Godspeed | Lightweight and Customizable React UI Component Library | Frontend Utils library

 by   capriok JavaScript Version: 2.1.14 License: MIT

kandi X-RAY | Godspeed Summary

kandi X-RAY | Godspeed Summary

Godspeed is a JavaScript library typically used in User Interface, Frontend Utils, React Native, React applications. Godspeed has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i godspeed' or download it from GitHub, npm.

React Component Library designed with Styled-Components to make your life easier. Code more, design less.
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              Godspeed has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Godspeed has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Godspeed is 2.1.14

            kandi-Quality Quality

              Godspeed has no bugs reported.

            kandi-Security Security

              Godspeed has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Godspeed is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Godspeed releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            Godspeed Key Features

            No Key Features are available at this moment for Godspeed.

            Godspeed Examples and Code Snippets

            No Code Snippets are available at this moment for Godspeed.

            Community Discussions

            QUESTION

            Trouble instantiating p5.js code (instance mode)
            Asked 2019-Nov-03 at 14:43

            Update: Question has been solved. Here's the working instantiated code in case anybody needs it for help/reference: https://editor.p5js.org/Rod1C/sketches/iaKn9CKCS

            I'm new to p5.js and have been trying to load multiple sketches onto a web page. This of course is problematic as I can't load different JavaScript files with the same function names. For this type of problem, p5 has something called 'Instance Mode'.

            I've been trying to 'instantiate' my code, which basically means writing it in this instance mode, however I keep getting plenty of errors – this is a bit out of my reach!

            This is my working p5.js code (not instantiated): https://editor.p5js.org/Rod1C/sketches/bXxGdhRPl

            ...

            ANSWER

            Answered 2019-Oct-28 at 21:29

            Your code contains a few inconsistencies related to how you're using the p variable.

            The p variable (which I would have called sketch to make it more obvious) is a reference to the sketch itself. You can think of the sketch as containing all of the variables and functions that come from the p5.js library.

            That means that anytime you previously used a variable or function that came from p5.js, in instance mode you should go through your sketch variable. I see a few things you're still referencing in the "global" mode style:

            • windowWidth should be p.windowWidth
            • windowHeight should be p.windowHeight
            • createVector() should be p.createVector()
            • map() should be p.map()
            • abs() should be p.abs()

            On the other hand, you do not need to reference the sketch when you're going through a variable or function that didn't come from p5.js. Specifically, there are a few things you're adding p to that don't need it:

            • this.p.update() should be this.update()
            • this.velocity.p.add() should be this.velocity.add()
            • ps.p.addParticle() should be ps.addParticle()

            These are not exhaustive lists; there are probably other things you need to fix.

            Taking a step back, the best advice I can give you is to work in smaller steps. Try starting with a blank sketch and getting instance mode working for a smaller example. Then add a small amount of code (just one or two lines) and make sure that works before moving on. Good luck.

            Source https://stackoverflow.com/questions/58582099

            QUESTION

            Class method decorators
            Asked 2019-Jul-15 at 08:22

            I am attempting to copy the functionality of the built-in property class / decorator; a very basic example of what I want to is this:

            ...

            ANSWER

            Answered 2019-Jul-15 at 08:15

            You need to change both of your wrapper functions to return a callable object, probably the instance of your class. Otherwise you're going to have None as the value for the method, since the decorator syntax will assign the return value to the name of the decorated function, which means that even if your inspect hack works, it will get overwritten.

            I'd suggest:

            Source https://stackoverflow.com/questions/57034536

            QUESTION

            How to extract string from JSON object in protractor
            Asked 2019-May-28 at 12:25

            I am not able to extract string from JSON object in protractor in webstorm. I want value of statusCode i.e :200, The code I've tried for this mentioned below...

            CODE IS :

            ...

            ANSWER

            Answered 2019-May-28 at 09:50

            QUESTION

            Guaranteed method to match longest string in regular expression alternation
            Asked 2018-Dec-10 at 19:36

            For some reason I need to generate the regular expression from some arbitrary list by using alternations.

            Let's say the user can input "cat", "dog" and "!@[]", it will generate "cat|dog|!@\\{\\}".

            The problem is that, can I make the re to match the longest term when several of the inputs contain common prefix?

            For example:

            "god", "godspeed", "godzilla" will generate "god|godspeed|godzilla"

            I want it to match the longest term if there are several matches. That is to match "godspeed" rather than "god" if I use re.finditer() to match the string "godspeeding"

            I have tried in Python 3.7.1 and it seems it reports matches according to the order in the regular expression. If this is always true, I can just sort the input (wrt length) before converting them to regular expression.

