webrtc-demo | webrtc测试demo -
kandi X-RAY | webrtc-demo Summary
kandi X-RAY | webrtc-demo Summary
webrtc-demo
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- serves a file
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Trending Discussions on webrtc-demo
QUESTION
I am trying to build a webrtc flutter app on my m1 macbook air. But I got different issues both on android and ios. Latest one ^0.8.2 has error on both then ^0.7.0+hotfix.1 demo demo only works for android.
On iOS part 'Libyuv''s deployment target is set to 8.0 but min deployment target is 9.0 occurs. I set the deployment target above 10 then it still happens.
...ANSWER
Answered 2022-Feb-09 at 13:16For version ^0.8.2 following solutions work for me.
iOS
in ios/Podfile add following to end of file.
QUESTION
I'm working on some Flutter web app that uses the camera and mic input. For development, I'm using VS Code on macOS (Catalina). When I start the app, the Chrome instance is started. This instance is some sort of 'development' Chrome window (I'm completely new to the Web and Flutter development, so I'm not sure about the terminology) and it is completely separated from the (let's say) 'production' Chrome window.
Here is the problem:
- When the camera input is requested, this 'development' Chrome
prompts the user to allow access to the camera and mic. After
allowing access, the application crashes immediately, with the reason
__CRASHING_DUE_TO_PRIVACY_VIOLATION__
. - On the other hand, if I run the web-server (on a local machine) with the same code and access that port from the 'production' Chrome, everything is working fine. After allowing access to the camera and mic (in Chrome), OS prompts its request for allowing access to the camera and mic (on Chrome behalf), and after allowing that one, I get camera input.
Using this approach (web-server + 'production' Chrome) doesn't seem a good way to do the development, since I don't know how to debug my code this way. I understand that every application on Mac has to have entitlements and usage descriptions defined to access the camera and mic, and this would be the easy fix if it was the native app. But in this case, I'm not sure how to make 'development' Chrome to act like 'production' Chrome. It just acts like it is missing entitlements for the camera and mic usage and crashes.
Does anybody have an idea how to overcome this obstacle? Am I missing something in setting up Flutter environment?
P.S. Posting some Flutter/Dart code here will not make any difference. flutter-webrtc-demo will crash in the same way. Any web app that uses a camera, when opened in this 'development' Chrome instance, will crash in the same way (I've tried only with Teams, but I'm pretty sure that all others will do the same).
Crash log:
...ANSWER
Answered 2020-Sep-03 at 12:15This seems similar to the problem here: https://github.com/microsoft/vscode/issues/95062. The Flutter application needs permission through whatever IDE you're using for debugging.
- Run VSCode from the terminal using the command 'sudo /Applications/Visual\ Studio\ Code.app/Contents/MacOS/Electron'
- Start you Flutter application that asks for camera/microphone.
- You'll be asked for permissions and the application shouldn't crash.
- Terminal will be in the list of applications with camera/mic permissions and the Flutter application should work when run like this from now on.
See Mac OS Mojave microphone permission for Visual Studio Code for more information.
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