ng-media | AngularJS support for HTML5 media elements | Video Utils library
kandi X-RAY | ng-media Summary
kandi X-RAY | ng-media Summary
###AngularJS support for HTML5 media elements. ng-media provides a simple, declarative means for using HTML5 audio and video elements.
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QUESTION
I am trying to run Amazon Price checker and what i am trying to achieve is, if price < target_price send email(i will add this part later on)and write to the csv file Timpestamp & Date, Price and Comment price has fallen and email was sent else if price > target_price don't send email just write to the csv file Timpestamp & Date, Comment price too high email will not be sent.
Here is my code
...ANSWER
Answered 2021-Jan-10 at 13:14Can't you just do
QUESTION
ANSWER
Answered 2020-Dec-21 at 10:13Solved:
- Load audio file:
QUESTION
I'm developing an audio streaming app. I've designed my app in the way android describes here. In my app, I have one activity, MainActivity
, which loads fragments according to selected functions. In one of these fragments, I provide a ReplayPlayer
where I would like to let users seek through the streamed audio, play/pause the stream, etc. I found this and have designed my app such that my StreamService
controls the MediaPlayer
, thus the MediaPlayer
for my app resides in StreamService
.
The problem is that I'm trying to associate my SeekBar
in ReplayPlayer
with the Media in MediaPlayer
in StreamService
. As to my understanding, MediaBrowserService
cannot be bound, unlike Service
, so I cannot access the currentPosition
of my MediaPlayer in StreamService
. So, I'm stuck with how I could access this MediaPlayer
's currentPosition
from my ReplayPlayer
fragment.
As other music player apps clearly show the current position in songs, I sense that there is a way to achieve what I'm struggling with right now. How can I do so?
Thanks in advance for the help.
AndroidManifest.xml
...ANSWER
Answered 2020-Oct-15 at 13:46You can post your MediaPlayer's position updates in MediaSessionCompat on service side and then in your fragment you will receive Playback state updates in MediaControllerCompat.Callback's onPlaybackStateChanged(PlaybackStateCompat state) method. Use a handler to post MediaPlayer update at regular intervals. Something like this:
QUESTION
I am trying for 3 days to get a video playback for cordova-ios 5.1.1 on Cordova 9 to work.
What is this app supposed do in short?
A video gets download to the device storage and should be playable from that device as an offline video player.
There were several problems I had to sort out first:
Stuck at Cordova 9 due to 'cordova-plugin-file-transfer' which is not yet compatible with Cordova 10 --> https://github.com/apache/cordova-plugin-file-transfer/issues/258
Unable to go with Cordova 10 yet, because suggested ways to download huge files on Cordova 10 gets the memory exhausted on the device, as the data is loaded to memory completly first
using cdvfile:// schema to open a local video for gives me a timeout, the video does not start
using a local server plugin did not work for me either
I really tried a lot of configurations and code to get this to work and spent a lot of time at git trying to figure out what I might be missing.
These are the plugins I tried for a working concept of an offline video player:
https://github.com/apache/cordova-plugin-wkwebview-engine
https://github.com/oracle/cordova-plugin-wkwebview-file-xhr
https://github.com/TheMattRay/cordova-plugin-wkwebviewxhrfix
https://github.com/floatinghotpot/cordova-httpd
https://github.com/communico/cordova-httpd
https://github.com/nchutchind/cordova-plugin-streaming-media
This is my content security policy:
...ANSWER
Answered 2020-Aug-14 at 15:52I was able to solve the issue. Here is a solution that worked for me for all people that might have trouble with this.
Basically I had a configuration error and some filename/filepath issues with this.
I can confirm the upper concept works with this platform and plugins:
QUESTION
I’m trying to record audio in android using media ( https://ionicframework.com/docs/native/media ) but the recorded audio has very low quality with noise when I play it back, Here is the link of the question in ionic forum: https://forum.ionicframework.com/t/low-quality-audio-file-when-trying-to-record-using-media-and-file/191952
Here is my code:
...ANSWER
Answered 2020-Jul-02 at 08:29This might be because of audio encoding. 3gp
always sounds bad. Try m4a
or mp3
. m4a
works in few android phones and has better quality.
This is from Cordova Github Repo: Android devices record audio in AAC ADTS file format. The specified file should end with a .aac
extension.
You can also use Media-Capture to record audio.
QUESTION
I have created android app where i play online video from url using exoplayer2 for this i have refer this Example. it working fine but now i want to add download option and also restrict that downloaded video file from other apps(downloaded video file only open inside this app like youtube downloaded videos). I had read documentation of Downloading media provided by exoplayer but failed to implement it. Someone please help me to fulfill above requirement. Or tell me any other solution to fulfill my requirement.
I have also try Android restricting downloaded files to app, This is working fine but not fulfill requirement(Downloaded video not showing in gallery or media store but file is present on this path Android/data/package_name/file_name) from where we easily access downloaded file from outside the app.
Thankyou in advance.
...ANSWER
Answered 2020-May-16 at 10:13Youtube Offline Features works in the following manner:
QUESTION
The closest I came across this is this question on SO but that is just for basic understanding. My question is: when Media Source Extension (MSE) is used where the media source is fetched from a remote end point, for example, through AJAX or fetch API or even websocket, the media is sent over TCP.
- That will handle packet loss and sequencing so protocol like RTP with RTCP is not used. Is that correct?
- But this will result in delay so it cannot be truly used for real-time communication. Yes?
- There is no security/encryption requirement for MSE like in WebRTC (DTLS/SRTP). Yes?
