ng-media | AngularJS support for HTML5 media elements | Video Utils library

 by   caitp JavaScript Version: Current License: No License

kandi X-RAY | ng-media Summary

kandi X-RAY | ng-media Summary

ng-media is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Video, Video Utils, Angular applications. ng-media has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

###AngularJS support for HTML5 media elements. ng-media provides a simple, declarative means for using HTML5 audio and video elements.
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              ng-media has a low active ecosystem.
              It has 39 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 3 have been closed. On average issues are closed in 1 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ng-media is current.

            kandi-Quality Quality

              ng-media has 0 bugs and 0 code smells.

            kandi-Security Security

              ng-media has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ng-media code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ng-media does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ng-media releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ng-media Key Features

            No Key Features are available at this moment for ng-media.

            ng-media Examples and Code Snippets

            No Code Snippets are available at this moment for ng-media.

            Community Discussions

            QUESTION

            How can i write into csv file 2 different comments based on returned result using Python
            Asked 2021-Jan-10 at 13:14

            I am trying to run Amazon Price checker and what i am trying to achieve is, if price < target_price send email(i will add this part later on)and write to the csv file Timpestamp & Date, Price and Comment price has fallen and email was sent else if price > target_price don't send email just write to the csv file Timpestamp & Date, Comment price too high email will not be sent.

            Here is my code

            ...

            ANSWER

            Answered 2021-Jan-10 at 13:14

            QUESTION

            load cover audio art in android
            Asked 2020-Dec-21 at 10:13

            I want to load cover audio art in android for show list of audio from device. For this purpose i used this following Link:

            Like following picture:

            And my code for Load audio files:

            ...

            ANSWER

            Answered 2020-Dec-21 at 10:13

            Solved:

            • Load audio file:

            Source https://stackoverflow.com/questions/63754011

            QUESTION

            Android communication between MediaPlayer and SeekBar in MediaSession Architecuture
            Asked 2020-Oct-15 at 13:46

            I'm developing an audio streaming app. I've designed my app in the way android describes here. In my app, I have one activity, MainActivity, which loads fragments according to selected functions. In one of these fragments, I provide a ReplayPlayer where I would like to let users seek through the streamed audio, play/pause the stream, etc. I found this and have designed my app such that my StreamService controls the MediaPlayer, thus the MediaPlayer for my app resides in StreamService.

            The problem is that I'm trying to associate my SeekBar in ReplayPlayer with the Media in MediaPlayer in StreamService. As to my understanding, MediaBrowserService cannot be bound, unlike Service, so I cannot access the currentPosition of my MediaPlayer in StreamService. So, I'm stuck with how I could access this MediaPlayer's currentPosition from my ReplayPlayer fragment.

            As other music player apps clearly show the current position in songs, I sense that there is a way to achieve what I'm struggling with right now. How can I do so?

            Thanks in advance for the help.

            AndroidManifest.xml

            ...

            ANSWER

            Answered 2020-Oct-15 at 13:46

            You can post your MediaPlayer's position updates in MediaSessionCompat on service side and then in your fragment you will receive Playback state updates in MediaControllerCompat.Callback's onPlaybackStateChanged(PlaybackStateCompat state) method. Use a handler to post MediaPlayer update at regular intervals. Something like this:

            Source https://stackoverflow.com/questions/64185475

            QUESTION

            Cordova 9 ios 5.1.1 - video playback from storage
            Asked 2020-Oct-02 at 09:35

            I am trying for 3 days to get a video playback for cordova-ios 5.1.1 on Cordova 9 to work.

            What is this app supposed do in short?

            A video gets download to the device storage and should be playable from that device as an offline video player.

            There were several problems I had to sort out first:

            • Stuck at Cordova 9 due to 'cordova-plugin-file-transfer' which is not yet compatible with Cordova 10 --> https://github.com/apache/cordova-plugin-file-transfer/issues/258

            • Unable to go with Cordova 10 yet, because suggested ways to download huge files on Cordova 10 gets the memory exhausted on the device, as the data is loaded to memory completly first

            • using cdvfile:// schema to open a local video for gives me a timeout, the video does not start

            • using a local server plugin did not work for me either

            I really tried a lot of configurations and code to get this to work and spent a lot of time at git trying to figure out what I might be missing.

            These are the plugins I tried for a working concept of an offline video player:

            https://github.com/apache/cordova-plugin-wkwebview-engine

            https://github.com/oracle/cordova-plugin-wkwebview-file-xhr

            https://github.com/TheMattRay/cordova-plugin-wkwebviewxhrfix

            https://github.com/floatinghotpot/cordova-httpd

            https://github.com/communico/cordova-httpd

            https://github.com/nchutchind/cordova-plugin-streaming-media

            This is my content security policy:

            ...

