CanvasLayer | map layer for the Google Maps JavaScript API v3 | Map library

 by   brendankenny JavaScript Version: Current License: Apache-2.0

kandi X-RAY | CanvasLayer Summary

kandi X-RAY | CanvasLayer Summary

CanvasLayer is a JavaScript library typically used in Geo, Map, Three.js, WebGL applications. CanvasLayer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

CanvasLayer – A Google Maps API utility library.
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            kandi-support Support

              CanvasLayer has a low active ecosystem.
              It has 144 star(s) with 51 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 2 have been closed. On average issues are closed in 597 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CanvasLayer is current.

            kandi-Quality Quality

              CanvasLayer has 0 bugs and 0 code smells.

            kandi-Security Security

              CanvasLayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CanvasLayer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CanvasLayer is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CanvasLayer releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 933 lines of code, 0 functions and 6 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CanvasLayer and discovered the below as its top functions. This is intended to give you an instant insight into CanvasLayer implemented functionality, and help decide if they suit your requirements.
            • Constructs a new Canvas layer .
            • Simple implementation of Wrapper . bind .
            • Canvas Layer options
            Get all kandi verified functions for this library.

            CanvasLayer Key Features

            No Key Features are available at this moment for CanvasLayer.

            CanvasLayer Examples and Code Snippets

            No Code Snippets are available at this moment for CanvasLayer.

            Community Discussions

            QUESTION

            Access var form another script in Godot
            Asked 2022-Jan-26 at 00:05

            I searched for information about topic, but I can't to do it right, can anyone help me?

            Node World contain 2 children - Pe2node and HUD. Pe2node (Node2D) node has attached pe2.gd script and it has variable - shift. HUD node (CanvasLayer) has attached HUD.gd script and I want display variable shift from Pe2node. I try some variants, but it don't work at all. I have ready to try autoload but may be there is simple way to get it work. HUD.gd:

            ...

            ANSWER

            Answered 2022-Jan-26 at 00:05

            Node World contain 2 children - Pe2node and HUD

            This means that Pe2node and HUD are siblings, right?

            Let us go over you attempts:

            Source https://stackoverflow.com/questions/70856673

            QUESTION

            my get_viewport().get_mouse_position() isn't working right godot GDscript
            Asked 2021-Jul-27 at 02:15

            I'm trying to make a 2d platformer where you spawn an object and try to jump on it in the air before it falls.

            the problem is when I try to spawn the tile it doesn't spawn where Is the cursor at it adds a relative value to the position that I don't know how to get rid of it.

            you see when I try to instance a scene it takes the cursor position and viewport value into account but then something happens and I fount the object spawning way too far.

            see where is the cursor at and where did the tile spawn

            , same thing here

            , and here

            -here is how I'm grouping the nodes and scenes-

            and this is the script I'm using, it's in the player1 scene

            ...

            ANSWER

            Answered 2021-Jul-27 at 02:15
            If you don't have an extra Viewport

            My first intuition is to get get_global_mouse_position and set global_position. That way you don't have to deal with any relative positioning:

            Source https://stackoverflow.com/questions/68533928

            QUESTION

            Use leaflet.canvaslayer.field.js in react
            Asked 2020-Mar-17 at 07:52

            I've tried to work with the leaflet.canvaslayer.field.js plugin in standard html to display some GeoTiff and now I would like some help to understand how i can port the code into a react component.

            My javascript code is:

            ...

            ANSWER

            Answered 2020-Mar-14 at 14:39

            Normally you would have to install the following dependencies via npm:

            • chroma.js

            • @turf/insid

            • geotiff.js

            • d3js which are required by the plugin and then import them into your component.

            However, as mentioned here this plugin must be included via a tag and cannot be easily imported into a modern bundled JS application via standard import/require syntax)

            Import the first 3 dependencies via a script tag on index.html as they are required for the plugin script. index.html:

            Source https://stackoverflow.com/questions/60667499

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CanvasLayer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/brendankenny/CanvasLayer.git

          • CLI

            gh repo clone brendankenny/CanvasLayer

          • sshUrl

            git@github.com:brendankenny/CanvasLayer.git

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