            However, I cannot find any documentation about this behavior and not sure if this will be unchanged in the future.

            ...

            ANSWER

            Answered 2018-Dec-10 at 19:28

            From the docs:

            As the target string is scanned, REs separated by '|' are tried from left to right. When one pattern completely matches, that branch is accepted.

            This is specified behavior and will most likely not be changed in the future. You should be alright sorting wrt the lenghts and performing the regex match afterwards.

            Does this answer your question?

            Source https://stackoverflow.com/questions/53712256

            QUESTION

            Data unable to insert showing foreign key constraint fails error 1452
            Asked 2018-Oct-18 at 14:42

            this is my table i try to insert data but its prevent to insert data in the database this is my insert query when run this query showing me Error like that

            #1452 - Cannot add or update a child row: a foreign key constraint fails (godspeed.dev_phase_type, CONSTRAINT dev_phase_type_ibfk_1 FOREIGN KEY (phase_id) REFERENCES dev_phase (id) ON DELETE CASCADE ON UPDATE CASCADE)

            this is my insert query when use this query data is not inserting database INSERT INTO dev_phase_type(abr, type) VALUES (' 111eeee',' ee')

            ...

            ANSWER

            Answered 2018-Oct-18 at 14:42

            The foreign key cannot be defined since there's already data in the tables that do not conform with it.

            Specifically you have the values 1 and 2 in the column phase_id in table dev_phase_type. Do those values exist already in the referenced table dev_phase?

            I guess not. Check them, and make sure they makes sense before adding the foreign key.

            Source https://stackoverflow.com/questions/52876362

            QUESTION

            Laravel: How to display Has Many Through Many to Many based on the number of nested relationships
            Asked 2018-Sep-02 at 12:19

            I am facing a small difficulty in finding the best way to get nested relationships through two many-to-many many relationships.

            I have 3 models: Article, Keyword and Subject with the following relationships:

            Article <-> Keyword (many to many);

            Article <-> Subject (many to many).

            What I am trying to do is getting one subject's keywords based on all the subject's articles so I can display them as a bubble with scalable size.

            The code so far:

            ...

            ANSWER

            Answered 2018-Sep-02 at 12:19

            It depends on how often you'll need to retrieve that merged information, but for that collection you've retrieved now you can always simply assign the count as a temporary attribute to every current keyword instance in the collection. Alternatively, you can also just pack both up in an array, for which matter I'd simply do something like using the zip() collection method:

            Source https://stackoverflow.com/questions/52136738

            QUESTION

            Elm: Partial Function Application and Let
            Asked 2018-Jan-03 at 12:33

            The Beginning Elm - Let Expression page builds on the previous page, but it doesn't cover how to update the main function, written in forward function notation, which was:

            ...

            ANSWER

            Answered 2018-Jan-03 at 12:33

            I think what you need is

            Source https://stackoverflow.com/questions/48071912

            QUESTION

            C# toggle boolean within a loop / Unity toggle boolean in Update()
            Asked 2017-Dec-01 at 22:15

            The title may look inconclusive, but it's the same thing, it's just explained differently when talking about the Unity engine, just in case any Unity vets are to see my post.

            In the Unity engine, there are certain methods that do specific tasks within a class, one of these is the Update() method, which loops for every frame (hence the loop expression in the title).

            The idea is that I will have an expression inside this loop, waiting for the user to click a key, which would in turn toggle a boolean variable. I've tried to implement this in a number of different ways, but the way I'm doing it now seems the most promising.

            ...

            ANSWER

            Answered 2017-Dec-01 at 22:15

            Your code is doing exactly what you wrote.

            This is what is happening:

            1.if (this.modGodspeed) will execute and set modGodspeed to false.

            2. if (!this.modGodspeed) below it will execute in the-same frame and set modGodspeed to true.

            3.This will repeat when you press the delete key (KeyCode.Delete) again.

            #2 shouldn't execute if the first if statement executes. You need to make the if statement to check only once so that if the modGodspeed variable is true, the other if statement below it won't be checked again. This is why there is an if, else if and else statements.

            Use else if in your second if statement:

            Source https://stackoverflow.com/questions/47602053

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Godspeed is available as an npm package.

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            gh repo clone capriok/Godspeed

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            git@github.com:capriok/Godspeed.git

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