            ANSWER

            Answered 2020-Aug-14 at 15:52

            I was able to solve the issue. Here is a solution that worked for me for all people that might have trouble with this.

            Basically I had a configuration error and some filename/filepath issues with this.

            I can confirm the upper concept works with this platform and plugins:

            Source https://stackoverflow.com/questions/63391001

            QUESTION

            Low quality audio file when trying to record using media and file in ionic
            Asked 2020-Jul-02 at 08:29

            I’m trying to record audio in android using media ( https://ionicframework.com/docs/native/media ) but the recorded audio has very low quality with noise when I play it back, Here is the link of the question in ionic forum: https://forum.ionicframework.com/t/low-quality-audio-file-when-trying-to-record-using-media-and-file/191952

            Here is my code:

            ...

            ANSWER

            Answered 2020-Jul-02 at 08:29

            This might be because of audio encoding. 3gp always sounds bad. Try m4a or mp3. m4a works in few android phones and has better quality.

            This is from Cordova Github Repo: Android devices record audio in AAC ADTS file format. The specified file should end with a .aac extension.

            You can also use Media-Capture to record audio.

            Github Repo: Media-Capture

            Source https://stackoverflow.com/questions/62638607

            QUESTION

            Download video file from url And restrict downloaded file from outside of app
            Asked 2020-May-16 at 18:47

            I have created android app where i play online video from url using exoplayer2 for this i have refer this Example. it working fine but now i want to add download option and also restrict that downloaded video file from other apps(downloaded video file only open inside this app like youtube downloaded videos). I had read documentation of Downloading media provided by exoplayer but failed to implement it. Someone please help me to fulfill above requirement. Or tell me any other solution to fulfill my requirement.

            I have also try Android restricting downloaded files to app, This is working fine but not fulfill requirement(Downloaded video not showing in gallery or media store but file is present on this path Android/data/package_name/file_name) from where we easily access downloaded file from outside the app.

            Thankyou in advance.

            ...

            ANSWER

            Answered 2020-May-16 at 10:13

            Youtube Offline Features works in the following manner:

            Source https://stackoverflow.com/questions/61835019

            QUESTION

            Media Source Extension Javascript API vis-a-vis WebRTC. Some questions
            Asked 2020-Apr-09 at 17:32

            The closest I came across this is this question on SO but that is just for basic understanding. My question is: when Media Source Extension (MSE) is used where the media source is fetched from a remote end point, for example, through AJAX or fetch API or even websocket, the media is sent over TCP.

            1. That will handle packet loss and sequencing so protocol like RTP with RTCP is not used. Is that correct?
            2. But this will result in delay so it cannot be truly used for real-time communication. Yes?
            3. There is no security/encryption requirement for MSE like in WebRTC (DTLS/SRTP). Yes?
            4. One cannot, for example, mix a remote audio source from MSE with an audio mediaStreamTrack from a RTCPeerConnection as they do not have any common param like CNAME (RTCP) or are part of the same mediastream). In other words, the world of MSE and WebRTC cannot mix unless synchronization is not important. Correct?
            ...

            ANSWER

            Answered 2020-Apr-09 at 17:32
            1. That will handle packet loss and sequencing so protocol like RTP with RTCP is not used. Is that correct?

            AJAX and Fetch are just JavaScript APIs for making HTTP requests. Web Socket is just an API and protocol extended from an initial HTTP request. HTTP uses TCP. TCP takes care of ensuring packets arrive and arrive in-order. So, yes, you won't need to worry about packet loss and such, but not because of MSE.

            1. But this will result in delay so it cannot be truly used for real-time communication. Yes?

            That depends entirely on your goals. It's a myth that TCP isn't fast, or that TCP increases general latency for every packet. What is true is that the initial 3-way handshake takes a few round trips. It's also true that if a packet does actually get dropped, the application sees latency as suddenly sharply increased until the packet is requested again and sent again.

            If your goals are something like a telephony application where the loss of a packet or two is meaningless overall, then UDP is more appropriate. (In voice communications, we talk slow enough that if a few milliseconds of sound go missing, we can still decipher what was being said. Our spoken language is robust enough that if entire words get garbled or are silent, we can figure out the gist of what was being said from context.) It's also important that immediate continuity be kept for voice communications. The tradeoff is that realtime-ness is better than accuracy at any particular instant/packet.

