accuracy requirements, such as for sounds that must match a specific rhythm
Unfortunately that also means we'll need to get our hands dirty and write some DSP code to synthesize that buffer, but it's honestly not that bad (especially since we can just work in floating point numbers, not raw PCM buffers...).
To avoid clicks (where the oscillator is cut off mid-phase, as it were), we take advantage of the facts that a sine wave always starts at zero and we render a single loop of the sound, so all we need to do is make sure the end of the wave does not stop abruptly. We do that by slightly adjusting the length of the tone to make sure the last audible sample is very near to zero.
The example here has a couple of buttons to demonstrate different parameters. You could hook those up into UI components.
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