- One cannot, for example, mix a remote audio source from MSE with an audio mediaStreamTrack from a RTCPeerConnection as they do not have any common param like CNAME (RTCP) or are part of the same mediastream). In other words, the world of MSE and WebRTC cannot mix unless synchronization is not important. Correct?
ANSWER
Answered 2020-Apr-09 at 17:32
- That will handle packet loss and sequencing so protocol like RTP with RTCP is not used. Is that correct?
AJAX and Fetch are just JavaScript APIs for making HTTP requests. Web Socket is just an API and protocol extended from an initial HTTP request. HTTP uses TCP. TCP takes care of ensuring packets arrive and arrive in-order. So, yes, you won't need to worry about packet loss and such, but not because of MSE.
- But this will result in delay so it cannot be truly used for real-time communication. Yes?
That depends entirely on your goals. It's a myth that TCP isn't fast, or that TCP increases general latency for every packet. What is true is that the initial 3-way handshake takes a few round trips. It's also true that if a packet does actually get dropped, the application sees latency as suddenly sharply increased until the packet is requested again and sent again.
If your goals are something like a telephony application where the loss of a packet or two is meaningless overall, then UDP is more appropriate. (In voice communications, we talk slow enough that if a few milliseconds of sound go missing, we can still decipher what was being said. Our spoken language is robust enough that if entire words get garbled or are silent, we can figure out the gist of what was being said from context.) It's also important that immediate continuity be kept for voice communications. The tradeoff is that realtime-ness is better than accuracy at any particular instant/packet.
However, if you're doing something, say a one-way stream, you might choose a protocol over TCP. In this case, it may be important to be as realtime as possible, but more important that the audio/video don't glitch out. Consider the Super Bowl, or some other large sporting event. It's a live event and important that it stays realtime. However, if the time reference for the viewer is only 3-5 seconds delayed from live, it's still "live" enough for the viewer. The viewer would be far more angry if the video glitched out and they missed something happening in the game, rather than if they were just behind a few seconds. Since it's one-way streaming and there is no communication feedback loop, the tradeoff for reliability and quality over extreme low latency makes sense.
- There is no security/encryption requirement for MSE like in WebRTC (DTLS/SRTP). Yes?
MSE doesn't know or care how you get your data.
- One cannot, for example, mix a remote audio source from MSE with an audio mediaStreamTrack from a RTCPeerConnection as they do not have any common param like CNAME (RTCP) or are part of the same mediastream). In other words, the world of MSE and WebRTC cannot mix unless synchronization is not important. Correct?
Mix, where? Synchronization, where? No matter what you do, if you have streams coming from different places... or even different devices without sync/gen lock, they're out of sync. However, if you can define a point of reference where you consider things "synchronized", then it's all good. You could, for example, have independent streams going into a server and the server uses its current timestamps to set everything up and distribute together via WebRTC.
How you do this, or what you do, depends on the specifics of your application.
QUESTION
I've been stuck for some time now with the Google Maps plugin for Ionic. Until now, it worked perfectly fine on Android and iOS, but since I updated my app form Ionic 2 to 3 I cannot build it for iOS.
I've tried removing all npm modules and all plugins and platforms and reinstalling them again, I've been looking and googling for a solution for hours now and I'm starting to desperate. In android I have no problem building or running the app.
I'm building the app using xcode (opening the workspace's file, not the project's), but there are always two related errors:
/.../platforms/ios/appname/Plugins/com.googlemaps.ios/GoogleMaps.framework/Headers/GMSPolyline.h:11:9: 'UIKit/UIKIt.h' file not found
which causes the next error:
/.../platforms/ios/appname/Plugins/cordova-plugin-googlemaps/GoogleMaps.h:10:9: Could not build module 'GoogleMaps'
This is the maps plugin tag at config.xml:
...ANSWER
Answered 2017-Jun-06 at 13:53It sounds like your error may be similar to the one mentioned at this answer.
Try it and report back!
QUESTION
What I'm basically trying to do is making a windows service that listens to storage device insertion such as (USB flash drive, external HDD/SSD)... I'm follwing these 2 tutorials :
- https://www.codeproject.com/Articles/15612/Receiving-Device-Event-Notification-in-Windows-Ser
- https://docs.microsoft.com/en-us/windows/win32/devio/detecting-media-insertion-or-removal
I got the service part running correctly, I'm also receiving Device Notifications.
But when I try to put a USB flash drive, I receive a notification but
dbch_devicetype
in PDEV_BROADCAST_HDR
is always DBT_DEVTYP_DEVICEINTERFACE
never DBT_DEVTYP_VOLUME
. Also when I RegisterDeviceNotification
with DBT_DEVTYP_VOLUME
I don't receive anything. I have been searching for hours and I could't find why I'm not receiving the correct notificationsThe function responsible for registering the Service for device notifications : ...
ANSWER
Answered 2019-Oct-13 at 23:00at first your wrong register for volume notification. code must be
QUESTION
I am making an Ionic app and I want to integrate cordova plugin firebase. Unfortunately, this plugin is not maintained anymore so I use a fork: firebasex.
When running "ionic cordova run android", I get the following error:
...ANSWER
Answered 2019-Aug-08 at 12:59you need to remove firebase plugin if it is still there... also you need to update firebasex... it will fix the problem... if it isn't then trying removing some deprecated plugins you will able to find out in which plugin the problem exists... it is the problem with the plugin the error message indicating that point. the similar problem exists with other plugins and update of the plugin and removing of the plugin fix the error...
here is the reference
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