            However, if you're doing something, say a one-way stream, you might choose a protocol over TCP. In this case, it may be important to be as realtime as possible, but more important that the audio/video don't glitch out. Consider the Super Bowl, or some other large sporting event. It's a live event and important that it stays realtime. However, if the time reference for the viewer is only 3-5 seconds delayed from live, it's still "live" enough for the viewer. The viewer would be far more angry if the video glitched out and they missed something happening in the game, rather than if they were just behind a few seconds. Since it's one-way streaming and there is no communication feedback loop, the tradeoff for reliability and quality over extreme low latency makes sense.

            1. There is no security/encryption requirement for MSE like in WebRTC (DTLS/SRTP). Yes?

            MSE doesn't know or care how you get your data.

            1. One cannot, for example, mix a remote audio source from MSE with an audio mediaStreamTrack from a RTCPeerConnection as they do not have any common param like CNAME (RTCP) or are part of the same mediastream). In other words, the world of MSE and WebRTC cannot mix unless synchronization is not important. Correct?

            Mix, where? Synchronization, where? No matter what you do, if you have streams coming from different places... or even different devices without sync/gen lock, they're out of sync. However, if you can define a point of reference where you consider things "synchronized", then it's all good. You could, for example, have independent streams going into a server and the server uses its current timestamps to set everything up and distribute together via WebRTC.

            How you do this, or what you do, depends on the specifics of your application.

            Source https://stackoverflow.com/questions/61100202

            QUESTION

            Ionic 3 - Cannot build Google Maps after update
            Asked 2019-Dec-04 at 14:47

            I've been stuck for some time now with the Google Maps plugin for Ionic. Until now, it worked perfectly fine on Android and iOS, but since I updated my app form Ionic 2 to 3 I cannot build it for iOS.

            I've tried removing all npm modules and all plugins and platforms and reinstalling them again, I've been looking and googling for a solution for hours now and I'm starting to desperate. In android I have no problem building or running the app.

            I'm building the app using xcode (opening the workspace's file, not the project's), but there are always two related errors:

            /.../platforms/ios/appname/Plugins/com.googlemaps.ios/GoogleMaps.framework/Headers/GMSPolyline.h:11:9: 'UIKit/UIKIt.h' file not found

            which causes the next error:

            /.../platforms/ios/appname/Plugins/cordova-plugin-googlemaps/GoogleMaps.h:10:9: Could not build module 'GoogleMaps'

            This is the maps plugin tag at config.xml:

            ...

            ANSWER

            Answered 2017-Jun-06 at 13:53

            It sounds like your error may be similar to the one mentioned at this answer.

            Try it and report back!

            Source https://stackoverflow.com/questions/44389671

            QUESTION

            Win32 Device Events : Not receiving DBT_DEVTYP_VOLUME on DBT_DEVICEARRIVAL event
            Asked 2019-Oct-13 at 23:00

            What I'm basically trying to do is making a windows service that listens to storage device insertion such as (USB flash drive, external HDD/SSD)... I'm follwing these 2 tutorials :


            I got the service part running correctly, I'm also receiving Device Notifications.
            But when I try to put a USB flash drive, I receive a notification but dbch_devicetype in PDEV_BROADCAST_HDRis always DBT_DEVTYP_DEVICEINTERFACE never DBT_DEVTYP_VOLUME. Also when I RegisterDeviceNotification with DBT_DEVTYP_VOLUME I don't receive anything. I have been searching for hours and I could't find why I'm not receiving the correct notifications

            The function responsible for registering the Service for device notifications :

            ...

            ANSWER

            Answered 2019-Oct-13 at 23:00

            at first your wrong register for volume notification. code must be

            Source https://stackoverflow.com/questions/58368184

            QUESTION

            firebasex error: constructor Builder in class Builder cannot be applied to given types
            Asked 2019-Sep-30 at 01:43

            I am making an Ionic app and I want to integrate cordova plugin firebase. Unfortunately, this plugin is not maintained anymore so I use a fork: firebasex.

            When running "ionic cordova run android", I get the following error:

            ...

            ANSWER

            Answered 2019-Aug-08 at 12:59

            you need to remove firebase plugin if it is still there... also you need to update firebasex... it will fix the problem... if it isn't then trying removing some deprecated plugins you will able to find out in which plugin the problem exists... it is the problem with the plugin the error message indicating that point. the similar problem exists with other plugins and update of the plugin and removing of the plugin fix the error...

            here is the reference

            Source https://stackoverflow.com/questions/57411875

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            No vulnerabilities reported

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            You can download it from GitHub.

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